L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2


  • I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online


  • I mean, I didn’t even roll a THREE with those subs! They could have been super subs and still went 0/6


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    I probably should have waited for your round 1 choice, because you could lose both destroyers so that I couldn’t choose subs to plane casualties round 2, but you have enough ships I don’t think that would be the way to go. So I hope I didn’t already assume what I shouldn’t have, especially since you’re online

    No problem with the casualties.
    I think I need to choose 4 casualies, so sink the 4 ships and keep all the planes.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thanks for keeping it easy, and you’re rewarded with

    A WITHERING DEFENSE!


  • TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Yugoslavia
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the British lost in 112 Sea Zone
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits
                    1 destroyer owned by the British and 6 submarines owned by the British lost in 112 Sea Zone
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                    1 cruiser owned by the British and 3 fighters owned by the British lost in 112 Sea Zone
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber and 1 transport in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 112 Sea Zone
                    1 fighter owned by the Germans lost in 112 Sea Zone
                British win with 1 bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
            Battle in Norway
    
        Non Combat Move - British
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    British regular : -2.83
    

    Savegame


  • I need to do noncom after lunch, but there you go

    A 90% battle and at least I win, with 1 single unit surviving. I’ll take it.


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to 97 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 97 Sea Zone
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour and 1 infantry moved from Algeria to Tunisia
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 97 Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    1 submarine owned by the Americans and 1 tactical_bomber owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
                    1 transport owned by the Italians lost in 97 Sea Zone
                Americans win, taking 97 Sea Zone from Italians with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 30
                Casualties for Americans: 1 submarine and 1 tactical_bomber
                Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 97 Sea Zone: 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Battle in Tunisia
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 1 mech_infantry
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
                    1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 infantry moved from Morocco to Algeria
            1 bomber moved from 97 Sea Zone to Syria
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 63 Sea Zone to 31 Sea Zone
            1 destroyer moved from 63 Sea Zone to 30 Sea Zone
            1 carrier moved from 63 Sea Zone to 26 Sea Zone
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
            2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
            1 aaGun moved from Central United States to Western United States
            1 aaGun moved from Ontario to Central United States
            1 aaGun moved from Central United States to Western United States
            3 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
            1 fighter moved from Queensland to 45 Sea Zone
            1 fighter moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to Wake Island
            1 fighter moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 infantry placed in Central United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Suiyuyan: 1 fighter
            EDIT: Adding units owned by Americans to Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Tsinghai to Sikang
            1 fighter moved from Suiyuyan to Sikang
            2 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Kansu
    
        Place Units - Chinese
            1 infantry placed in Anhwe
            1 infantry placed in Tsinghai
            Chinese undo move 2.
            Chinese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Kansu: 1 fighter
            EDIT: Adding units owned by Chinese to Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry placed in Suiyuyan
            1 infantry placed in Anhwe
            Chinese undo move 2.
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 6 submarines moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from Scotland to 112 Sea Zone
            1 battleship moved from 91 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Yugoslavia
                British attack with 1 artillery and 1 infantry
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 armour in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Italians lost in Yugoslavia
                British win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 armour
            Battle in 112 Sea Zone
                British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 6 submarines and 1 transport
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
                    British roll dice for 6 submarines in 112 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 3/10 hits, 5.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 carrier owned by the British lost in 112 Sea Zone
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                    British roll dice for 6 submarines in 112 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/9 hits, 4.83 expected hits
                    1 destroyer owned by the British and 6 submarines owned by the British lost in 112 Sea Zone
                    1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber, 1 cruiser, 3 fighters and 1 transport in 112 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Germans roll dice for 3 fighters and 2 tactical_bombers in 112 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                    1 cruiser owned by the British and 3 fighters owned by the British lost in 112 Sea Zone
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone
                    British roll dice for 1 battleship, 1 bomber and 1 transport in 112 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the British lost in 112 Sea Zone
                    1 fighter owned by the Germans lost in 112 Sea Zone
                British win with 1 bomber and 1 transport remaining. Battle score for attacker is -6
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers
            Battle in Norway
    
