@zarhunter
Intercept in Moscow?
Scramble to Smolensk?
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L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies)
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 8 PUs; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from India to Persia 8 infantry moved from French Indo China to French Indo China Sea Zone 8 infantry and 4 transports moved from French Indo China Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Syria Jordan EDIT: 6 infantry moved from Red Sea Zone to Persia 2 battleships moved from French Indo China Sea Zone to Red Sea Zone 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 1 submarine moved from French Indo China Sea Zone to Red Sea Zone 1 bomber moved from Sinkiang to Russia 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Sinkiang to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 2 and costs: 2 PUs. Bombing raid costs 2 PUs Battle in Syria Jordan Japanese attack with 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 battleships in Syria Jordan, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Syria Jordan Japanese win, taking Syria Jordan from British with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Persia Japanese attack with 1 armour and 7 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 7 infantry in Persia, round 2 : 2/8 hits, 1,67 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 4 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Russia to Sinkiang 4 fighters moved from Kazakh S.S.R. to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 6 infantry moved from Manchuria to China 6 infantry moved from Japan to Japan Sea Zone 6 infantry and 3 transports moved from Japan Sea Zone to French Indo China Sea Zone 6 infantry moved from French Indo China Sea Zone to French Indo China 1 transport moved from Indian Ocean Sea Zone to French Indo China Sea Zone Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 57 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 0,67 British regular : -0,67 Russians AA : -0,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic
Game History
Round: 7 Purchase Units - Americans Americans buy 10 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. Combat - Americans Battle in Kazakh S.S.R. Americans attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kazakh S.S.R. 1 infantry owned by the Japanese lost in Kazakh S.S.R. Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Kazakh S.S.R. to Russia 1 bomber moved from Kazakh S.S.R. to Russia 2 infantry moved from Anglo Sudan Egypt to Libya 1 infantry moved from South Africa to Kenya-Rhodesia 2 armour moved from South Africa to Congo 1 infantry moved from South Africa to Kenya-Rhodesia 2 transports moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 4 infantry moved from Algeria to West Mediteranean Sea Zone 4 infantry and 2 transports moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 4 infantry moved from Central Mediteranean Sea Zone to South Europe 4 infantry moved from Algeria to West Spain Sea Zone 3 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 2 armour moved from West Canada to East Canada Sea Zone 2 armour, 2 infantry and 3 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour, 1 fighter and 6 infantry moved from West Spain Sea Zone to West Europe 1 fighter moved from South Europe to West Spain Sea Zone 1 armour moved from Algeria to West Spain Sea Zone 6 infantry moved from West US to West Canada 1 infantry moved from West US to West Canada Place Units - Americans 6 infantry placed in South Europe 1 transport placed in East US Sea Zone 2 infantry placed in East US 2 infantry placed in West US Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Kazakh S.S.R. to Russia 1 infantry moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 2 fighters owned by the Russians retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Caucasus 4 infantry moved from Karelia S.S.R. to Caucasus 5 infantry moved from Russia to Caucasus 1 armour moved from South Europe to Karelia S.S.R. 8 infantry moved from South Europe to West Europe 2 infantry moved from South Europe to West Europe 2 infantry moved from South Europe to West Europe 1 armour moved from South Europe to Karelia S.S.R. Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Germans Germans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from Germany to East Europe 3 fighters moved from Germany to East Europe 1 bomber moved from Germany to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 1/1 hits, 0,17 expected hits 1 bomber owned by the Germans killed by AA in Karelia S.S.R. Bombing raid costs 0 PUs Battle in East Europe Germans attack with 3 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 4/5 hits, 1,83 expected hits British roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 3 fighters moved from East Europe to Germany Place Units - Germans 6 infantry placed in Germany Turn Complete - Germans Germans collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans regular : 2,17 British regular : -0,67 Russians AA : 0,83
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - British British buy 1 armour and 10 infantry; Remaining resources: 2 PUs; Combat Move - British 5 transports moved from Baltic Sea Zone to North Sea Zone 10 infantry moved from United Kingdom to North Sea Zone 10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 2 fighters and 10 infantry moved from Baltic Sea Zone to East Europe 2 armour moved from Caucasus to East Europe 3 armour moved from South Europe to East Europe 1 fighter moved from Caucasus to East Europe 1 bomber moved from Russia to East Europe Combat - British Battle in East Europe British attack with 5 armour, 1 bomber, 3 fighters and 10 infantry Germans defend with 2 infantry British roll dice for 5 armour, 1 bomber, 3 fighters and 10 infantry in East Europe, round 2 : 6/19 hits, 6.33 expected hits Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 5 armour, 1 bomber, 3 fighters and 10 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 aaGun and 14 infantry moved from West Europe to South Europe 1 fighter moved from East Europe to Baltic Sea Zone 1 fighter moved from East Europe to Baltic Sea Zone 1 fighter moved from East Europe to South Europe 1 bomber moved from East Europe to South Europe 1 fighter moved from South Europe to Caucasus Place Units - British 1 armour and 10 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 12 PUs; Combat Move - Japanese 1 bomber moved from Sinkiang to Russia 3 bombers moved from Japan to Russia 1 armour moved from Persia to Novosibirsk Japanese take Kazakh S.S.R. from Russians 1 infantry moved from Syria Jordan to Anglo Sudan Egypt Japanese take Anglo Sudan Egypt from British Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0,67 expected hits 1 bomber owned by the Japanese killed by AA in Russia Bombing raid in Russia rolls: 4,1,4 and costs: 9 PUs. Bombing raid costs 9 PUs Non Combat Move - Japanese 5 infantry moved from Yakut S.S.R. to Novosibirsk 19 infantry moved from Sinkiang to Novosibirsk 7 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Syria Jordan to Persia 6 infantry moved from China to Sinkiang 6 infantry moved from French Indo China to Sinkiang 4 fighters moved from Sinkiang to Novosibirsk 1 aaGun moved from Sinkiang to Kazakh S.S.R. 3 bombers moved from Russia to Novosibirsk 4 transports moved from French Indo China Sea Zone to Japan Sea Zone 8 infantry moved from Japan to Japan Sea Zone 8 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians AA : 0,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic
