Test summary from TripleA, engine version: 2.6.14534, time: 11:07:29 PM
Savegame
L24 OOB Martin (X) vs. Culann (L+40)
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You are offline again, and your instructions are clear. I will proceed as shown in the proposed losses below, going max defense and sacrificing the carriers first and keeping the ANZAC fighters.
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 fighters moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone 2 tactical_bombers moved from Kwangsi to 33 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Malaya to 33 Sea Zone 1 bomber moved from Malaya to 33 Sea Zone 1 tactical_bomber moved from Malaya to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 fighters moved from Kwangsi to Burma 1 armour moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Suiyuyan Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers Americans defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports; ANZAC defend with 2 fighters Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 14/22 hits, 12,17 expected hits Units damaged: 2 battleships owned by the Americans Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 11/19 hits, 9,67 expected hits Units damaged: 2 battleships owned by the Japanese 2 fighters owned by the Japanese, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone 4 destroyers owned by the Americans, 2 tactical_bombers owned by the Americans and 3 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 8 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 8/17 hits, 10,00 expected hits Americans roll dice for 2 battleships, 2 cruisers, 6 fighters and 2 transports in 33 Sea Zone, round 3 : 7/10 hits, 6,33 expected hits 3 fighters owned by the Japanese and 4 tactical_bombers owned by the Japanese lost in 33 Sea Zone 2 cruisers owned by the Americans, 4 fighters owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 5 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 6/10 hits, 5,83 expected hits Americans roll dice for 2 fighters and 2 transports in 33 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese lost in 33 Sea Zone 2 fighters owned by the ANZAC and 2 transports owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 1 bomber, 1 carrier, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Japanese: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 tactical_bombers Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 tactical_bombers and 2 transports Casualties for ANZAC: 2 fighters Battle in Burma Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3,00 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in Suiyuyan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 artillery moved from Malaya to Shan State 1 armour moved from Hunan to Kwangsi 2 artilleries moved from Anhwe to Kiangsu 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Korea to Kwangtung 1 fighter moved from Japan to Korea 1 bomber moved from 33 Sea Zone to Paulau Island Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,67 Japanese regular : 2,33 UK_Pacific regular : -1,00
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Just as a heads-up, starting Friday, I will be on well deserved vacation for one week :-) Won’t be able to make any turn, during that time.
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No worries. Also, a heads up at the end of the month I’ll be gone for a month and I’m not sure what the internet situation will be like where I’m going or whether I’ll have computer access or not.
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Casualty order?
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Give me two minutes
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Please apply the following order of loss:
- Tactical bomber
- Fighter
- Carrier
- +5. Battleships
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 bombers moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Battle in 33 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 33 Sea Zone 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone Japanese win, taking Normandy Bordeaux from Germans with 2 battleships and 1 carrier remaining. Battle score for attacker is -17 Casualties for Americans: 2 bombers, 1 destroyer and 1 submarine Casualties for Japanese: 1 fighter and 1 tactical_bomber Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 bomber and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 3 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 artilleries and 6 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery and 2 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 fighter moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from Ceylon to 39 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from Algeria to Tunisia British take Tunisia from Italians 2 infantry moved from 96 Sea Zone to Libya 2 fighters moved from 98 Sea Zone to Libya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 38 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Burma British roll dice for 1 artillery, 2 fighters and 3 infantry in Burma, round 3 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry Battle in Libya British attack with 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Libya British roll dice for 2 fighters and 2 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Libya, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Libya British win, taking Libya from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 carrier moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from Libya to 96 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 38 Sea Zone to 80 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 2 infantry moved from Iraq to Northwest Persia 2 destroyers moved from 39 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Iraq 2 fighters moved from Burma to India 1 aaGun moved from India to Burma Place Units - British 1 artillery and 1 fighter placed in Egypt 1 destroyer placed in 81 Sea Zone 1 transport placed in 71 Sea Zone 1 destroyer and 1 transport placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -1.33 Japanese regular : -0.50 Germans regular : 0.67 British regular : -2.50
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Well - that sucked!
