#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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Nope, I can only place them in Japan, even when I already placed the carriers in SZ 6
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actually I think I just did it for the Naval Ftrs
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I’ll put it on the list. Shouldn’t be too hard to fix. I hope :)
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Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 112 PUs; 6 SuicideAttackTokens; Japanese buy 4 TotalWarFighters, 5 armour, 2 carriers, 1 elite, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 18 armour, 3 artilleries, 1 elite and 16 infantry moved from India to West India 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan 1 armour moved from Sikang to Kazakhstan 1 tactical_bomber moved from Kansu to Kazakhstan 3 armour moved from Hopei to Tsinghai 11 armour and 1 elite moved from Kansu to Timguska 1 armour and 3 infantry moved from Yakut S.S.R. to Yenisey 1 elite and 4 infantry moved from Sakha to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone 1 elite and 3 infantry moved from 31 Sea Zone to Wake Island 1 Banzai moved from Japan to Wake Island 1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone 1 infantry moved from Gilbert Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands 1 infantry moved from 30 Sea Zone to Johnston Island 1 Escort_Convoy moved from 48 Sea Zone to 29 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 Japan_destroyer and 1 infantry moved from 46 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Fiji 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea 2 bombers moved from Caroline Islands to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 fighter moved from Kansu to Kazakhstan 1 fighter and 2 tactical_bombers moved from Kansu to Tsinghai 1 armour moved from Manchuria to Siberia Combat - Japanese Battle in Fiji Battle in Line Islands Battle in New Zealand Battle in Johnston Island Battle in Timguska Japanese attack with 11 armour and 1 elite Russians defend with 1 Soviet_Commisar_3 and 5 armour Japanese roll dice for 11 armour and 1 elite in Timguska, round 2 : 5/13 hits, 5.83 expected hits Russians roll dice for 1 Soviet_Commisar_3 and 5 armour in Timguska, round 2 : 4/8 hits, 4.00 expected hits 4 armour owned by the Japanese lost in Timguska 1 Soviet_Commisar_3 owned by the Russians and 4 armour owned by the Russians lost in Timguska Japanese roll dice for 7 armour and 1 elite in Timguska, round 3 : 5/9 hits, 3.83 expected hits Russians roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Timguska 1 armour owned by the Russians lost in Timguska Japanese win, taking Fiji from British, taking Line Islands from Americans, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Timguska from Russians with 6 armour and 1 elite remaining. Battle score for attacker is 0 Casualties for Japanese: 5 armour Casualties for Russians: 1 Soviet_Commisar_3 and 5 armour Battle in Soviet Far East Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 elite Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 elite in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Yenisey Japanese attack with 1 armour and 3 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in West India Japanese attack with 18 armour, 3 artilleries, 1 elite and 16 infantry British defend with 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 16 infantry in West India, round 2 : 16/39 hits, 13.67 expected hits British roll dice for 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours in West India, round 2 : 6/30 hits, 11.50 expected hits 6 infantry owned by the Japanese lost in West India 2 aaGuns owned by the British, 1 bomber owned by the British and 13 infantry owned by the British lost in West India Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 10 infantry in West India, round 3 : 13/33 hits, 12.67 expected hits British roll dice for 6 infantry and 10 uk_armours in West India, round 3 : 9/16 hits, 7.00 expected hits 9 infantry owned by the Japanese lost in West India 6 infantry owned by the British and 7 uk_armours owned by the British lost in West India Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 1 infantry in West India, round 4 : 15/24 hits, 11.00 expected hits British roll dice for 3 uk_armours in West India, round 4 : 0/3 hits, 1.50 expected hits 3 uk_armours owned by the British lost in West India Japanese win, taking West India from British with 18 armour, 3 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 84 Casualties for Japanese: 15 infantry Casualties for British: 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours Battle in Tsinghai Japanese attack with 3 armour, 1 fighter and 2 tactical_bombers Russians defend with 2 armour Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 3.33 expected hits Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Tsinghai 2 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Casualties for Russians: 2 armour Battle in Siberia Japanese attack with 1 armour, 1 elite and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 elite and 4 infantry in Siberia, round 2 : 4/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 armour, 1 elite and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 2 bombers and 1 infantry Changer defend; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kazakhstan Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 elite Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 elite in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry Changer defend; Americans defend with 1 ArmoredInfantry and 1 airfield Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Wake Island, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 ArmoredInfantry in Wake Island, round 2 : 0/1 hits, 0.50 expected hits 1 ArmoredInfantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredInfantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 1 pacific_BB and 1 pacific_carrier moved from 46 Sea Zone to 33 Sea Zone 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 bombers moved from Dutch New Guinea to Philippines 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to Caroline Islands 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 Japan_destroyers and 2 infantry moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 aaGun moved from India to West India 1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi 1 armour moved from Hopei to Kansu 1 Rail moved from Kiangsu to Shantung 1 Rail and 1 armour moved from Shantung to Shensi 1 Rail and 1 armour moved from Kiangsu to Shensi 2 mech_infantrys moved from Shantung to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Amur to Buryatia 1 infantry moved from Korea to Amur Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 transport placed in 6 Sea Zone 4 TotalWarFighters placed in Japan 1 elite placed in Japan 3 armour placed in India 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Shantung 3 infantry placed in Korea Japanese undo move 3. 4 TotalWarFighters placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 81 PUs; end with 83 PUs Trigger Japanese Controls LineIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 84 PUs Trigger Japanese Controls GilbertIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 88 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 90 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 91 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 94 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 95 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 96 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 104 PUs Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 105 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 107 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 112 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.50 Japanese regular : 5.67 ANZAC regular : 0.00 Russians regular : -1.83 British regular : -5.00
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I haven’t edited Russia yet. I am making food while doing this so I am going back and forth every time to make sure things don’t go wrong :)
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take your time. Don’t burn anything :)
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I will edit ussr
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It’s finished now, fortunately nothing burned :)
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heh heh Can’t overcome it this time :) Congratulations ! That’s two in a row :)
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Thank you very much! This game was exciting until the very end, and I think our best game so far! It was awesome to witness the massive armies and fleets of the major powers clash together for world supremacy!
I must say you are a heck of a resilient opponent :) I thought the game would go on for at least a couple more rounds. Looks like the Allies really have to make sure the Japanese don’t get out of their cage too early. They can grow to a monstrous size if you let them :)
This is also my first-ever Axis win! Normally I have trouble with them but this game showed me that they too can be very powerful! Well, Japan at least. Germany was struggling the entire game :)
Thank you so much for playing! I would love to play another, but unfortunately, I think I need to take it down a bit with the games. I wanted to dive into TripleA map making but that is a bit difficult if I need to do turns in 10 games :) I will be able to play again after our mini-tournament has finished.
Awesome, you fixed the Total War fighters!
That white flag must be a new addition! I have not seen it before!
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Heh heh it automatically updated the standings :)
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Wow it does it by itself ? Some sorta AI shit or what lol
Yea, we’ll take a break. You have enough to keep ya busy :) I’ll do the Game report and my and Panzers game coming to a close too.
So I’ll do one for that also. I think in the future, I’m gonna do a report every 4 rds. Easier to remember what happened, still have to go through history :) and maybe it’ll make it more enjoyable for anyone that’s following along.
What’s gonna happen next ?!
LOL
I gotta about a half a dozen things on the update list. Not counting the Paras :)
Yea, JPN and the Pacific are a lot more important than I initially thought, now that I fully understand how the Islands work.
You can’t let those cocksckrs get out of hand lol
We’ll catch ya later :)
Peace Out
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