Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
gonna dream … please use latest file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Kansu to Shensi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Szechwan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Anhwe
1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Anhwe
3 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 fighter and 2 tactical_bombers moved from Philippines to Anhwe
2 fighters and 1 tactical_bomber moved from Japan to Anhwe
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 39 Sea Zone
Battle in Dutch New Guinea
Battle in 21 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 35 Sea Zone from Americans, taking 39 Sea Zone from UK_Pacific, taking Dutch New Guinea from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry; Chinese defend with 3 artilleries, 1 fighter and 9 infantry
Japanese roll dice for 1 armour, 4 fighters, 5 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 5/15 hits, 6.17 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Anhwe, round 2 : 7/14 hits, 5.00 expected hits
5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Anhwe
4 infantry owned by the Chinese and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 5/8 hits, 4.67 expected hits
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Anhwe, round 3 : 2/9 hits, 3.33 expected hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe
5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 4 : 4/6 hits, 3.50 expected hits
Chinese roll dice for 3 artilleries and 1 fighter in Anhwe, round 4 : 1/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese lost in Anhwe
1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Anhwe
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 carrier and 2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Urals
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Anhwe to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour placed in French Indo China
2 transports placed in 36 Sea Zone
2 submarines and 3 transports placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 0.17
That was a costly error. After I started over to change my purchase, I failed to click the fighter/bomber from FIC and went into it with 2 less aircraft. I had options with them after, but…
That could have been a complete disaster. I would probably have had to try and beg for some merciful concession, but as it turned out I can just eat the mistake.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Trans-Jordan to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
2 infantry moved from Western United States to British Columbia
1 fighter moved from 10 Sea Zone to British Columbia
Combat Hit Differential Summary :
@pacifiersboard That’s true, I almost didn’t even consider/calculate it, and then was surprised at the odds
Checking situation -
That one is particularly dastardly. You truly are my friend Boldfresh’s kindred spirit, and it has been too long since I had to look out for sneaky moves. Especially sneaky, because I really could not figure out the Tambov airbase, and that is saying something.
I mean, I just can’t believe it. You were obviously targeting 97 because of the Russian carrier move and I still couldn’t find it. All the boring players around here made me go dull. 😏
I almost missed that you have to land the US fighter on the carrier, so one less UK fighter can get in. So I won’t scramble.
As you can tell, I’m up way too late, so any more decisions will have to wait.
And now I’m starting to play in a Classic tournament so I will make more mistakes. There’s no way I could be playing PTV unfortunately, I can’t do the back and forth between versions.
Wait, I was confused again, wasn’t I, the fighter can land on North Italy.
❤️ 😉
Yeah, no scramble because I want you to send in the carrier.
I am almost rooting for your dice, that move is so clever. But not too much.
Talk to you later
I will scramble to the UK attack.
I would have pointed at this scramble decision’s wrong premise. It is about if you take your odds to hinder amphibious assault at all and risk the one plane for it
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
do you want me to wait with rolling so you can reconsider after you slept?
yeah I want as few planes as possible having to land in N-ITA
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
do you want me to wait with rolling so you can reconsider after you slept?
I do understand the scramble factors, what occurred to me (I mean, I can’t see finished US turn yet) is that UK planes will be able to land in North Italy, so as you said, I do not scramble, although scrambling has a 10% chance of stopping the whole thing.
As you said, I will not scramble to 95 OR to 97 either because more planes will be stuck on North Italy
@pacifiersboard said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
I will scramble to the UK attack.
Check that, I’m tired.
I will NOT scramble to the UK attack because you can only land one plane on the carrier and get away with 2 bombers. But after all the confusion you have me second guessing myself on everything. All planes will have 1 movement left, so 1 will land on carrier and the rest on North Italy.
this may make you think over scramble to US assault … I gonna wait
That is very considerate of you, but I’m confident I figured out what I want to do.
Do not scramble to 95, and do not scramble to 97. Those Italian pilots are heaving a sigh of relief now.
And I do hope you win and survive with at least 1 or 2 bombers
last double check: I start rolling US?