L24 OOB Culann (X) vs. Martin (L+40)


  • I did the battles, but my game got stuck maybe because I submerged after the carrier sunk. Going should I just re-roll it?


  • Rather should I re-roll it or just edit it in?

  • 2024 2023 '22 '21

    Please edit, and I can have a look after.


  • @Martin I figured it out! I’ll edit the results from the original roll. Didn’t realize I had to keep shooting at the transports until they were gone even though it should have auto-won it for me.


  • First time I’ve encounter this situation my bad.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 124 Sea Zone to 110 Sea Zone
            2 tactical_bombers moved from Northern Italy to 93 Sea Zone
            1 bomber moved from Germany to 93 Sea Zone
            1 mech_infantry moved from Germany to Denmark
                  Germans take Denmark from Americans
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            4 armour moved from Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 4 armour, 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Germans attack with 1 bomber and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 1 bomber and 2 tactical_bombers in 93 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 93 Sea Zone
                Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 110 Sea Zone
                Germans attack with 2 submarines
                British defend with 3 transports; Americans defend with 1 carrier, 2 fighters and 2 transports
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 carrier owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 5 transports in 110 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 5 transports in 110 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 4 transports in 110 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 4 transports in 110 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 7 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the British lost in 110 Sea Zone
                    Americans roll dice for 3 transports in 110 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
                    1 transport owned by the British lost in 110 Sea Zone
                    Americans roll dice for 2 transports in 110 Sea Zone, round 8 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 transports in 110 Sea Zone, round 9 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 transports in 110 Sea Zone, round 10 : 0/0 hits, 0.00 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 11 : 2/2 hits, 0.67 expected hits
                    1 transport owned by the British and 1 transport owned by the Americans lost in 110 Sea Zone
                Americans and Germans reach a stalemate
                . Battle score for attacker is 51
                Casualties for Americans: 1 carrier and 2 transports
                Casualties for British: 3 transports
                2 fighters owned by the Americans forced to land in United Kingdom
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
            EDIT: Turning off Edit Mode
            1 artillery moved from Norway to 113 Sea Zone
            1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            2 tactical_bombers moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to France
            2 fighters moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to Western Germany
    
        Place Units - Germans
            1 destroyer and 2 fighters placed in 113 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 45 PUs (1 lost to blockades); end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Germans regular : 2.00
    British regular : -0.17
    

    Savegame


  • Now that I’m thinking about it, I’ll just concede given I screwed up the last few turns in the spirit of fairness. I’m game to restart this game with the same bid should you be willing to play again. I promise not to make the same series of screw ups.

  • 2024 2023 '22 '21

    OOB 41181 Round 06 Russia.tsvg

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Northwest Persia to Caucasus
            2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
            13 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 aaGun moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Belarus
            2 artilleries moved from Vologda to Smolensk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 armour, 2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

  • 2024 2023 '22 '21

    Oh, I just saw your message. I need to run and can write more, later. Germany is missing the boots on the ground to win against a financially strong Russia. And in total, the Allies are too strong economically for round 6.

    Honestly, I do not see how the Axis can win at this stage. I would be willing to switch sides, same bid. Let me know how you spend the bid, and I can set-up the game later today. But we can also continue - you decide.


  • @Martin

    I’m in agreement with your assessment. I’ll give the Axis another shot with the same bid. If you’re keen to play the Allies again.

  • 2024 2023 '22 '21

    Not at all - I can play the Axis this time :-) Will you post the result and let me know your bid spending?

  • 2024 2023 '22 '21

    Would you mind posting the game result?


  • Thought I did.

    And no scramble.

  • MartinM Martin referenced this topic on
  • 2024 2023 '22 '21

    Ah, indeed you did. Usually the link to the game is also included in that post. I just added it.


  • Yeah, I was about to. Forgot it. Still new at this.

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