Absolute bloodbath in 99
L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to South Australia 5 infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to Queensland 2 infantry moved from Samara to Novosibirsk Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1 ANZAC collect 7 PUs (3 lost to blockades); end with 11 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Morocco to Algeria 1 infantry moved from Tambov to Volgograd Turn Complete - French
Combat Hit Differential Summary :
-
That’s a big decision on the ANZAC fleet, I didn’t know if you would attack or not. Prepared for both.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; Germans buy 2 armour, 1 destroyer, 3 infantry, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry and 2 mech_infantrys moved from Belarus to Archangel 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 armour moved from Persia to West India Germans take Eastern Persia from British Germans take West India from UK_Pacific 1 armour moved from Iraq to Egypt Germans take Egypt from British 1 mech_infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British Combat - Germans Battle in Archangel Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 2 armour and 8 mech_infantrys Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 2.67 expected hits Russians roll dice for 2 armour and 8 mech_infantrys in Archangel, round 2 : 1/10 hits, 3.67 expected hits 1 infantry owned by the Germans lost in Archangel 3 mech_infantrys owned by the Russians lost in Archangel Germans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 2.50 expected hits Russians roll dice for 2 armour and 5 mech_infantrys in Archangel, round 3 : 1/7 hits, 2.67 expected hits 1 infantry owned by the Germans lost in Archangel 3 mech_infantrys owned by the Russians lost in Archangel Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 4/7 hits, 2.33 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 4/4 hits, 1.67 expected hits 2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel 2 mech_infantrys owned by the Russians and 2 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 24 Casualties for Germans: 4 infantry and 2 mech_infantrys Casualties for Russians: 2 armour and 8 mech_infantrys Non Combat Move - Germans 1 bomber moved from Archangel to Novgorod 2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Western Ukraine 6 mech_infantrys moved from Poland to Eastern Poland 1 mech_infantry moved from Yugoslavia to Eastern Poland 2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Yugoslavia 1 artillery and 2 infantry moved from France to Northern Italy 1 submarine moved from 110 Sea Zone to 109 Sea Zone 2 armour moved from Iraq to Egypt 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from 93 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Western Germany 1 aaGun, 4 artilleries and 20 infantry moved from Caucasus to Northwest Persia Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone 3 submarines placed in 110 Sea Zone 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys EDIT: Adding units owned by Germans to Baltic States: 6 mech_infantrys EDIT: Turning off Edit Mode 3 mech_infantrys placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 Germans collect 64 PUs (4 lost to blockades); end with 64 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -2.00 Germans regular : 2.50
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Urals to Archangel 2 artilleries and 28 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 artillery and 22 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 10 infantry moved from Rostov to Caucasus 3 infantry moved from Rostov to Caucasus 2 armour moved from Russia to Archangel 7 infantry moved from Smolensk to Archangel 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Bryansk Combat - Russians Battle in Archangel Russians attack with 2 armour, 7 infantry and 2 mech_infantrys Germans defend with 2 artilleries Russians roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.50 expected hits Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Smolensk to Archangel 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Rostov to Caucasus 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Rostov to Volgograd Place Units - Russians 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : 1.50
-
That was a very interesting Archangel exchange
I just went in to hit and run some mechs for a turn or 2, and got that ridiculous luck. I hoped to retreat, but accidentally won when there was only a 10% chance of killing everything in that round. Also unlucky, the Russians hit 4/4 and now the defense goes 0/2
What a reversal! And I think few players would have attacked the Arc stack at all.
The Russians are not happy to have been skipped, and the flexed pecs are starting to rip the t-shirt
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 7 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 2 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 bomber moved from Central Mongolia to Yunnan 1 armour and 1 infantry moved from Suiyuyan to Shensi 1 armour and 1 mech_infantry moved from Timguska to Shensi Japanese take Kansu from Chinese 1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Shan State to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese
Combat Hit Differential Summary :
-
Scramble from India?
Scramble from Hawaii? -
Scramble from India?
Yes, all planes.
Scramble from Hawaii?
Yes, all planes.
-
How could I not see your reply for the last 22 hours? I’ve refreshed, I’ve checked notifications, agh. We’ve been waiting on each other.
