Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUscrockett36 vs myygames x with tech
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0,00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 armour, 14 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries moved from France to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 tactical_bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 5 armour moved from Yugoslavia to Greece 1 armour and 2 infantry moved from Bulgaria to Greece 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from Holland Belgium to Greece 1 bomber moved from Holland Belgium to 99 Sea Zone Combat - Germans Rocket attack in United Kingdom does 5 damage to factory_major owned by British Rockets in Western Germany roll: 5 Rocket attack in United Kingdom does 1 damage to factory_major owned by British Rockets in France roll: 1 Battle in Greece Germans attack with 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers Neutral_Allies defend with 4 infantry Germans roll dice for 6 armour, 1 bomber, 2 infantry and 2 tactical_bombers in Greece, round 2 : 4/11 hits, 5,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 6 armour, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 99 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans lost in 99 Sea Zone 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 0/6 hits, 3,00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 3/6 hits, 3,00 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 3 aaGuns, 3 artilleries and 14 infantry moved from Poland to Slovakia Hungary 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 4 artilleries and 3 infantry moved from Germany to Poland 1 aaGun moved from Norway to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from 114 Sea Zone to Poland 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 armour and 4 mech_infantrys moved from France to Germany 1 bomber moved from Greece to Southern Italy 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 2 tactical_bombers moved from Greece to Southern Italy 1 infantry moved from Norway to Finland Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
French regular : -0,33 Neutral_Allies regular : -0,33 Germans rolls : 1,00 Germans regular : -4,17 British regular : 0,67
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Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
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@Myygames said in crockett36 vs myygames x with tech:
Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
@crockett36 you must help me with this. Does teh rocket tech enable my AAA unts to fire, or does it enable the air bases to fire? And what is the range of that, 3 or 4 spaces? Depending on what it is, germany will buy more of that stuff :-)
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@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
Ok, I see. That is exactly the g40 rule, I was mixing with others I assume. And yes, it seems OP…
So my turn is correct and you can continue.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Belarus 1 aaGun moved from Smolensk to Belarus 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Karelia to Novgorod Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd Russians undo move 2. 1 aaGun and 2 mech_infantrys placed in Ukraine Russians undo move 2. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Hunan 3 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Hunan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Chahar 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 6/10 hits, 5,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,83 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kwangsi 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 fighters moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from French Indo China to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 2,50 Japanese rolls : 1,00
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seems I am the scientific one: The next tech.
This is heavy bombers. Description says it changes my strategic bombers. However, also the graphics of my tactical bombers has changes. I guess that is only fluff though, and their values have not changed. Or do you know more?
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@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
Tact only rolled once in my turn I think
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