Ready. Game on. GL, HF!
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TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15
Purchase Units - Russians
Russians buy nothing; Remaining resources: 25 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Vologda to Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kansu
2 bombers moved from Kweichow to Kansu
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
5 fighters and 5 tactical_bombers moved from Kwangsi to Burma
1 mech_infantry moved from Tsinghai to Kansu
2 tactical_bombers moved from Shensi to Kansu
Combat - Japanese
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Burma, round 2 : 5/12 hits, 6.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kansu to Kwangsi
5 mech_infantrys moved from Kweichow to Kwangsi
1 mech_infantry moved from Jehol to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
5 fighters and 5 tactical_bombers moved from Burma to 42 Sea Zone
2 artilleries and 4 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 12 carriers, 2 cruisers, 7 destroyers, 8 fighters, 4 infantry, 11 submarines, 4 tactical_bombers and 3 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
2 fighters moved from French Indo China to 42 Sea Zone
1 fighter moved from Shensi to French Indo China
2 tactical_bombers moved from Kansu to Yunnan
3 infantry moved from French Indo China to Yunnan
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
2 mech_infantrys placed in Shantung
Japanese undo move 4.
Japanese undo move 3.
3 mech_infantrys placed in Shantung
Japanese undo move 1.
1 submarine placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 21 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Wake Island
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win, taking Guam from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Wake Island from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier and 1 submarine moved from 25 Sea Zone to 31 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 31 Sea Zone
1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 18 fighters and 20 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Algeria to Morocco
1 fighter moved from Morocco to United Kingdom
Place Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 6 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 battleship and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Caucasus to Northwest Persia
1 bomber and 2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Burma
Combat - British
Battle in Burma
British attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from Burma to India
1 infantry moved from West India to India
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 39 Sea Zone to 77 Sea Zone
3 artilleries and 1 mech_infantry moved from Iraq to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
2 infantry and 1 mech_infantry placed in Union of South Africa
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Albania to Bulgaria
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,2,1,4,6,1,3
Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
2 aaGuns, 13 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from 39 Sea Zone to India
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 39 Sea Zone to 77 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Novosibirsk
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Vologda
1 bomber and 6 fighters moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Rostov to Vologda
1 fighter and 1 tactical_bomber moved from Rostov to Vologda
2 fighters moved from Rostov to Smolensk
2 fighters moved from Rostov to Bryansk
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Southern Italy to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
1 bomber moved from Russia to Novgorod
1 bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Archangel
4 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Novgorod to Karelia
2 fighters moved from Bryansk to Novgorod
4 armour moved from Western Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
2 armour and 5 mech_infantrys moved from Greece to Romania
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Southern France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
7 infantry moved from Western Germany to France
9 artilleries moved from Southern France to France
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Germany to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Smolensk to Rostov
5 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
7 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 4.
1 artillery and 2 infantry placed in Western Germany
Germans undo move 4.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,4,4,6,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 56 PUs (9 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -1.00
Germans regular : -1.17
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 36 PUs;
Russians buy 10 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Samara
EDIT: 2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
EDIT: 1 transport moved from 92 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 fighter owned by the Russians retreated
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : 2.50
Put the French troops on the wrong transport so I edited. Hope that’s ok.
I sent a JAP fighter to India by mistake instead of burma, doesnt matter on the Burma attack but i will edit it after the fail attack.
