Bit of a bloodbath in 113 😯
L24 OOB Culann (X) vs. Martin (L+40)
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I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
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@Culann said in L24 OOB Culann (X) vs. Martin (L+40):
I should have asked for casualty order for the battle off of Southern France. I figured you’d want the carrier and fighter over just a cruiser. I had two hits this gives you the most IPC.
Yeah, that’s a pity. I would not have chosen the carrier. Otherwise the planes were lost. And had I chosen the cruiser, it could not have returned fire, as it was hit by your sub.
There is no ideal fix. I propose that I edit you back the third Italian fighter. What do you say?
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I guess you retreated the two Italian planes assuming/knowing that the UK fighter are lost
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You know what? Let’s leave it as it is. I will edit back the cruiser.
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OOB 41181 Round 05 France.tsvg
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 93 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 93 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Celebes Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Malaya 1 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,33
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You sure, this was my mistake so I’m good with however you want to handle it. I’ll leave it with 2 fighters.
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OK - just go ahead with the France turn I posted. Two Italian fighters left and the British Cruiser.
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oob-41181-round-06-germany.tsvg
Scramble SZ 110. Not sure if it matters but don’t want to make another blunder.
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@Culann you are right, it does not make a difference here, as fighters cannot hit subs w/o destroyers and not be hit by them.
I should have better built a destroyer in SZ110…
No scrambling, thank you
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I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?
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Rather should I re-roll it or just edit it in?
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Please edit, and I can have a look after.
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@Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.
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First time I’ve encounter this situation my bad.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 submarines moved from 124 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Northern Italy to 93 Sea Zone 1 bomber moved from Germany to 93 Sea Zone 1 mech_infantry moved from Germany to Denmark Germans take Denmark from Americans 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 4 armour moved from Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Holland Belgium Germans attack with 4 armour, 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 93 Sea Zone Germans attack with 1 bomber and 2 tactical_bombers British defend with 1 cruiser Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 93 Sea Zone Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 2 submarines British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 carrier owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits 1 transport owned by the Americans lost in 110 Sea Zone Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits 1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is 51 Casualties for Americans: 1 carrier and 2 transports Casualties for British: 3 transports 2 fighters owned by the Americans forced to land in United Kingdom Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery EDIT: Turning off Edit Mode 1 artillery moved from Norway to 113 Sea Zone 1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Novgorod 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 tactical_bombers moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to France 2 fighters moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 destroyer and 2 fighters placed in 113 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1 Germans collect 45 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : 2.00 British regular : -0.17
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Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.
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OOB 41181 Round 06 Russia.tsvg
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians Combat - Russians Non Combat Move - Russians 1 armour moved from Tobruk to Egypt 1 infantry moved from Northwest Persia to Caucasus 2 aaGuns and 11 infantry moved from Novosibirsk to Vologda 13 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Belarus 2 artilleries moved from Vologda to Smolensk Place Units - Russians 3 infantry placed in Ukraine 1 armour, 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
Combat Hit Differential Summary :
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Oh, I just saw your message. I need to run and can write more, later. Germany is missing the boots on the ground to win against a financially strong Russia. And in total, the Allies are too strong economically for round 6.
Honestly, I do not see how the Axis can win at this stage. I would be willing to switch sides, same bid. Let me know how you spend the bid, and I can set-up the game later today. But we can also continue - you decide.
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I’m in agreement with your assessment. I’ll give the Axis another shot with the same bid. If you’re keen to play the Allies again.
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Not at all - I can play the Axis this time :-) Will you post the result and let me know your bid spending?