Game History
Round: 8 Purchase Units - Americans Americans buy 6 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 armour moved from Congo to Anglo Sudan Egypt 1 bomber moved from Russia to Anglo Sudan Egypt Combat - Americans Battle in Anglo Sudan Egypt Americans attack with 1 armour, 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 1 bomber and 2 infantry in Anglo Sudan Egypt, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Anglo Sudan Egypt 1 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans win, taking Anglo Sudan Egypt from Japanese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Anglo Sudan Egypt to Libya 2 infantry moved from Libya to Central Mediteranean Sea Zone 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone 1 armour moved from Algeria to West Mediteranean Sea Zone 1 armour and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 10 infantry moved from South Europe to East Europe 8 infantry moved from South Europe to East Europe 1 aaGun moved from South Europe to East Europe 2 armour moved from West Europe to East Europe 1 armour moved from South Europe to East Europe 1 fighter moved from West Europe to East Europe 3 infantry moved from South Europe to East Europe 6 infantry moved from West Europe to South Europe 1 infantry moved from South Europe to East Europe 2 infantry moved from Central Mediteranean Sea Zone to South Europe 1 armour moved from Central Mediteranean Sea Zone to South Europe 1 armour moved from West Spain Sea Zone to West Europe 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 infantry moved from East US to East US Sea Zone 2 infantry moved from French Equatorial Africa to Libya 1 infantry moved from South Africa to Kenya-Rhodesia 2 infantry and 1 transport moved from East US Sea Zone to West Spain Sea Zone 2 infantry moved from West Spain Sea Zone to West Europe 5 infantry moved from West Canada to East Canada Sea Zone 2 infantry moved from West Canada to East Canada Sea Zone 1 armour moved from West Canada to East Canada Sea Zone 1 armour, 7 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour, 1 fighter and 7 infantry moved from West Spain Sea Zone to West Europe 1 fighter moved from West Europe to East Europe 2 infantry moved from West US to West Canada 1 armour moved from Congo to Libya Place Units - Americans 6 armour placed in South Europe 3 infantry placed in West US Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 2 fighters moved from Caucasus to Persia Combat - Russians Battle in Persia Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Persia, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Russians win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Persia to Russia 7 infantry moved from Caucasus to Russia 2 armour moved from Karelia S.S.R. to Russia 2 infantry moved from West Europe to West Spain Sea Zone 2 infantry and 1 transport moved from West Spain Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. 4 infantry moved from South Europe to East Europe 4 infantry moved from West Europe to South Europe 2 infantry moved from West Europe to South Europe 1 armour moved from South Europe to East Europe 1 armour moved from South Europe to East Europe 4 infantry moved from West Europe to South Europe Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - Germans Germans buy 5 infantry; Remaining resources: 0 PUs; Place Units - Germans 5 infantry placed in Germany Turn Complete - Germans Germans collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic
Game History
Round: 9 Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs; Non Combat Move - British 1 aaGun moved from Caucasus to Karelia S.S.R. 1 fighter moved from Caucasus to Russia 1 fighter moved from South Europe to Russia 5 armour moved from East Europe to Russia 10 infantry moved from East Europe to Karelia S.S.R. 13 infantry moved from South Europe to East Europe 1 infantry moved from South Europe to East Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 10 infantry moved from United Kingdom to North Sea Zone 10 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 10 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from Baltic Sea Zone to Russia Place Units - British 1 fighter and 8 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 9 Research Technology - Japanese Japanese spend 60 on tech rolls Japanese roll 6,4,3,3,6,6,2,4,5,3,6,6 and gets 5 hits Japanese discover Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Activate Technology - Japanese Japanese activating Industrial Technology, Long Range Aircraft, Super subs and Rockets Advance Purchase Units - Japanese Japanese buy nothing; Remaining resources: 3 PUs; Combat Move - Japanese
Combat Hit Differential Summary :
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Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
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*spent lol can’t edit my posts here 😂
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That 5 tech dice was a 3.6% chance by the way crazy. Although also crazy would be if the only tech I didn’t get would be heavy bombers because that would be the only one to keep me in the game.
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@VictoryFirst Sadly, you are correct. What is missing besides Heavy Bombers?
A simple solution would be to use a dice server to decide which additional Japan gets.
I can not help you with the edit situation.
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@leemorrison So you are missing Jets and HBombs.
Suggest you roll one dice Even for Jets. Odd gets you Hbomb and probably the game.
Come on Ruskie AA gunners
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@VictoryFirst said in L25 Classic VictoryFirst (Axis) vs. leemorrison (Allies):
Hi Lee, posting the start of my Japanese turn here. I spend all my money on tech and was lucky enough to get 5 hits, however 4 techs are activated, I wonder why that is.
@The_Good_Captain I thought when rolling for which tech you get, if you roll the same number you get to roll again? So should I be getting 5 techs here or is the 4 correct?
That’s correct. Roll it off here on the forum is my suggestion. And whoa! That’s crazy! But that’s what its there for… the big “Hail Mary”.
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Thanks! That means I will get one more chance to turn the tables.
Even = Jet Power, Odd = Heavy Bombers
[dice 1d6]
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1d6: 2
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You are in luck, I got all the techs except for the one I needed. Lol.