@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
Thank you for condolences
All that thinking I did, and I overlooked that I couldn’t take the sub.
Right, it was a plane hit with no allied destroyer, sub can’t be lost.
So lose the destroyer, and if your sub survives the defense, I will submerge the sub
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from United Kingdom to 87 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 87 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 10 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 33 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 10/19 hits, 9.50 expected hits
5 carriers owned by the Americans lost in 33 Sea Zone
3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/14 hits, 7.17 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 10/19 hits, 9.50 expected hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans and 7 fighters owned by the Americans lost in 33 Sea Zone
1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/15 hits, 8.00 expected hits
2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -170
Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Japanese: 3 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese forced to land in Caroline Islands
Non Combat Move - Americans
4 fighters moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from 87 Sea Zone to Gibraltar
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 artillery and 7 infantry moved from Morocco to Algeria
3 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 13 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 aaGun, 2 artilleries and 5 mech_infantrys
Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 6/14 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries and 5 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Chinese lost in Yunnan
5 mech_infantrys owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 1/11 hits, 2.17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 4 : 1/10 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 21
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 aaGun, 2 artilleries and 5 mech_infantrys
Non Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 tactical_bombers moved from Gibraltar to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from India to Persia
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in Persia
Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 95 Sea Zone
British attack with 2 submarines and 2 tactical_bombers
Italians defend with 1 destroyer, 1 fighter and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 tactical_bombers in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians lost in 95 Sea Zone
2 tactical_bombers owned by the British retreated
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 tactical_bombers moved from 95 Sea Zone to Algeria
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Persia to India
Place Units - British
1 artillery and 2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -2.33
Italians regular : 0.83
Japanese regular : 2.00
Japanese AA : -0.17
Germans AA : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 armour moved from Northwest Persia to Syria
Italians take Syria from French
1 armour moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Southern Italy to Volgograd
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Caucasus to Bryansk
Combat - Italians
Strategic bombing raid in Volgograd
Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Northwest Persia
1 bomber moved from Bryansk to Germany
1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Ukraine to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Novgorod
1 armour moved from Caucasus to Iraq
2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 13 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : -0.33
Russians AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
5 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Queensland
2 infantry moved from Samara to Novosibirsk
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
ANZAC collect 7 PUs (3 lost to blockades); end with 11 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to Algeria
1 infantry moved from Tambov to Volgograd
Turn Complete - French
Combat Hit Differential Summary :
That’s a big decision on the ANZAC fleet, I didn’t know if you would attack or not. Prepared for both.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 2 armour, 1 destroyer, 3 infantry, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry and 2 mech_infantrys moved from Belarus to Archangel
2 artilleries and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
1 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Iraq to Egypt
Germans take Egypt from British
1 mech_infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
Combat - Germans
Battle in Archangel
Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
Russians defend with 2 armour and 8 mech_infantrys
Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 2.67 expected hits
Russians roll dice for 2 armour and 8 mech_infantrys in Archangel, round 2 : 1/10 hits, 3.67 expected hits
1 infantry owned by the Germans lost in Archangel
3 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 2.50 expected hits
Russians roll dice for 2 armour and 5 mech_infantrys in Archangel, round 3 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Germans lost in Archangel
3 mech_infantrys owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 4/7 hits, 2.33 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 4/4 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
2 mech_infantrys owned by the Russians and 2 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry and 2 mech_infantrys
Casualties for Russians: 2 armour and 8 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Western Ukraine
6 mech_infantrys moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from France to Northern Italy
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 armour moved from Iraq to Egypt
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Southern Italy to Western Germany
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Western Germany
1 aaGun, 4 artilleries and 20 infantry moved from Caucasus to Northwest Persia
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
3 submarines placed in 110 Sea Zone
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 6 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : -2.00
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 mech_infantrys moved from Urals to Archangel
2 artilleries and 28 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 artillery and 22 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
10 infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
2 armour moved from Russia to Archangel
7 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 7 infantry and 2 mech_infantrys
Germans defend with 2 artilleries
Russians roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.50 expected hits
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Smolensk to Archangel
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Rostov to Volgograd
Place Units - Russians
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.67
Russians regular : 1.50
That was a very interesting Archangel exchange
I just went in to hit and run some mechs for a turn or 2, and got that ridiculous luck. I hoped to retreat, but accidentally won when there was only a 10% chance of killing everything in that round. Also unlucky, the Russians hit 4/4 and now the defense goes 0/2
What a reversal! And I think few players would have attacked the Arc stack at all.