Posting before the roll so you know its a mistake.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 7 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from French Indo China to India
2 bombers moved from Kwangsi to Burma
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 fighter
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 32 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 1 infantry; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in India, round 2 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 17/49 hits, 18.67 expected hits
1 fighter owned by the Japanese lost in India
UK_Pacific win with 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
2 bombers and 2 tactical_bombers moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Kwangsi to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Kansu to Kweichow
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 4 infantry, 11 submarines, 9 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
2 infantry placed in Kwangtung
2 infantry placed in French Indo China
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.83
British AA : -0.17
UK_Pacific regular : -1.33
By the way asssumed u submerge the US submarine in SZ5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 7 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Yunnan to Burma
2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from French Indo China to India
2 bombers moved from Kwangsi to Burma
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans submerged
Japanese roll dice for 2 submarines in 5 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
1 destroyer owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 fighter
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 2 fighters, 32 infantry, 1 mech_infantry and 2 tactical_bombers; French defend with 1 infantry; ANZAC defend with 1 artillery, 3 fighters and 1 infantry; Americans defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in India, round 2 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 17/49 hits, 18.67 expected hits
1 fighter owned by the Japanese lost in India
UK_Pacific win with 3 aaGuns, 1 armour, 4 artilleries, 1 bomber, 6 fighters, 34 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter
EDIT: Turning off Edit Mode
2 bombers and 2 tactical_bombers moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
5 mech_infantrys moved from Kwangsi to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
2 mech_infantrys moved from Kansu to Kweichow
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 12 carriers, 2 cruisers, 7 destroyers, 15 fighters, 4 infantry, 11 submarines, 9 tactical_bombers and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 6 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
2 infantry placed in Kwangtung
2 infantry placed in French Indo China
2 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 2 tactical_bombers
EDIT: Removing units owned by Japanese from Kweichow: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : -0.83
British AA : -0.17
UK_Pacific regular : -1.33
Edited the planes in China with some mech, please use the last one
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 7 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
10 fighters and 1 submarine moved from 21 Sea Zone to 18 Sea Zone
8 fighters moved from 21 Sea Zone to 18 Sea Zone
1 submarine moved from 5 Sea Zone to 15 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from Morocco to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 18 Sea Zone
Americans attack with 18 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 18 fighters in 18 Sea Zone, round 2 : 5/18 hits, 9.00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 18 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
18 fighters moved from 18 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 2 destroyers, 1 infantry, 19 submarines and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 carrier and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 92 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 7 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 bomber moved from India to French Indo China
2 fighters, 1 infantry and 2 tactical_bombers moved from India to Burma
1 armour moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 armour moved from Caucasus to Northwest Persia
1 bomber and 2 fighters moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in French Indo China
Bombing raid in French Indo China causes 0 damage total.
Battle in Burma
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 4/5 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 77 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
3 artilleries and 2 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Persia to Northwest Persia
1 armour and 5 mech_infantrys moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -3.17
Japanese regular : -0.67
Japanese AA : 0.83
Germans AA : -0.17
Germans regular : -1.00
British regular : 1.50
I assumed no intercept in W Ger.
Will look at the turn tomorrow if I can, had to take a break
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Will look at the turn tomorrow if I can, had to take a break
Ok. I had been enjoying the pace. Thinking that UK are about to enter Caucasus unless they are going to support India. I’m wondering if the Axis are about to collapse but hopefully we can finalise this game soon. I think I have been having trouble getting a knockout blow but economy strongly favours me, so I think victory should be mine. Sorry, don’t mean to discourage you.
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,1,5,4,6,2,5,1
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Will look at the turn tomorrow if I can, had to take a break
Ok. I had been enjoying the pace. Thinking that UK are about to enter Caucasus unless they are going to support India. I’m wondering if the Axis are about to collapse but hopefully we can finalise this game soon. I think I have been having trouble getting a knockout blow but economy strongly favours me, so I think victory should be mine. Sorry, don’t mean to discourage you.
Dont worry, Im aware of the state of the game. I think I still have 1 opportunity, but is getting smaller turn by turn
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Guam to 21 Sea Zone
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 4 fighters moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns, 1 artillery, 1 fighter, 15 infantry and 1 mech_infantry moved from New South Wales to Queensland
3 fighters moved from 33 Sea Zone to Caroline Islands
2 carriers, 1 destroyer, 2 submarines and 1 transport moved from 77 Sea Zone to 39 Sea Zone
3 fighters moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 71 Sea Zone to Union of South Africa
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :