pretty sure Paras can’t fly over Friendly Neutrals until turn after they’ve been activated.
If for some reason I’m wrong, I’ll whack NW iran too lol Don’t think I am though :)
A1 Reinforcements
USA [dice 2d6]
UK [dice 2d6]
2d6: 6, 4
2d6: 2, 1
@VictoryFirst i dont see the UK reinforcements?
@VictoryFirst never mind. I see what you did there - ill fix it up
G1 Reinforcements:
Rennes: [dice 2d6]
Rouen: [dice 2d6]
2d6: 1, 4
2d6: 1, 2
G34
3 armor [dice 3d6]
1 infantry [dice 1d6]
1 arty [dice 1d6]
G36 armor [dice 1d6]
G40 armor [dice 1d6]
G42 armor [dice 1d6]
3d6: 2, 6, 3
1d6: 6
1d6: 2
1d6: 6
1d6: 3
1d6: 3
End of round 1, game aggregate dice results:
Allies: +2 actual, +1.66 low luck, -4 reinforcements
Axis: +.05 actual, -.83 low luck, -6 reinforcements
The two bombers attack the two AA guns in Cherbourg.
[dice 2d6]
2d6: 2, 5
one AA gun returns fire:
[dice 1d6]
1d6: 1
I forgot about the bombers so that’s why I did them at the end of my turn.
A2 Reinforcements
USA [dice 2d6]
UK [dice 2d6]
2d6: 2, 4
2d6: 6, 4
G2 Reinforcements
Rennes: [dice 2d6]
Rouen: [dice 2d6]