VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1
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TGC’s balancing rules for D-Day include:
- Inclusion of an 11th turn.
- +1 to all American reinforcement rolls
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AA gun G39 [dice 1d6]
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1d6: 6
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Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.
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Germany Turn 1 Combat Complete D-Day Game 19.tsvg
Looks good to me. Bombers aren’t supposed to engage in combat but I don’t think it really matters. If you’re going to be calculating dice results like The Good Captain does, I would suggest you don’t include the German dice in those cases.
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Heh heh this is the wrong thread. I am starting a D-Day game with TGC at the same time :) This is the right one: https://www.axisandallies.org/forums/topic/40997/victoryfirst-allies-vs-superbattleshipyamato-germans-d-day-tgc-balance-game-1/4
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Oh crap… sorry.
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@VictoryFirst said in VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1:
Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.
Honestly, the best thing to do is just use the dice roller like you just did for the fighters. The ground units don’t fire back unless there are surviving AA guns. Also, don’t forget to declare which bomber is attacking which piece. You must declare before you roll. For example: if there is an AA gun and two infantry in a territory, the bomber owner needs to say “one bomber hits the aa gun and one bomber hits an infantry” and then roll. OR - both bombers are attacking the AA gun. In either case, if the AA gun survives, it will roll back and hit at 1 (but only if it/they survive the bomber attack).
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A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6] -
2d6: 6, 4
2d6: 2, 1 -
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@VictoryFirst i dont see the UK reinforcements?
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@VictoryFirst never mind. I see what you did there - ill fix it up
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G1 Reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6] -
2d6: 1, 4
2d6: 1, 2 -
G34
3 armor [dice 3d6]
1 infantry [dice 1d6]
1 arty [dice 1d6]G36 armor [dice 1d6]
G40 armor [dice 1d6]
G42 armor [dice 1d6] -
3d6: 2, 6, 3
1d6: 6
1d6: 2
1d6: 6
1d6: 3
1d6: 3 -
End of round 1, game aggregate dice results:
Allies: +2 actual, +1.66 low luck, -4 reinforcements
Axis: +.05 actual, -.83 low luck, -6 reinforcements -
The two bombers attack the two AA guns in Cherbourg.
[dice 2d6]