Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
Scramble to Taranto?
no scramble
hey what happened? I didn’t get a combat for z110
I’ll roll it here, sure that will be alright.
dd: [dice 1d6<=2]
ftrs: [dice 2d6<=3]
sub [dice 1d6<=1]
hope that’s right
1d6<=2: 4; Hits: 0
2d6<=3: 5, 5; Hits: 0
1d6<=1: 1; Hits: 1
do yourself a favor and get proton email, that’s what everyone is getting now since it doesn’t filter any dice emails
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 26 Sea Zone to 30 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from Scotland to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the British lost in 97 Sea Zone
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour and 2 infantry moved from Alexandria to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 bomber, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
2 fighters moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 87 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 76 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
2 infantry moved from Burma to India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Burma to India
2 infantry moved from Union of South Africa to Rhodesia
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3,6,5
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17
Italians regular : -0.50
Japanese regular : -0.33
British regular : 0.00
Probably I misclicked the attack sub button
but gee, I don’t like to complain about dice but losing that sub battle was a 2.5% chance and you can now kill my surviving transport. Going to be interesting G2 & G3 I think.
@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
Probably I misclicked the attack sub button
but gee, I don’t like to complain about dice but losing that sub battle was a 2.5% chance and you can now kill my surviving transport. Going to be interesting G2 & G3 I think.
ok yeah i don’t see it either
interesting, this seems like very passive play, considering japan has zero transports anywhere in the south…
what should I do? Buy another transport? I’ll have the money islands next round with my existing one won’t I? Didn’t want an all air attack on Burma.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - Italians
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 armour moved from Northern Italy to Romania
2 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 infantry moved from Italian Somaliland to Kenya
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 3 fighters, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 96 Sea Zone
3 tactical_bombers moved from Western Germany to 96 Sea Zone
2 bombers moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea Zone
Combat - Germans
Battle in 87 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 87 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Battle in 96 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in 96 Sea Zone
1 cruiser owned by the British lost in 96 Sea Zone
Germans win, taking Gibraltar from British with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser
Non Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Germans take Morocco from Neutral_Axis
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from 96 Sea Zone to Alexandria
2 bombers moved from 96 Sea Zone to Alexandria
1 fighter moved from Western Germany to Southern Italy
5 infantry moved from Bulgaria to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
3 infantry moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns and 11 infantry moved from Slovakia Hungary to Romania
1 armour moved from Yugoslavia to Poland
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
1 armour and 1 mech_infantry moved from France to Yugoslavia
1 armour and 1 mech_infantry moved from France to Yugoslavia
1 armour and 1 mech_infantry moved from France to Germany
1 armour and 1 mech_infantry moved from France to Yugoslavia
1 armour moved from France to Germany
2 artilleries moved from Western Germany to Germany
1 infantry moved from Norway to Finland
1 aaGun moved from France to Northern Italy
1 aaGun moved from Western Germany to Germany
1 submarine moved from 106 Sea Zone to 103 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
3 fighters placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
6 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Olgiy to Timguska
4 artilleries and 4 infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Belarus to Vyborg
2 aaGuns and 4 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 artillery and 6 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to Bryansk
1 submarine moved from 124 Sea Zone to 109 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from Manchuria to Central Mongolia
1 bomber moved from Kwangsi to Central Mongolia
1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Jehol
Combat - Japanese
Battle in Central Mongolia
Japanese attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Central Mongolia, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 0/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 artillery moved from Siberia to Amur
1 armour moved from Soviet Far East to Amur
2 infantry moved from Manchuria to Amur
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Jehol to Anhwe
1 bomber moved from Jehol to Kwangsi
1 bomber moved from Central Mongolia to Anhwe
2 fighters moved from Central Mongolia to Manchuria
2 tactical_bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria
1 carrier moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 carrier and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
Russians regular : -0.33
Was pretty worried about a Sea Lion there. I think it was on. I think if my DD had survived, you wouldn’t have been able to take Gibraltar or maybe you would have had Italy do it?
@simon33 said in L25 bm4 axis-dom vs simon33 (allies+16):
Was pretty worried about a Sea Lion there. I think it was on. I think if my DD had survived, you wouldn’t have been able to take Gibraltar or maybe you would have had Italy do it?
yeah probably would’ve taken with italy in that case. and yeah SL is always possible in these scenarios for sure
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Combat Move - British
1 fighter moved from India to Iraq
1 tactical_bomber moved from 81 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Kenya
1 bomber, 3 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 81 Sea Zone to Kenya
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
Scramble to SZ97?
oh and can I edit 1 of the US ftrs to be on the CV in 101?