Sorry that was unintentionally ambiguous. The subs will fight. They will not submerge.
crockett36 vs myygames x with tech
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Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
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@Myygames said in crockett36 vs myygames x with tech:
Uh, I got my first Tech with germany: Rockets. That seems to be powerful. I am not sure europe is gonna survive the V2…
If I get that corretcly I can shoot 3 spaces with these from my AAAs at all complexes and bases on the board. wiothout being shot back I understand? If I shoot, will I be able to move the AAA? I DID move one in france, and I think it DID shoot at london. Is that incorrect and shall I edit it back?
@crockett36 you must help me with this. Does teh rocket tech enable my AAA unts to fire, or does it enable the air bases to fire? And what is the range of that, 3 or 4 spaces? Depending on what it is, germany will buy more of that stuff :-)
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@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Well, isn’t that dandy? Rockets is the exception that proves the rule. It is over powered in a big way. They fire from the airbases. 4 spaces.
Ok, I see. That is exactly the g40 rule, I was mixing with others I assume. And yes, it seems OP…
So my turn is correct and you can continue.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 mech_infantrys moved from Novgorod to Belarus 1 aaGun moved from Smolensk to Belarus 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 1 artillery and 12 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Ukraine to Belarus 2 fighters and 1 tactical_bomber moved from Belarus to Karelia 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Karelia to Novgorod Place Units - Russians 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Ukraine 2 mech_infantrys placed in Volgograd Russians undo move 2. 1 aaGun and 2 mech_infantrys placed in Ukraine Russians undo move 2. 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0,00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 artillery, 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Hunan 3 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Jehol to Hunan 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Chahar 1 bomber moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Hunan, round 2 : 6/10 hits, 5,00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits, 5,83 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Battle in Chahar Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Kwangsi 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 2 fighters moved from Jehol to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe 1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from French Indo China to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 2,50 Japanese rolls : 1,00
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seems I am the scientific one: The next tech.
This is heavy bombers. Description says it changes my strategic bombers. However, also the graphics of my tactical bombers has changes. I guess that is only fluff though, and their values have not changed. Or do you know more?
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@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames I believe your tac bombers might have the same advantage, but shouldn’t. i’ll check.
Tact only rolled once in my turn I think
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Sir, I need to inform you that I am traveling and will have no regular play until august 30. I will be able to do some turns between 18 and 26 aug, but it’s not clear if I will be there all these days. Regular play will resume in September. Sorry for the inconvenience.
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@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
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@crockett36 Just informing you that I can do turns until sunday…
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@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
Sir, I hope you are fine and normal life disturbed you. Dont feel rushed. Just wanted to ping you and confirm that my travels have come to an end for now and I am available to use my Rocketts on your russia in this game…
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@Myygames said in crockett36 vs myygames x with tech:
@crockett36 said in crockett36 vs myygames x with tech:
@Myygames Thanks. I’ll try to do my turn tomorrow. Had some family issues that took and will take some time in the next two weeks.
Sir, I hope you are fine and normal life disturbed you. Dont feel rushed. Just wanted to ping you and confirm that my travels have come to an end for now and I am available to use my Rocketts on your russia in this game…
Very good. Had a death in family. I’m back.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14716, time: 11:26:48 AM
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@crockett36 said in crockett36 vs myygames x with tech:
Very good. Had a death in family. I’m back.
Sad to hear that. Please accept my condolences. If you need more time just take it.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 2,6 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans Non Combat Move - Americans 1 artillery moved from Johnston Island to 30 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 12 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 fighter moved from Szechwan to Sikang 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Sikang Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 aaGuns, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from 76 Sea Zone to British Somaliland 2 infantry moved from 76 Sea Zone to British Somaliland 1 tactical_bomber moved from 81 Sea Zone to British Somaliland 1 fighter moved from Egypt to British Somaliland 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians Combat - British British creates battle in territory 109 Sea Zone Battle in 92 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in British Somaliland British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in British Somaliland, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 3/4 hits, 1.33 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in British Somaliland 1 infantry owned by the Italians lost in British Somaliland 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 fighter moved from British Somaliland to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 92 Sea Zone to French West Africa 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 aaGuns, 1 fighter, 8 infantry and 2 mech_infantrys moved from India to Burma 2 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from British Somaliland to 76 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - British 3 mech_infantrys placed in Union of South Africa 1 destroyer and 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,3 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 2 aaGuns, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 aaGuns, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : 1.50 Japanese regular : 1.00 British rolls : 0.00 British regular : 0.17