L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
            1 armour moved from Congo to Anglo Sudan Egypt
            1 bomber moved from Russia to Anglo Sudan Egypt
    
        Combat - Americans
            Battle in Anglo Sudan Egypt
                Americans attack with 1 armour, 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Anglo Sudan Egypt
                    1 infantry owned by the Japanese lost in Anglo Sudan Egypt
                Americans win, taking Anglo Sudan Egypt from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Anglo Sudan Egypt to Libya
            2 infantry moved from Libya to Central Mediteranean Sea Zone
            1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
            1 armour moved from Algeria to West Mediteranean Sea Zone
            1 armour and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            10 infantry moved from South Europe to East Europe
            8 infantry moved from South Europe to East Europe
            1 aaGun moved from South Europe to East Europe
            2 armour moved from West Europe to East Europe
            1 armour moved from South Europe to East Europe
            1 fighter moved from West Europe to East Europe
            3 infantry moved from South Europe to East Europe
            6 infantry moved from West Europe to South Europe
            1 infantry moved from South Europe to East Europe
            2 infantry moved from Central Mediteranean Sea Zone to South Europe
            1 armour moved from Central Mediteranean Sea Zone to South Europe
            1 armour moved from West Spain Sea Zone to West Europe
            5 transports moved from West Spain Sea Zone to East Canada Sea Zone
            2 infantry moved from East US to East US Sea Zone
            2 infantry moved from French Equatorial Africa to Libya
            1 infantry moved from South Africa to Kenya-Rhodesia
            2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone
            2 infantry moved from West Spain Sea Zone to West Europe
            5 infantry moved from West Canada to East Canada Sea Zone
            2 infantry moved from West Canada to East Canada Sea Zone
            1 armour moved from West Canada to East Canada Sea Zone
            1 armour, 7 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
            1 armour, 1 fighter and 7 infantry moved from West Spain Sea Zone to West Europe
            1 fighter moved from West Europe to East Europe
            2 infantry moved from West US to West Canada
            1 armour moved from Congo to Libya
    
        Place Units - Americans
            6 armour placed in South Europe
            3 infantry placed in West US
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.00
    Japanese regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
            2 fighters moved from Caucasus to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                Russians win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Persia to Russia
            7 infantry moved from Caucasus to Russia
            2 armour moved from Karelia S.S.R. to Russia
            2 infantry moved from West Europe to West Spain Sea Zone
            2 infantry and 1 transport moved from West Spain Sea Zone to Baltic Sea Zone
            2 infantry moved from Baltic Sea Zone to Karelia S.S.R.
            4 infantry moved from South Europe to East Europe
            4 infantry moved from West Europe to South Europe
            2 infantry moved from West Europe to South Europe
            1 armour moved from South Europe to East Europe
            1 armour moved from South Europe to East Europe
            4 infantry moved from West Europe to South Europe
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 5 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - British
            1 aaGun moved from Caucasus to Karelia S.S.R.
            1 fighter moved from Caucasus to Russia
            1 fighter moved from South Europe to Russia
            5 armour moved from East Europe to Russia
            10 infantry moved from East Europe to Karelia S.S.R.
            13 infantry moved from South Europe to East Europe
            1 infantry moved from South Europe to East Europe
            5 transports moved from Baltic Sea Zone to North Sea Zone
            10 infantry moved from United Kingdom to North Sea Zone
            10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone
            10 infantry moved from Baltic Sea Zone to East Europe
            2 fighters moved from Baltic Sea Zone to Russia
    
        Place Units - British
            1 fighter and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 60 on tech rolls
                Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
            Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.

    @The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?


  • *spent lol can’t edit my posts here 😂


  • @leemorrison

    That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.


  • @VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?

    A simple solution would be to use a dice server to decide which additional Japan gets.

    I can not help you with the edit situation.


  • @leemorrison So you are missing Jets and HBombs.

    Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.

    Come on Ruskie AA gunners


  • @VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):

    Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.

    @The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?

    That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.


  • @The_Good_Captain

    Thanks! That means I will get one more chance to turn the tables.

    Even = Jet Power, Odd = Heavy Bombers

    [dice 1d6]


  • 1d6: 2


  • @leemorrison

    You are in luck, I got all the techs except for the one I needed. Lol.


  • @VictoryFirst without looking at the game - if you can limp to the next turn and roll again - your odds of securing the HB just went WAY up.


