#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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does not look *good :)
And I can upvote again! Yes 😊
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Heh heh it was Shensi. My Chinese geography is top-notch! Lol
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 6 Fortifications, 1 Heavy_BB, 2 Japan_destroyers, 9 armour, 1 elite, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu Turning on Edit Mode EDIT: Adding units owned by Russians to Sikang: 1 russian_paraBoost EDIT: Turning off Edit Mode 2 armour moved from Shensi to Novosibirsk 2 fighters and 2 tactical_bombers moved from Shensi to Novosibirsk 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Shensi to Sikang 1 mech_infantry moved from Suiyuyan to Kansu 4 armour, 1 elite and 2 mech_infantrys moved from Shensi to Kansu 2 armour and 4 mech_infantrys moved from Hopei to Kansu 1 armour, 4 infantry and 1 mech_infantry moved from Amur to Buryatia 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Caroline Islands to 31 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 elite and 1 infantry moved from 22 Sea Zone to Marianas 1 Banzai moved from Japan to Marianas Combat - Japanese Battle in Buryatia Japanese attack with 1 armour, 4 infantry and 1 mech_infantry Russians defend with 1 elite Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Buryatia, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 1 elite in Buryatia, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Kansu Japanese attack with 6 armour, 1 elite and 7 mech_infantrys British defend with 1 infantry; Chinese defend with 2 infantry Japanese roll dice for 6 armour, 1 elite and 7 mech_infantrys in Kansu, round 2 : 8/15 hits, 4.50 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese and 1 infantry owned by the British lost in Kansu Japanese win, taking Kansu from Chinese with 6 armour, 1 elite and 7 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 2 infantry Casualties for British: 1 infantry Battle in Novosibirsk Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun and 2 infantry Russians roll AA dice in Novosibirsk : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Novosibirsk, round 2 : 5/5 hits, 2.83 expected hits Russians roll dice for 1 aaGun and 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Novosibirsk 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour and 1 fighter Casualties for Russians: 1 aaGun and 2 infantry Battle in 31 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 Escort Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 31 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Sikang Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 russian_para and 1 russian_paraBoost Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 russian_para and 1 russian_paraBoost in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Sikang 1 russian_para owned by the Russians lost in Sikang 1 russian_paraBoost owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Marianas Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Marianas, round 3 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Marianas Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Tsinghai Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Amur 5 armour moved from Yunnan to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 fighter and 2 tactical_bombers moved from Novosibirsk to Shensi 3 armour moved from Kiangsu to Hopei 3 armour moved from Shantung to Hopei 1 Rail moved from Kiangsu to Shan State 1 Rail and 1 infantry moved from Shan State to Tsinghai 1 Rail moved from Kiangsu to Shan State 1 Rail and 1 elite moved from Shan State to Amur 4 infantry moved from Korea to Amur 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from New Guinea to Caroline Islands 2 bombers moved from 31 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from New Guinea to 35 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 6 transports moved from 37 Sea Zone to 36 Sea Zone 6 transports moved from 36 Sea Zone to 20 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 22 Sea Zone Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 3 armour placed in Kiangsu 3 infantry placed in Korea 1 Heavy_BB, 2 Japan_destroyers and 1 submarine placed in 6 Sea Zone 1 elite placed in Japan 2 Fortifications placed in Wake Island 4 Fortifications placed in Midway Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 73 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 75 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 76 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 80 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 81 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 92 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 94 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -1.33 Japanese regular : 8.00 Russians regular : -0.33 Russians AA : 0.50
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Game History
Round: 12 Purchase Units - Americans Americans buy 1 Escort, 1 Heavy_Transport, 6 TotalWar_Artys, 1 USA_Hvy_Bomber, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 elite moved from Morocco to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 Heavy_BB, 1 Heavy_Transport, 1 artillery, 1 carrier, 1 destroyer, 1 elite and 2 infantry moved from 92 Sea Zone to 98 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 ArmoredInfantrys and 2 artilleries moved from Western United States to 10 Sea Zone 2 ArmoredInfantrys, 1 Heavy_BB, 1 Heavy_Transport, 2 artilleries and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 5 NavyFighters and 1 usa_fighter moved from 26 Sea Zone to Wake Island 2 ArmoredInfantrys and 2 artilleries moved from 31 Sea Zone to Wake Island 1 usa_fighter moved from Hawaiian Islands to 31 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 USA_Hvy_Bomber moved from Hawaiian Islands to New Guinea 1 ArmoredInfantry, 1 artillery and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 ArmoredInfantry and 1 artillery moved from 46 Sea Zone to New Guinea Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Trans-Jordan Americans attack with 1 artillery, 1 elite and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 Heavy_BB in Trans-Jordan, round 2 : 1/2 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 elite and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.33 expected hits Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Trans-Jordan Americans win, taking Trans-Jordan from Germans with 1 artillery, 1 elite and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 31 Sea Zone Americans attack