L25 BM4 BombAway (Allies+19) vs Avner (Axis)

  • 2024 '13

    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 fighter moved from United Kingdom to 97 Sea Zone
            2 fighters moved from Tobruk to 97 Sea Zone
            1 tactical_bomber moved from Tobruk to 97 Sea Zone
            1 destroyer and 8 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            3 artilleries and 29 infantry moved from India to Burma
            1 battleship moved from 42 Sea Zone to 34 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '13

    @Avner scramble sz 97

  • '22

    @BombsAway said in L25 BM4 BombAway (Allies+19) vs Avner (Axis):

    @Avner scramble sz 97

    no scramble

    sorry for delay @surfer @fasthard

    these are difficult days

  • 2024 '13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to Algeria
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 93 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 destroyers and 5 submarines moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from Morocco to Algeria
            2 mech_infantrys moved from Morocco to Algeria
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            1 bomber moved from Dutch New Guinea to 20 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 armour moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 42 Sea Zone to 43 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malaya
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 3 destroyers, 2 fighters and 5 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 5 submarines in 110 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Malaya from Japanese with 1 carrier, 3 destroyers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Algeria
                Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 2/5 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 1 submarine and 1 transport; ANZAC loiter and taunt with 1 infantry
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Kwangtung
    
        Non Combat Move - Americans
            1 bomber moved from 20 Sea Zone to Paulau Island
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 43 Sea Zone to 34 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            3 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            3 infantry moved from 34 Sea Zone to Paulau Island
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Algeria to Morocco
            2 fighters moved from 93 Sea Zone to Morocco
            1 mech_infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to 86 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 destroyer and 4 submarines placed in 10 Sea Zone
            3 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 artillery and 7 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Morocco to Tunisia
                  British take Tunisia from Italians
            1 fighter moved from United Kingdom to 97 Sea Zone
            2 fighters moved from Tobruk to 97 Sea Zone
            1 tactical_bomber moved from Tobruk to 97 Sea Zone
            1 destroyer and 8 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from Iraq to 97 Sea Zone
            1 artillery moved from Trans-Jordan to 98 Sea Zone
            1 artillery and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Cyprus
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            3 artilleries and 29 infantry moved from India to Burma
            1 battleship moved from 42 Sea Zone to 34 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 destroyer, 5 fighters, 9 submarines and 1 tactical_bomber
                Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
                    British roll dice for 9 submarines in 97 Sea Zone, round 2 : 5/9 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
                British win, taking Holland Belgium from Germans, taking 97 Sea Zone from Neutral with 1 bomber, 1 destroyer, 4 fighters, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 58
                Casualties for British: 1 fighter and 1 submarine
                Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine
            Battle in Cyprus
                British attack with 1 armour, 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 2 infantry in Cyprus, round 2 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Cyprus
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Cyprus, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 3 artilleries and 29 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 artilleries and 29 infantry in Burma, round 2 : 5/32 hits, 6.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 3 artilleries and 29 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 artillery and 3 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Trans-Jordan to Persia
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun moved from Tobruk to Alexandria
            1 carrier and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from 97 Sea Zone to Syria
            1 tactical_bomber moved from 99 Sea Zone to Syria
            2 fighters moved from 97 Sea Zone to Syria
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
            1 artillery moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 destroyers placed in 81 Sea Zone
            1 mech_infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,5
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.67
    Italians regular : -0.83
    Germans regular : 0.67
    British regular : -1.00
    

    Savegame

  • 2024 '13

    @Avner Back from a hiatus. Hope you don’t mind jumping back in.

  • '22

    Hey…

    I think @gamerman01 already recorded the game… it’s been a long time since my reply… and I had called the game :(


  • Continuing is encouraged, but certainly not required

    Just saying, it’s not too unusual for a game post to be rescinded by the winner if he’d like to keep playing - you’re not locked in

    Your call, @Avner

  • '22

    @gamerman01

    If you can cancel the result, ok to continue. For me.

    Maybe… @BombsAway warn for long pauses ;)


  • @Avner you now have the right to call it any time you think you’re waiting too long, you do not have to meet bump requirements again because you already have,

    But I’m sure like everyone else in the league you’ll be reasonable and give @BombsAway a sporting chance so he’s not discouraged from continuing further

    Awesome! Have fun!!!
    Game result deleted

  • '22

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Rostov
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 2 artilleries and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 artilleries and 1 bomber in Rostov, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery and 1 bomber in Rostov, round 4 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 bomber in Rostov, round 5 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                    1 infantry owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Italians: 2 artilleries
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            1 bomber moved from Rostov to Bryansk
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,1,5,3,1,3,3,2,4,1,2,4,4,2
            Italians collect 6 PUs (11 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -3.33
    Russians regular : 0.67
    British regular : -0.33
    

    Savegame

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