  • to everyone: this is also why its good to keep a bomber on the board when you roll for tech. its far more lethal when you have a bomber that is instantaneously able to throw three dice on the turn of breakthrough.


  • @The_Good_Captain

    You are right, however HB this turn would be particularly lethal because then I’d have 80% chance of capturing Moscow. Next turn that might not be the case because Lee will be prepared for it.

    I bought 6 bombers before rolling for tech so that in case I get HB I perhaps could catch Lee of guard. Now the surprise factor is gone. Berlin will probably fall this turn.


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 60 on tech rolls
                Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
            Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakh S.S.R. to Persia
            4 fighters moved from Novosibirsk to Persia
            3 bombers moved from Japan to Russia
            1 bomber moved from Novosibirsk to Russia
            2 bombers moved from Novosibirsk to South Europe
    
        Combat - Japanese
            Strategic bombing raid in South Europe
                    British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
                Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
                Bombing raid costs 9 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
                2 bombers owned by the Japanese killed by AA in Russia
                Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
                Bombing raid costs 7 PUs
            Battle in Persia
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
                    1 infantry owned by the Russians lost in Persia
                3 fighters owned by the Japanese retreated
                British win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Russians lost 2 PUs to rocket attack by Japanese
                Rockets  roll: 2
            3 fighters moved from Persia to Germany
            2 bombers moved from South Europe to Germany
            2 bombers moved from Russia to Germany
            4 infantry moved from Kazakh S.S.R. to Novosibirsk
            12 infantry moved from Sinkiang to Novosibirsk
            8 infantry moved from Manchuria to Japan Sea Zone
            8 infantry moved from Japan Sea Zone to Manchuria
            4 transports moved from Red Sea Zone to French Indo China Sea Zone
            2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    British AA : -0,33
    British regular : 1,67
    Russians AA : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 9
    
        Research Technology - Japanese
            Japanese spend 60 on tech rolls
                Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits
            Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Kazakh S.S.R. to Persia
            4 fighters moved from Novosibirsk to Persia
            3 bombers moved from Japan to Russia
            1 bomber moved from Novosibirsk to Russia
            2 bombers moved from Novosibirsk to South Europe
    
        Combat - Japanese
            Strategic bombing raid in South Europe
                    British roll AA dice in South Europe : 0/2 hits, 0,33 expected hits
                Bombing raid in South Europe rolls: 5,4 and costs: 9 PUs.
                Bombing raid costs 9 PUs
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits
                2 bombers owned by the Japanese killed by AA in Russia
                Bombing raid in Russia rolls: 5,2 and costs: 7 PUs.
                Bombing raid costs 7 PUs
            Battle in Persia
                Japanese attack with 4 fighters and 2 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 4 fighters and 2 infantry in Persia, round 2 : 0/6 hits, 2,33 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 4 fighters and 1 infantry in Persia, round 3 : 1/5 hits, 2,17 expected hits
                    British roll dice for 2 infantry in Persia, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Persia
                    1 infantry owned by the Russians lost in Persia
                3 fighters owned by the Japanese retreated
                British win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            Russians lost 2 PUs to rocket attack by Japanese
                Rockets  roll: 2
            3 fighters moved from Persia to Germany
            2 bombers moved from South Europe to Germany
            2 bombers moved from Russia to Germany
            4 infantry moved from Kazakh S.S.R. to Novosibirsk
            12 infantry moved from Sinkiang to Novosibirsk
            8 infantry moved from Manchuria to Japan Sea Zone
            8 infantry moved from Japan Sea Zone to Manchuria
            4 transports moved from Red Sea Zone to French Indo China Sea Zone
            2 battleships, 1 carrier and 1 submarine moved from Red Sea Zone to South Africa Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakh S.S.R.: 1 aaGun
            EDIT: Adding units owned by Japanese to Novosibirsk: 1 aaGun
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 8 infantry
            EDIT: Adding units owned by Japanese to Yakut S.S.R.: 8 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Germany: 3 fighters
            EDIT: Adding units owned by Japanese to Novosibirsk: 3 fighters
            EDIT: Removing units owned by Japanese from Germany: 2 bombers
            EDIT: Adding units owned by Japanese to Novosibirsk: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -3,50
    British AA : -0,33
    British regular : 1,67
    Russians AA : 1,33
    

    Savegame


  • @leemorrison Use the second one, made a couple of edits.

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