with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter Japanese defend with 1 submarine Americans roll dice for 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter in 31 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win with 1 Heavy_BB, 1 Heavy_Transport, 1 destroyer and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Wake Island Changer loiter and taunt; Americans attack with 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter Changer defend; Japanese defend with 2 Fortifications, 1 airfield, 1 elite and 2 infantry Americans roll dice for 2 ArmoredInfantrys, 5 NavyFighters, 2 artilleries and 1 usa_fighter in Wake Island, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 Fortifications, 1 elite and 2 infantry in Wake Island, round 2 : 2/4 hits, 1.67 expected hits 2 artilleries owned by the Americans lost in Wake Island 2 infantry owned by the Japanese, 1 elite owned by the Japanese and 2 Fortifications owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 2 ArmoredInfantrys, 5 NavyFighters and 1 usa_fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 artilleries Casualties for Japanese: 2 Fortifications, 1 elite and 2 infantry Battle in New Guinea Changer loiter and taunt; Americans attack with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery in New Guinea, round 2 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 ArmoredInfantry, 1 USA_Hvy_Bomber and 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 4 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from New Guinea to Queensland 5 NavyFighters moved from Wake Island to 31 Sea Zone 1 usa_fighter moved from 31 Sea Zone to Hawaiian Islands 3 carriers moved from 26 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Wake Island to 31 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 2 usa_fighters moved from Western United States to Eastern United States 1 ArmoredInfantry moved from Central United States to Western United States 1 Rail and 1 aaGun moved from Eastern United States to Western United States 1 Rail and 1 elite moved from Eastern United States to Western United States 2 usa_fighters moved from Gibraltar to 98 Sea Zone 1 Escort_Convoy and 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 usa_fighters moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 ArmoredInfantry moved from Tobruk to Alexandria 1 ArmoredInfantry moved from Tunisia to Tobruk 3 artilleries and 2 infantry moved from Algeria to Tunisia 1 USA_Hvy_Bomber moved from United Kingdom to Western United States Place Units - Americans 1 submarine placed in 101 Sea Zone 1 Escort, 1 Heavy_Transport, 1 carrier and 1 transport placed in 10 Sea Zone 1 USA_Hvy_Bomber placed in Eastern United States 6 TotalWar_Artys placed in Western United States 2 infantry placed in Central United States Trigger AmericansTotalWarArtyPlaceWUS: has removed 6 TotalWar_Artys owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceWUS: Americans has 6 artilleries placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 54 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Loses Midway: Americans met a national objective for an additional -3 PUs; end with 62 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 elite, 3 infantry, 4 uk_armours and 3 uk_paras; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium Combat - British EDIT: Battle in Holland Belgium EDIT: British attack with 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters EDIT: Germans defend with 1 infantry EDIT: 2/6 hits, 2.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Germans lost in Holland Belgium EDIT: British takes Holland Belgium from Germans EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Timguska 3 uk_fighters moved from Holland Belgium to United Kingdom 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to Iraq 2 uk_fighters moved from Iraq to Ukraine 2 uk_armours moved from West India to Persia 3 infantry moved from West India to Eastern Persia 2 infantry and 1 uk_armour moved from Iraq to Trans-Jordan 7 infantry, 1 mech_infantry and 9 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Yakut S.S.R. EDIT: 1 Rail and 1 infantry moved from Union of South Africa to Timguska 1 uk_armour moved from Tobruk to Alexandria 1 artillery moved from Algeria to Tunisia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry and 2 uk_armours placed in Iraq 2 infantry and 2 uk_armours placed in Union of South Africa 1 elite and 3 uk_paras placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Ukraine: 2 uk_fighter_lendleases EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.17 Germans regular : -0.67 EDIT: : -0.33
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Do you mind if I change one of the S AF Tanks to a AA Gun ?
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Yeah sure! Just woke up. Got a shitload of notifications :) Will look through everything in a minute. First I need to have breakfast 🍳 :)
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Game History
Round: 12 Purchase Units - Italians Italians buy 1 UndrgroundFctry, 1 demo_harbour, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 Rail and 1 infantry moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Yugoslavia 2 italian_paras moved from Bulgaria to Northern Italy Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy Units in Southern France being upgraded or consumed: 1 harbour 1 demo_harbour placed in Southern France 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Southern France Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I come up with 138 for Axis. That what you get ?
Survived another 6 months anyway :) Idk that’ll live to see 1947 though lol
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Haha luckily there is not atomic bomb in this game, otherwise I would be toast now :)
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@VictoryFirst heh heh unless the reich got it first lol
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Germany: 42 / 64
Japan: 82 / 105
Italy: 14 / 22USSR: 31 / 34
USA: 53 / 87
UK: 38 / 44
ANZAC: 10 / 10
France: 4 / 0Axis: 138 / 191
Allies: 136 / 175 -
138 indeed! Still not any closer to victory, kind of a bummer lol. You are putting up a good fight :)
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This has been our longest game so far in terms of rounds 😁
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Heh heh it’s annoying isn’t it 😄
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Testing out some things :) Big-ass battle takes up the entire screen lol
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Hmm looks like the Russians won. Well, that’s a shame.