@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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@Stucifer said
threatening Bryansk with new fighters built in W. Germany. >Something it seems I overlooked while doing my Russia moves. >Perhaps the US can get a lucky tech and save the day!
I’ll have to remember that I have LRA
12 years is a long time
The nice little white stripes on the wings will help remind me.Range of 6 for fighters, wow.
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I will be commencing my attack on the Malaya fleet shortly. I will roll on the forum similar to the Italian attack on 98, as there is an ANZAC cruiser + fighter in range for follow-up. And you might get lucky 😬
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Admiral ‘Bull’ Halsey is put in command. Every man to his station. “Hit hard, hit fast, hit often”
The sub misses. My other units get 5 hits, the big guns of the battleship and the carrier aircraft striking true.
Any preference on casualty selection here? I do have one sub.
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Combat Hit Differential Summary :
Americans regular : 0.17
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Oops, I’m coming.
Busy plotting Moscow’s demise during my G2 purchase vs. badger -
I missed the sneaky ANZ cruiser that is the same color as USA
And Shan State, I see.
Not goodThe sub missed… ok… so average roll at least
Maybe we’ll get TUVs down to a 1,000 before we’re doneI missed 2 US planes because of Shan State,
So damage battleship, sink both carriers -
Disaster for the IJN. Only 3 hits back round one. I take a sub, a fighter and a hit on the battleship.
Round 2 begins…I am assuming maximum defense at this point for you. I get 4 more hits, that will leave you with a battleship and a fighter, unless you prefer to see if I retreat after your counter if you take the Battleship?
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Thinking
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I’m keeping the battleship to keep a counterattack possibility alive
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Your counter-fire gets 5 hits this time, I’m considering my options…
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It’s always interesting when one scores more hits in the 2nd round than the first. Sometimes a lot more
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It’s amazing how missing one tiny thing could cost you a game of G40, I love it
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 1,2,4 and gets 0 hits Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 63 to 65 EDIT: Turning off Edit Mode Americans buy 2 carriers, 2 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone 2 carriers owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 4 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 37 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Americans lost in 37 Sea Zone 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 fighter remaining. Battle score for attacker is 47 Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to Shan State 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to French Guiana 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Your counter-fire gets 5 hits this time, I’m considering my options…
I can’t figure it out, seems MARTI sometimes puts them in order, other times not.
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Lots of excitement for sure. I got lucky with only one hit back to finish the job. Will consider China and UK soon and post those too!
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Not in a hurry, dealing with flying badger and developing my unstoppable barbarossa
Big airstrike of UK fleet in 97, he had perfect rolls but the Germans have all 12 starting planes -
What’s great is, it seems a Jap counterattack on 37 is coming, so the TUVs will go down further
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I just have to be happy no tech
YET
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Yeah, about 50/50 chance for my USA to have Tech at 4 rolls. Got about a 40% chance next turn if I don’t buy tokens to get one. So it’ll come soon… ;)