        Non Combat Move - British
            1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            3 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Union of South Africa to Belgian Congo
            1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry moved from Eastern Persia to West India
            2 mech_infantrys moved from West India to Eastern Persia
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 mech_infantry moved from Iraq to Caucasus
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            1 bomber moved from 112 Sea Zone to Scotland
            3 aaGuns moved from Scotland to United Kingdom
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from India to Caucasus
    
        Place Units - British
            1 armour placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            2 infantry placed in Union of South Africa
            1 artillery and 1 fighter placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Americans regular : 1.33
    Japanese regular : -1.00
    Italians regular : 0.83
    Germans regular : 0.33
    British regular : -2.83
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 bomber and 1 fighter moved from Northern Italy to Yugoslavia
    
        Combat - Italians
            Battle in Yugoslavia
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yugoslavia, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Yugoslavia
                Italians win, taking Yugoslavia from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Yugoslavia to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 aaGun, 2 artilleries and 2 infantry moved from France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2,3,6,6
            Italians collect 6 PUs (12 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : -0.67
    

    Savegame


  • Oh, you moved, super, I can go now too


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 fighter and 1 infantry moved from Queensland to New South Wales
            1 artillery moved from South Australia to New South Wales
            1 fighter moved from Persia to Bryansk
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 77 Sea Zone
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Norway
            1 infantry moved from Syria to Iraq
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 77 Sea Zone
            2 infantry moved from Scotland to United Kingdom
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
            1 infantry moved from Archangel to Belarus
            2 bombers and 2 infantry moved from Western Ukraine to Ukraine
            9 armour, 9 artilleries, 22 infantry, 18 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Smolensk to Bryansk
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 112 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 armour, 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Germans lost in Ukraine
                    1 infantry owned by the Russians and 1 armour owned by the Russians lost in Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Bryansk
                Germans attack with 9 armour, 9 artilleries, 22 infantry, 24 mech_infantrys and 2 tactical_bombers
                ANZAC defend with 3 fighters; Russians defend with 3 aaGuns, 1 armour, 11 artilleries, 2 fighters, 39 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Bryansk : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 9 armour, 9 artilleries, 22 infantry, 24 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 15/66 hits, 18.00 expected hits
                    Russians roll dice for 3 aaGuns, 1 armour, 11 artilleries, 5 fighters, 39 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/61 hits, 22.33 expected hits
                    22 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    12 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 9 armour, 9 artilleries, 23 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 17/43 hits, 14.17 expected hits
                    Russians roll dice for 1 armour, 11 artilleries, 5 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/49 hits, 18.33 expected hits
                    16 mech_infantrys owned by the Germans lost in Bryansk
                    17 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 9 armour, 9 artilleries, 7 mech_infantrys and 2 tactical_bombers in Bryansk, round 4 : 12/27 hits, 11.17 expected hits
                    Russians roll dice for 1 armour, 11 artilleries, 5 fighters, 10 infantry, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 14/32 hits, 12.67 expected hits
                    7 artilleries owned by the Germans and 7 mech_infantrys owned by the Germans lost in Bryansk
                    2 mech_infantrys owned by the Russians and 10 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 9 armour, 2 artilleries and 2 tactical_bombers in Bryansk, round 5 : 3/13 hits, 6.50 expected hits
                    Russians roll dice for 1 armour, 11 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 5 : 8/20 hits, 8.67 expected hits
                    2 artilleries owned by the Germans and 6 armour owned by the Germans lost in Bryansk
                    2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                2 tactical_bombers owned by the Germans retreated
                3 armour owned by the Germans retreated to Western Ukraine
                Russians win with 1 armour, 10 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -82
                Casualties for Germans: 6 armour, 9 artilleries, 22 infantry and 24 mech_infantrys
                Casualties for Russians: 3 aaGuns, 1 artillery, 39 infantry and 4 mech_infantrys
            Battle in Belarus
                Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Russians defend with 1 aaGun, 4 artilleries and 3 infantry
                    Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 aaGun, 4 artilleries and 3 infantry in Belarus, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Germans lost in Belarus
                    1 aaGun owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 1/7 hits, 2.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    2 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 4 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 4 artilleries and 1 infantry in Belarus, round 5 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 3 artilleries in Belarus, round 6 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans lost in Belarus
                    1 artillery owned by the Russians lost in Belarus
                Russians win with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun, 2 artilleries and 3 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Karelia to Novgorod
            2 bombers moved from Ukraine to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            5 mech_infantrys moved from Western Germany to Poland
            3 artilleries moved from France to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 aaGun and 1 infantry moved from Western Germany to Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            2 tactical_bombers moved from Bryansk to Western Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Germany
            3 fighters placed in Western Germany
            2 infantry placed in France
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -3.83
    Germans regular : 0.83
    Russians AA : -0.33
    

