@simon33
no scrambles
L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 armour moved from Congo to Anglo Sudan Egypt 1 bomber moved from Russia to Anglo Sudan Egypt Combat - Americans Battle in Anglo Sudan Egypt Americans attack with 1 armour, 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Sudan Egypt 1 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans win, taking Anglo Sudan Egypt from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Anglo Sudan Egypt to Libya 2 infantry moved from Libya to Central Mediteranean Sea Zone 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 armour moved from Algeria to West Mediteranean Sea Zone 1 armour and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 10 infantry moved from South Europe to East Europe 8 infantry moved from South Europe to East Europe 1 aaGun moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 1 armour moved from South Europe to East Europe 1 fighter moved from West Europe to East Europe 3 infantry moved from South Europe to East Europe 6 infantry moved from West Europe to South Europe 1 infantry moved from South Europe to East Europe 2 infantry moved from Central Mediteranean Sea Zone to South Europe 1 armour moved from Central Mediteranean Sea Zone to South Europe 1 armour moved from West Spain Sea Zone to West Europe 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry moved from French Equatorial Africa to Libya 1 infantry moved from South Africa to Kenya-Rhodesia 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 5 infantry moved from West Canada to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 1 armour moved from West Canada to East Canada Sea Zone 1 armour, 7 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour, 1 fighter and 7 infantry moved from West Spain Sea Zone to West Europe 1 fighter moved from West Europe to East Europe 2 infantry moved from West US to West Canada 1 armour moved from Congo to Libya Place Units - Americans 6 armour placed in South Europe 3 infantry placed in West US Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia Combat - Russians Battle in Persia Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 7 infantry moved from Caucasus to Russia 2 armour moved from Karelia S.S.R. to Russia 2 infantry moved from West Europe to West Spain Sea Zone 2 infantry and 1 transport moved from West Spain Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. 4 infantry moved from South Europe to East Europe 4 infantry moved from West Europe to South Europe 2 infantry moved from West Europe to South Europe 1 armour moved from South Europe to East Europe 1 armour moved from South Europe to East Europe 4 infantry moved from West Europe to South Europe Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 0 PUs; Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Non Combat Move - British 1 aaGun moved from Caucasus to Karelia S.S.R. 1 fighter moved from Caucasus to Russia 1 fighter moved from South Europe to Russia 5 armour moved from East Europe to Russia 10 infantry moved from East Europe to Karelia S.S.R. 13 infantry moved from South Europe to East Europe 1 infantry moved from South Europe to East Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 10 infantry moved from United Kingdom to North Sea Zone 10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 10 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from Baltic Sea Zone to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese
Combat Hit Differential Summary :
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Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
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*spent lol can’t edit my posts here 😂
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That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.
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@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
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@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
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@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
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Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
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1d6: 2
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You are in luck, I got all the techs except for the one I needed. Lol.
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@VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.
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to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.
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You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.
I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese 2 infantry moved from Kazakh S.S.R. to Persia 4 fighters moved from Novosibirsk to Persia 3 bombers moved from Japan to Russia 1 bomber moved from Novosibirsk to Russia 2 bombers moved from Novosibirsk to South Europe Combat - Japanese Strategic bombing raid in South Europe British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs. Bombing raid costs 9 PUs Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 5,2 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Persia Japanese attack with 4 fighters and 2 infantry Russians defend with 2 infantry Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Persia Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia 1 infantry owned by the Russians lost in Persia 3 fighters owned by the Japanese retreated British win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese Russians lost 2 PUs to rocket attack by Japanese Rockets roll: 2 3 fighters moved from Persia to Germany 2 bombers moved from South Europe to Germany 2 bombers moved from Russia to Germany 4 infantry moved from Kazakh S.S.R. to Novosibirsk 12 infantry moved from Sinkiang to Novosibirsk 8 infantry moved from Manchuria to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria 4 transports moved from Red Sea Zone to French Indo China Sea Zone 2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun EDIT: Adding Technology Jet Power for Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Germany: 3 fighters EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters EDIT: Removing units owned by Japanese from Germany: 2 bombers EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -3,50 British AA : -0,33 British regular : 1,67 Russians AA : 1,33
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@leemorrison Use the second one, made a couple of edits.