pretty sure Paras can’t fly over Friendly Neutrals until turn after they’ve been activated.
If for some reason I’m wrong, I’ll whack NW iran too lol Don’t think I am though :)
@VictoryFirst said in VictoryFirst (Allies) vs The_Good_Captain (Germans) | D-Day Balance Game 1:
Please let me know if you notice I made a mistake. Also, could you tell me how the American bombers work? Can they be shot by AA fire, or destroyed by German units? I noticed the bombers fight an actual combat in the territory they attack and can be destroyed, but I don’t know if that is per the rules.
Honestly, the best thing to do is just use the dice roller like you just did for the fighters. The ground units don’t fire back unless there are surviving AA guns. Also, don’t forget to declare which bomber is attacking which piece. You must declare before you roll. For example: if there is an AA gun and two infantry in a territory, the bomber owner needs to say “one bomber hits the aa gun and one bomber hits an infantry” and then roll. OR - both bombers are attacking the AA gun. In either case, if the AA gun survives, it will roll back and hit at 1 (but only if it/they survive the bomber attack).
A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6]
2d6: 6, 4
2d6: 2, 1
@VictoryFirst i dont see the UK reinforcements?
@VictoryFirst never mind. I see what you did there - ill fix it up
G1 Reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6]
2d6: 1, 4
2d6: 1, 2
G34
3 armor [dice 3d6]
1 infantry [dice 1d6]
1 arty [dice 1d6]
G36 armor [dice 1d6]
G40 armor [dice 1d6]
G42 armor [dice 1d6]
3d6: 2, 6, 3
1d6: 6
1d6: 2
1d6: 6
1d6: 3
1d6: 3
End of round 1, game aggregate dice results:
Allies: +2 actual, +1.66 low luck, -4 reinforcements
Axis: +.05 actual, -.83 low luck, -6 reinforcements
The two bombers attack the two AA guns in Cherbourg.
[dice 2d6]
2d6: 2, 5
one AA gun returns fire:
[dice 1d6]
1d6: 1
I forgot about the bombers so that’s why I did them at the end of my turn.
A2 Reinforcements
USA [dice 2d6]
UK [dice 2d6]
2d6: 2, 4
2d6: 6, 4