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 transport; Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -18 Casualties for Italians: 1 bomber and 1 submarine Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Italians regular : -1,67
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Yeah that was pretty bad.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 7 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 2 destroyers and 1 fighter Japanese defend with 2 battleships and 1 carrier ANZAC roll dice for 2 destroyers and 1 fighter in 33 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 battleships and 1 carrier in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 destroyers owned by the ANZAC lost in 33 Sea Zone 1 fighter owned by the ANZAC retreated Japanese win with 2 battleships and 1 carrier remaining. Battle score for attacker is -16 Casualties for ANZAC: 2 destroyers Non Combat Move - ANZAC 2 infantry moved from Alexandria to Egypt 1 artillery moved from New South Wales to Queensland 1 fighter moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -0.17
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OOB 41220 Round 07 Germany.tsvg
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 5 armour, 8 artilleries, 1 fighter, 18 infantry and 15 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 2 armour and 3 mech_infantrys moved from Rostov to Russia 1 bomber moved from Poland to Russia 1 bomber moved from Novgorod to Russia 1 artillery and 2 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers British defend with 2 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Germans roll dice for 3 artilleries, 4 fighters, 7 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 7/16 hits, 6,00 expected hits Americans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2,83 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux 3 infantry owned by the Americans, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 3 : 6/14 hits, 5,67 expected hits Americans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 2 infantry Casualties for Americans: 1 armour, 3 infantry and 2 mech_infantrys Casualties for British: 2 infantry Battle in Caucasus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 3 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Caucasus, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Russia Germans attack with 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys Russians defend with 3 aaGuns, 1 airfield, 15 artilleries, 1 factory_major, 1 fighter, 30 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 0/3 hits, 0,50 expected hits Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter, 19 infantry and 18 mech_infantrys in Russia, round 2 : 21/55 hits, 15,50 expected hits Russians roll dice for 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 16,17 expected hits 19 infantry owned by the Germans lost in Russia 18 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 18 mech_infantrys in Russia, round 3 : 11/36 hits, 12,33 expected hits Russians roll dice for 15 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber in Russia, round 3 : 11/29 hits, 10,17 expected hits 11 mech_infantrys owned by the Germans lost in Russia 11 infantry owned by the Russians lost in Russia Germans roll dice for 7 armour, 8 artilleries, 2 bombers, 1 fighter and 7 mech_infantrys in Russia, round 4 : 8/25 hits, 10,33 expected hits Russians roll dice for 15 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Russia, round 4 : 5/18 hits, 6,50 expected hits 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia 1 infantry owned by the Russians and 7 artilleries owned by the Russians lost in Russia Germans roll dice for 7 armour, 7 artilleries, 2 bombers, 1 fighter and 3 mech_infantrys in Russia, round 5 : 8/20 hits, 8,67 expected hits Russians roll dice for 8 artilleries, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 3,83 expected hits 4 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia 8 artilleries owned by the Russians lost in Russia Germans roll dice for 7 armour, 3 artilleries, 2 bombers, 1 fighter and 2 mech_infantrys in Russia, round 6 : 5/15 hits, 7,00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Russia, round 6 : 2/2 hits, 1,17 expected hits 2 artilleries owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 7 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 37 Casualties for Germans: 7 artilleries, 19 infantry and 16 mech_infantrys Casualties for Russians: 3 aaGuns, 15 artilleries, 1 fighter, 30 infantry and 1 tactical_bomber Non Combat Move - Germans 2 aaGuns moved from Bryansk to Russia 2 bombers moved from Russia to Belarus 5 mech_infantrys moved from Novgorod to Smolensk 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern Italy 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 2 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Northern Italy to France 3 artilleries moved from Ukraine to Bryansk 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Germany to Western Germany 1 fighter moved from Russia to Bryansk Place Units - Germans 3 mech_infantrys placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 1 fighter and 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in France 1 bomber and 1 infantry placed in Western Germany Germans undo move 4. 1 artillery and 2 infantry placed in Western Germany Germans undo move 5. Germans undo move 4. 1 artillery and 3 infantry placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 57 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -1,33 Russians regular : 4,17 Germans regular : -0,50 Russians AA : -0,50
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I certainly missed something. Weird part is I redid that turn about a dozen times offline to ensure I had enough to defend Russia, but I clearly didn’t count something. I won’t be able to take Russia back. GG and well played!
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Thank you for the game! I honestly nearly missed that opportunity, as I was not expecting it. Then, suddenly, I thought: For the heck of it, check what the battle calculator says for Moscow… Usually I would have waited another two rounds or so to increase the win percentage. But I wanted to avoid a longer war with two fronts. I think I would not have defended Volgograd as strongly and put more effort into the defense of Moscow. I understand that you wanted to keep Germany from getting these tasty bonus points for Volgograd and Caucasus.
You successfully made me do what I blamed you for in our first game - I had to invest into Navy with Germany, LOL.
I advise you to take more time for your turns and to do more test runs locally. And try to avoid hopeless desparation battles as you did in the Pacific in SZ33, when your chance for winning was close to zero with less than 5%. The Allies are in the comfortable position that mistakes are forgiven and they can tike higher chances, but there should at least be some chance.
Good luck in your other games!
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Yeah, I must have missed something in my test runs with Russia. Initially I hadn’t planned on holding Stalingrad, but I ran a bunch of tests to see if it was possible. When some of the test turns turned up it was possible I changed my mind. Obviously, I didn’t do something correctly on the live turn.
I wasn’t trying to win those battles in the Pacific just get those ships and planes off the board as I saw the trade worthwhile. Taking planes and possibly ships would have changed what I had to invest with Britain in future turns to contain Japan.
I didn’t execute Europe at all well. I tried to do everything slowly instead of choosing a point of attack when I needed to. I don’t have too much experience with that version of the game and didn’t recognize that I didn’t have the time to methodically build up more forces.
Thanks! GL in your games as well.