-
My brain was scrambled,
I just rolled 39 in Triple A and gave you max defense, but arguably shouldn’t have.I think we are trying to wrap this one up and the difference between me taking a sub or a destroyer off is almost completely inconsequential.
I’d better roll 26 on forum.
Again, disappointing I didn’t see your post from 22 hours ago, I was surprised you hadn’t posted but you actually did.
-
So now we have the very interesting lashback at Hawaii after the US fleet lunged at the main Japanese force in the Carolines. Dramatically, 4 capital ships were damaged, and ANZAC did not attempt to finish them off but to defend this revenge.
Japs bring in 2 carriers, 7 subs, 2 destroyers, 2 cruisers, 1 battleship
6 fighters, 2 tactical bombersANZAC defends with 2 subs, 1 cruiser
USA defends with 2 subs, 1 destroyer, 2 carriers, 7 fightersJapan round 1
[dice 7d6<=2]
[dice 2d6<=2]
[dice 8d6<=3]
[dice 3d6<=4]
[ -
7d6<=2: 6, 2, 6, 3, 6, 3, 5; Hits: 1
2d6<=2: 1, 6; Hits: 1
8d6<=3: 3, 2, 4, 1, 1, 3, 6, 2; Hits: 6
3d6<=4: 3, 5, 5; Hits: 1 -
Japs hit exactly average, 9 hits
I can’t guess at your casualties because of the mixture of units, especially because I have 7 subs and you have 1 destroyer so I don’t know what you’ll lose
9 hits to allocate, here’s the current map, thanks badger!!!
-
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 7 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 2 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 bomber moved from Central Mongolia to Yunnan 1 armour and 1 infantry moved from Suiyuyan to Shensi 1 armour and 1 mech_infantry moved from Timguska to Shensi Japanese take Kansu from Chinese 1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Shan State to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese British scrambles 2 units out of India to defend against the attack in 39 Sea Zone Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Alaska Battle in Wake Island Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win, taking Alaska from Americans, taking Wake Island from Americans with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Shensi Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry Chinese defend with 10 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 3/15 hits, 4.33 expected hits Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry in Yunnan, round 3 : 1/13 hits, 4.00 expected hits Chinese roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan 1 bomber owned by the Japanese retreated 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese retreated to Burma Chinese win with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the British lost in 39 Sea Zone Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the Japanese lost in 39 Sea Zone 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 68 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for Japanese: 2 submarines
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : 0.00 Japanese regular : -6.33 British regular : -0.83
-
Those are some super wacky dice, and now Triple A says Japs were 6.3 hits under, wow
Those dice stats can be so misleading, but that was one crazy Yunnan battleNeed casualty choice Z26
-
Well, thinking about it, I’ll roll your defense and you can choose after seeing your roll, if that is necessary
Allied defense
[dice 4d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 7d6<=4] -
4d6<=1: 6, 2, 3, 3; Hits: 0
3d6<=2: 3, 6, 5; Hits: 0
1d6<=3: 2; Hits: 1
7d6<=4: 2, 5, 4, 3, 1, 3, 3; Hits: 6 -
As close to the 6.83 average you could get…
I’ll lose 7 subs so that I can choose 4 subs, 2 carriers, destroyer for you (I will have no subs round 2 for your cruiser to worry about)
Round 2, we have 2 carriers, 2 destroyers, 2 cruisers, 1 battleship, 6 fighters, 2 tactical
vs
1 cruiser, 7 fighters
[dice 2d6<=2]
[dice 8d6<=3]
[dice 3d6<=4]Allies
[dice 1d6<=3]
[dice 7d6<=4] -
2d6<=2: 6, 3; Hits: 0
8d6<=3: 1, 3, 4, 6, 4, 3, 1, 6; Hits: 4
3d6<=4: 3, 4, 2; Hits: 3
1d6<=3: 6; Hits: 0
7d6<=4: 3, 6, 6, 1, 6, 6, 5; Hits: 2 -
Your luck died, there. 5 6’s.
Japs lose 2 tactical bombers
Allies lose cruiser and 6 fighters[dice 2d6<=2]
[dice 8d6<=3]
[dice 1d6<=4]