2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Tobruk to 98 Sea Zone
            1 bomber and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 bomber moved from Western Germany to 98 Sea Zone
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 destroyer moved from 112 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to Normandy Bordeaux
            4 fighters moved from Western Germany to 113 Sea Zone
            5 armour and 8 mech_infantrys moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 113 Sea Zone
                Germans attack with 1 destroyer and 4 fighters
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 destroyer and 4 fighters in 113 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 18
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in 98 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 1 carrier, 1 fighter and 1 transport
                    Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                    British roll dice for 1 carrier, 1 fighter and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
                    1 transport owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for British: 1 carrier, 1 fighter and 1 transport
            Battle in Volgograd
                Germans attack with 5 armour and 8 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 5 armour and 8 mech_infantrys in Volgograd, round 2 : 5/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from 98 Sea Zone to Western Germany
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to France
            2 artilleries moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Libya
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Western Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 113 Sea Zone to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Poland to Germany
            1 mech_infantry moved from Romania to Northern Italy
            1 aaGun moved from Baltic States to Eastern Poland
            1 mech_infantry moved from Baltic States to Eastern Poland
            1 aaGun, 3 artilleries and 12 infantry moved from Ukraine to Rostov
            3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Germans
            3 infantry placed in Ukraine
            2 infantry placed in Western Germany
            1 carrier placed in 112 Sea Zone
            1 destroyer, 1 submarine and 2 transports placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : -1.00
    Germans regular : 1.17
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Novgorod to Finland
                  Russians take Vyborg from Germans
                  Russians take Finland from Germans
            1 artillery moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            3 infantry moved from Bryansk to Russia
            1 mech_infantry moved from Archangel to Eastern Poland
            1 tactical_bomber moved from Smolensk to Eastern Poland
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun and 1 mech_infantry
                    Germans roll AA dice in Eastern Poland : 1/1 hits, 0,17 expected hits
                    1 tactical_bomber owned by the Russians lost in Eastern Poland
                    Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 aaGun and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Eastern Poland
                Germans win with 1 aaGun and 1 mech_infantry remaining. Battle score for attacker is -15
                Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Russia
            1 armour and 2 mech_infantrys moved from Kazakhstan to Russia
            1 artillery moved from Archangel to Novgorod
            2 fighters moved from Vologda to Russia
            2 aaGuns, 2 artilleries and 12 infantry moved from Smolensk to Russia
            2 armour and 2 mech_infantrys moved from Russia to Archangel
    
        Place Units - Russians
            3 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0,83
    Germans regular : 0,67
    Russians regular : -0,17
    

    Savegame


  • Oh, wasn’t expecting a post, but here to check because I halfway was! I’ll get off the couch and to my strategist chair then.


  • LOL that’s a blunder on my part to agree to this. The random rolling of convoy damage is better for the convoy attacker.

    Assuming the Allies do more convoy attacking than the Axis, I think we found a way to reduce bids in OOB

    No, I realize now it’s more subtle than that. It’s good for the defender to know how much the damage will be, and the impossibility of a sub getting more than 2 damage is protection for the attacked. Although the average damage will be more with the automatic, taking away the randomness does make the convoy ships/planes less menacing


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer and 2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Korea to 16 Sea Zone
            1 tactical_bomber moved from Japan to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Burma to Yunnan
            2 artilleries and 3 infantry moved from Kwangsi to Yunnan
            2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 infantry moved from Tsinghai to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 artillery and 1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Shan State to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 armour moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 1 battleship and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans and 1 battleship owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Americans: 1 battleship and 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Yunnan
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 1/7 hits, 2.17 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Burma
                Chinese win with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Japan to French Indo China
            2 fighters moved from 16 Sea Zone to Korea
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
            1 fighter moved from 42 Sea Zone to Shan State
            1 infantry moved from Tsinghai to Novosibirsk
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Burma
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            2 destroyers moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
            1 artillery and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs (6 lost to blockades); end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.50
    Japanese regular : -1.50
    

    Savegame

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