    Savegame

  • FlyingBadgerF FlyingBadger referenced this topic

  • Do you want feedback on this game?
    I don’t think it’s as much.
    Most of my notes are about where there were extreme dice, starting at UK1 😏🙄😭


  • @gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:

    Do you want feedback on this game?
    I don’t think it’s as much.
    Most of my notes are about where there were extreme dice, starting at UK1 😏🙄😭

    Yes please, any observations you have will be great.

    My plan was to focus on land units for Germany (slow movers G1 and fast movers subsequently) to push towards Moscow and/or Caucuses.
    I was intending a J2 DOW, but your moves made that undesirable so switched to a muddled J3.
    After that I was mostly playing for speed so it may have gotten a bit (more) sloppy.


  • Observations,

    G1 - I think 2 men should not stay in Norway but go to Finland
    Not necessarily wrong, but is less pressure on Russia
    G1 - G2 Declaration of War is very effective, doesn’t need to be a G3
    G1 - Holding the battleship back, saving all 10 planes by overwhelming 110 and using 2 subs is a strong move - well done

    I1 - Tank to South France diminishes pressure on Russia. Maybe tank was needed because all air used to attack 97

    G2 - Maybe too many ground units west to Normandy and Holland, delays pressure on Russia. 4 mech total delayed

    G2 - fighter + transport buy relieves some pressure on Russia

    I2 - The pressure on Egypt evaporated. You had something going there

    J3 - Left Z6 vulnerable and let the Carolines go. There is great pressure on India, but a little pressure was left off

    G4 - a little nitpicky, but these things can make a big difference - Submarine in 125 is not needed because Russia isn’t getting the NO

    J4 - That much movement into China (away from India) is going in the wrong direction. Pressure on India (and Russia) is extremely important even if you can’t take them down soon, it pins down more Allied defenses

    I4 - Not sure why ftr/bmb on North Italy (no airbase). Airstrike of Holland (again nitpicky) probably not needed because Germany has air. I don’t think the Italian tank should go to Belarus. 2 tanks went to Yugo and not Romania, less pressure on Russia and not needed west. I would probably take the tank from West Ukraine to take Ukraine instead of go to Belarus, and if the Russian infantry hits, lose a plane. Then Germans move to Ukraine
    So overall, the one Italian can opener tank would be killed on Belarus, and the other 2 are on Yugoslavia.

    But also note, few consider this tactic - sending a medium stack of German infantry from Leningrad to Belarus while having the main German army in WUK can be a great idea because otherwise the medium stack sits in Leningrad to avoid destruction. The Russians often can’t deal with the big stack and the smaller one at the same time. A&A players are programmed to not get involved in negative TUV trades, but this is Global.
    I was able to pounce on Belarus and still defend Bryansk, but barely. I had to have high odds on Belarus so your 2 mech on Leningrad couldn’t also threaten Bryansk, and I had to let the mech in Smo go.

    You played quite well, and I had to draw on my experiences to survive.

    Thanks for the game, and hopefully sometime in 2025 or in the playoffs we meet again!

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