2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01


  • I had a week to dread it, and look what good that did!

    Thanks!

    Leningrad NG also! Don’t let up


  • @gamerman01

    I warned you Gamerman. You cannot win when the dice are stacked against you. Should have let him land his British planes on the carriers to appease Lady Luck.


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
            1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
                  Chinese take Tsinghai from Germans
                  Chinese take Kansu from Japanese
            1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
            3 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            1 artillery moved from Vologda to Novosibirsk
            1 armour and 1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Caucasus to Sikang
                  Chinese take Sikang from Italians
            2 armour moved from Volgograd to Novosibirsk
            1 mech_infantry moved from Volgograd to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Alexandria to Tobruk
                  Russians take Tobruk from Italians
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 fighter moved from Belarus to Novosibirsk
            1 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Iraq
                Russians win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Novosibirsk
                Russians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
                Japanese defend with 3 infantry
                    Russians roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/9 hits, 3,50 expected hits
                    Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    3 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 armour, 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 aaGun and 1 artillery moved from Karelia to Novgorod
            1 infantry moved from Bryansk to Belarus
            1 aaGun, 1 artillery and 30 infantry moved from Caucasus to Northwest Persia
            1 fighter moved from Novosibirsk to Vologda
            1 fighter moved from Novosibirsk to Tambov
            1 fighter moved from Belarus to Tambov
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Tambov to Rostov
            1 aaGun moved from Volgograd to Rostov
            1 artillery moved from Samara to Tambov
            2 artilleries and 5 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
    
        Place Units - Russians
            3 infantry placed in Novgorod
            2 artilleries and 8 infantry placed in Russia
            1 artillery placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            1 infantry placed in Volgograd
            3 artilleries and 7 infantry placed in Russia
            Russians undo move 3.
            Russians undo move 2.
            1 artillery placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,00
    Germans regular : -0,67
    Russians regular : 0,83
    

    Savegame


  • @gamerman01 @Arthur-Bomber-Harris

    very one-sided rolling indeed!

    I doubt a causation with who is playing though - and the Gamerman is capable to take the victory nonetheless!


  • TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 armour moved from Kweichow to Shan State
            2 infantry and 1 mech_infantry moved from French Indo China to Shan State
            2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Kiangsu to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to 54?



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 armour moved from Kweichow to Shan State
            2 infantry and 1 mech_infantry moved from French Indo China to Shan State
            2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Kiangsu to 21 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 55 Sea Zone
            1 fighter moved from Dutch New Guinea to 55 Sea Zone
            1 tactical_bomber moved from Philippines to 55 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 54 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Shan State
                Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            2 fighters moved from 25 Sea Zone to Midway
            2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 56 Sea Zone
            1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 56 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
            1 battleship moved from 33 Sea Zone to 56 Sea Zone
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Kiangsu to Japan
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 55 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
            1 artillery moved from Kweichow to Yunnan
            1 artillery moved from Hopei to Kweichow
            1 artillery and 3 infantry moved from Anhwe to Kweichow
            1 artillery and 3 infantry moved from Manchuria to Jehol
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            4 destroyers and 1 transport placed in 6 Sea Zone
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 1.33
    UK_Pacific regular : -0.33
    ANZAC regular : 1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 infantry moved from Hawaiian Islands to 26 Sea Zone
            5 carriers, 2 destroyers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
            1 fighter moved from Queensland to 25 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from 25 Sea Zone to Midway
            2 fighters and 4 infantry moved from 25 Sea Zone to Midway
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01

    scramble to sz25?


  • No, thanks for checking


  • TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Iceland to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            2 bombers moved from Egypt to 95 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01

    here we go!! One cannot tell if I did fear it too much or too less; just that it was due …

    scramble to sz95?


  • Yes, Midway went even better than I could have hoped, long due

    95 is further consequences from the 112 disaster. To minimize damage, not only is there no scramble, but the subs submerge so you can only get a destroyer and transport

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