wrong name file but it’s fine lol
crockett36 vs myygames x with tech
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@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
Ok, I see. That is exactly the g40 rule, I was mixing with others I assume. And yes, it seems OP…
So my turn is correct and you can continue.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Belarus 1 aaGun moved from Smolensk to Belarus 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Karelia to Novgorod Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd Russians undo move 2. 1 aaGun and 2 mech_infantrys placed in Ukraine Russians undo move 2. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Hunan 3 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Hunan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Chahar 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 6/10 hits, 5,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,83 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kwangsi 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 fighters moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from French Indo China to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 2,50 Japanese rolls : 1,00
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seems I am the scientific one: The next tech.
This is heavy bombers. Description says it changes my strategic bombers. However, also the graphics of my tactical bombers has changes. I guess that is only fluff though, and their values have not changed. Or do you know more?
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@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
Tact only rolled once in my turn I think
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Sir, I need to inform you that I am traveling and will have no regular play until august 30. I will be able to do some turns between 18 and 26 aug, but it’s not clear if I will be there all these days. Regular play will resume in September. Sorry for the inconvenience.
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@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
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@crockett36 Just informing you that I can do turns until sunday…
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
Sir, I hope you are fine and normal life disturbed you. Dont feel rushed. Just wanted to ping you and confirm that my travels have come to an end for now and I am available to use my Rocketts on your russia in this game…
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@Myygames said in crockett36 vs myygames x with tech:
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
Sir, I hope you are fine and normal life disturbed you. Dont feel rushed. Just wanted to ping you and confirm that my travels have come to an end for now and I am available to use my Rocketts on your russia in this game…
Very good. Had a death in family. I’m back.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14716, time: 11:26:48 AM
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@crockett36 said in crockett36 vs myygames x with tech:
Very good. Had a death in family. I’m back.
Sad to hear that. Please accept my condolences. If you need more time just take it.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to British Somaliland 2 infantry moved from 76 Sea Zone to British Somaliland 1 tactical_bomber moved from 81 Sea Zone to British Somaliland 1 fighter moved from Egypt to British Somaliland 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 109 Sea Zone Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from British Somaliland to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 92 Sea Zone to French West Africa 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns, 1 fighter, 8 infantry and 2 mech_infantrys moved from India to Burma 2 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from British Somaliland to 76 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 aaGuns, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 aaGuns, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : 1.50 Japanese regular : 1.00 British rolls : 0.00 British regular : 0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 unit repaired. 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Slovakia Hungary to Eastern Poland 1 battleship, 2 cruisers and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone 1 artillery and 2 infantry moved from British Somaliland to Ethiopia Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 98 Sea Zone Italians attack with 1 bomber and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ethiopia Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Ethiopia Italians win, taking Ethiopia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Malta Non Combat Move - Italians 1 artillery and 3 infantry moved from Libya to Tobruk 1 fighter moved from 98 Sea Zone to Greece 1 fighter moved from 98 Sea Zone to Tobruk 1 bomber moved from 98 Sea Zone to Southern Italy 2 infantry moved from Bulgaria to Greece 1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 British regular : -1,00
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@crockett36 Anzac is up!