sz33: 7 ANZ FTRs on 4 US carriers
pacifiersboard (X) -vs- fasthard (L +22) BM
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 submarines moved from 30 Sea Zone to 45 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 2 fighters moved from 30 Sea Zone to Queensland 1 infantry moved from Tunisia to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 cruiser and 1 submarine ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -0,17
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@pacifiersboard keep cr or sub?
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kill sub, keep cruiser
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 submarines moved from 30 Sea Zone to 45 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 2 fighters moved from 30 Sea Zone to Queensland 1 infantry moved from Tunisia to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 cruiser and 1 submarine ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,17
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@pacifiersboard i f… up to select the sub as casualty instead of the Dd. Therefore I’ll continue dicing in 45 via dicebot:
1Sub vs 1Cr -
ANZ sub in SZ45
[dice 1d6<=2] -
1d6<=2: 4; Hits: 0
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JAP Cr in 45
[dice 1d6<=3] -
1d6<=3: 5; Hits: 0
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ANZ sub in SZ45 2nd round
[dice 1d6<=2] -
1d6<=2: 1; Hits: 1
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 submarines moved from 30 Sea Zone to 45 Sea Zone 1 destroyer moved from 30 Sea Zone to 45 Sea Zone 2 fighters moved from 30 Sea Zone to Queensland 1 infantry moved from Tunisia to Libya ANZAC take Libya from Italians Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 marine ANZAC roll dice for 3 fighters and 2 infantry in Queensland, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 marine in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 45 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 cruiser and 1 submarine ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 45 Sea Zone ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser in 45 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone 1 destroyer owned by the ANZAC retreated to 46 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 fighters moved from Queensland to New South Wales 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 destroyer moved from 30 Sea Zone to 49 Sea Zone 1 infantry moved from British Somaliland to Ethiopia Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs (2 lost to blockades); end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00 ANZAC regular : -1,17
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Germans take Rostov from Russians 1 tactical_bomber moved from Greece to Volgograd 3 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber and 1 fighter moved from Smolensk to Russia 3 fighters moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 6 artilleries, 28 infantry and 12 mech_infantrys moved from Smolensk to Bryansk 1 submarine moved from 123 Sea Zone to 116 Sea Zone
Combat Hit Differential Summary :
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intercept over Moscow?
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@pacifiersboard no thx
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Smolensk to Tambov Germans take Tambov from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Germans take Rostov from Russians 1 tactical_bomber moved from Greece to Volgograd 3 armour and 3 mech_infantrys moved from Ukraine to Caucasus 1 bomber and 1 fighter moved from Smolensk to Russia 3 fighters moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 2 armour, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk 2 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 6 artilleries, 28 infantry and 12 mech_infantrys moved from Smolensk to Bryansk 1 submarine moved from 123 Sea Zone to 116 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits Bombing raid in Russia rolls: 8,7,5 and causes: 19 damage to unit: factory_major Bombing raid in Russia causes 19 damage total. Battle in Caucasus Germans attack with 4 armour and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 3/8 hits, 2,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 aaGuns moved from Smolensk to Bryansk 1 tactical_bomber moved from Volgograd to Ukraine 1 bomber moved from Russia to Ukraine 2 bombers moved from Russia to Bryansk 1 aaGun and 2 artilleries moved from Archangel to Belarus 1 tactical_bomber moved from Smolensk to Greece 1 tactical_bomber moved from Novgorod to Greece 1 fighter moved from Russia to Ukraine 3 fighters moved from Russia to Bryansk 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Western Germany to 97 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 3 submarines moved from 123 Sea Zone to 125 Sea Zone 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to Southern Italy 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Bryansk EDIT: 1 mech_infantry moved from Bryansk to Archangel 2 mech_infantrys moved from Ukraine to Bryansk 2 armour and 4 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Greece Place Units - Germans 3 artilleries placed in Ukraine 3 fighters and 3 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 1,00 Russians AA : -0,50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 28 PUs; Combat Move - Russians 3 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Volgograd Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 armour, 12 infantry and 1 mech_infantry moved from Samara to Russia 1 aaGun and 5 infantry moved from Novosibirsk to Samara 1 aaGun moved from Samara to Russia 1 submarine moved from 113 Sea Zone to 114 Sea Zone Turn Complete - Russians Russians collect 17 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : -0,83 Russians regular : -0,33