The Russians are not happy to have been skipped, and the flexed pecs are starting to rip the t-shirt
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
7 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 bomber moved from Central Mongolia to Yunnan
1 armour and 1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Timguska to Shensi
Japanese take Kansu from Chinese
1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Combat Hit Differential Summary :
Scramble from India?
Scramble from Hawaii?
Scramble from India?
Yes, all planes.
Scramble from Hawaii?
Yes, all planes.
How could I not see your reply for the last 22 hours? I’ve refreshed, I’ve checked notifications, agh. We’ve been waiting on each other.
My brain was scrambled,
I just rolled 39 in Triple A and gave you max defense, but arguably shouldn’t have.
I think we are trying to wrap this one up and the difference between me taking a sub or a destroyer off is almost completely inconsequential.
I’d better roll 26 on forum.
Again, disappointing I didn’t see your post from 22 hours ago, I was surprised you hadn’t posted but you actually did.
So now we have the very interesting lashback at Hawaii after the US fleet lunged at the main Japanese force in the Carolines. Dramatically, 4 capital ships were damaged, and ANZAC did not attempt to finish them off but to defend this revenge.
Japs bring in 2 carriers, 7 subs, 2 destroyers, 2 cruisers, 1 battleship
6 fighters, 2 tactical bombers
ANZAC defends with 2 subs, 1 cruiser
USA defends with 2 subs, 1 destroyer, 2 carriers, 7 fighters
Japan round 1
[dice 7d6<=2]
[dice 2d6<=2]
[dice 8d6<=3]
[dice 3d6<=4]
[
7d6<=2: 6, 2, 6, 3, 6, 3, 5; Hits: 1
2d6<=2: 1, 6; Hits: 1
8d6<=3: 3, 2, 4, 1, 1, 3, 6, 2; Hits: 6
3d6<=4: 3, 5, 5; Hits: 1
Japs hit exactly average, 9 hits
I can’t guess at your casualties because of the mixture of units, especially because I have 7 subs and you have 1 destroyer so I don’t know what you’ll lose
9 hits to allocate, here’s the current map, thanks badger!!!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
7 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 armour and 1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 bomber moved from Central Mongolia to Yunnan
1 armour and 1 infantry moved from Suiyuyan to Shensi
1 armour and 1 mech_infantry moved from Timguska to Shensi
Japanese take Kansu from Chinese
1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from Shan State to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Alaska
Battle in Wake Island
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 destroyers
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking Alaska from Americans, taking Wake Island from Americans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry
Chinese defend with 10 infantry
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 3/15 hits, 4.33 expected hits
Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits
2 infantry owned by the Japanese lost in Yunnan
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry in Yunnan, round 3 : 1/13 hits, 4.00 expected hits
Chinese roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
1 bomber owned by the Japanese retreated
6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese retreated to Burma
Chinese win with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 submarine owned by the British lost in 39 Sea Zone
Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Japanese lost in 39 Sea Zone
1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 68
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Casualties for Japanese: 2 submarines
Combat Hit Differential Summary :
Chinese regular : -3.00
Americans regular : 0.00
Japanese regular : -6.33
British regular : -0.83
Those are some super wacky dice, and now Triple A says Japs were 6.3 hits under, wow
Those dice stats can be so misleading, but that was one crazy Yunnan battle
Need casualty choice Z26
Well, thinking about it, I’ll roll your defense and you can choose after seeing your roll, if that is necessary
Allied defense
[dice 4d6<=1]
[dice 3d6<=2]
[dice 1d6<=3]
[dice 7d6<=4]
4d6<=1: 6, 2, 3, 3; Hits: 0
3d6<=2: 3, 6, 5; Hits: 0
1d6<=3: 2; Hits: 1
7d6<=4: 2, 5, 4, 3, 1, 3, 3; Hits: 6