Round: 14
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 112 PUs; 6 SuicideAttackTokens;
Japanese buy 4 TotalWarFighters, 5 armour, 2 carriers, 1 elite, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
18 armour, 3 artilleries, 1 elite and 16 infantry moved from India to West India
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 armour moved from Sikang to Kazakhstan
1 tactical_bomber moved from Kansu to Kazakhstan
3 armour moved from Hopei to Tsinghai
11 armour and 1 elite moved from Kansu to Timguska
1 armour and 3 infantry moved from Yakut S.S.R. to Yenisey
1 elite and 4 infantry moved from Sakha to Siberia
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 31 Sea Zone
1 elite and 3 infantry moved from 31 Sea Zone to Wake Island
1 Banzai moved from Japan to Wake Island
1 Escort_Convoy moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from 30 Sea Zone to Johnston Island
1 Escort_Convoy moved from 48 Sea Zone to 29 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 Japan_destroyer and 1 infantry moved from 46 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Fiji
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
2 bombers moved from Caroline Islands to Dutch New Guinea
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from Kansu to Kazakhstan
1 fighter and 2 tactical_bombers moved from Kansu to Tsinghai
1 armour moved from Manchuria to Siberia
Combat - Japanese
Battle in Fiji
Battle in Line Islands
Battle in New Zealand
Battle in Johnston Island
Battle in Timguska
Japanese attack with 11 armour and 1 elite
Russians defend with 1 Soviet_Commisar_3 and 5 armour
Japanese roll dice for 11 armour and 1 elite in Timguska, round 2 : 5/13 hits, 5.83 expected hits
Russians roll dice for 1 Soviet_Commisar_3 and 5 armour in Timguska, round 2 : 4/8 hits, 4.00 expected hits
4 armour owned by the Japanese lost in Timguska
1 Soviet_Commisar_3 owned by the Russians and 4 armour owned by the Russians lost in Timguska
Japanese roll dice for 7 armour and 1 elite in Timguska, round 3 : 5/9 hits, 3.83 expected hits
Russians roll dice for 1 armour in Timguska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Timguska
1 armour owned by the Russians lost in Timguska
Japanese win, taking Fiji from British, taking Line Islands from Americans, taking New Zealand from ANZAC, taking Johnston Island from Americans, taking Timguska from Russians with 6 armour and 1 elite remaining. Battle score for attacker is 0
Casualties for Japanese: 5 armour
Casualties for Russians: 1 Soviet_Commisar_3 and 5 armour
Battle in Soviet Far East
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 elite
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 elite in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Yenisey
Japanese attack with 1 armour and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 3 infantry in Yenisey, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Japanese attack with 18 armour, 3 artilleries, 1 elite and 16 infantry
British defend with 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 16 infantry in West India, round 2 : 16/39 hits, 13.67 expected hits
British roll dice for 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours in West India, round 2 : 6/30 hits, 11.50 expected hits
6 infantry owned by the Japanese lost in West India
2 aaGuns owned by the British, 1 bomber owned by the British and 13 infantry owned by the British lost in West India
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 10 infantry in West India, round 3 : 13/33 hits, 12.67 expected hits
British roll dice for 6 infantry and 10 uk_armours in West India, round 3 : 9/16 hits, 7.00 expected hits
9 infantry owned by the Japanese lost in West India
6 infantry owned by the British and 7 uk_armours owned by the British lost in West India
Japanese roll dice for 18 armour, 3 artilleries, 1 elite and 1 infantry in West India, round 4 : 15/24 hits, 11.00 expected hits
British roll dice for 3 uk_armours in West India, round 4 : 0/3 hits, 1.50 expected hits
3 uk_armours owned by the British lost in West India
Japanese win, taking West India from British with 18 armour, 3 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 84
Casualties for Japanese: 15 infantry
Casualties for British: 2 aaGuns, 1 bomber, 19 infantry and 10 uk_armours
Battle in Tsinghai
Japanese attack with 3 armour, 1 fighter and 2 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Tsinghai, round 2 : 3/6 hits, 3.33 expected hits
Chinese roll dice for 2 armour in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese lost in Tsinghai
2 armour owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Casualties for Russians: 2 armour
Battle in Siberia
Japanese attack with 1 armour, 1 elite and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 elite and 4 infantry in Siberia, round 2 : 4/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 1 elite and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Changer loiter and taunt; Japanese attack with 1 artillery, 2 bombers and 1 infantry
Changer defend; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kazakhstan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 elite
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 elite in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 elite owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
ANZAC roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Wake Island
Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 3 infantry
Changer defend; Americans defend with 1 ArmoredInfantry and 1 airfield
Japanese roll dice for 1 Banzai, 1 elite and 3 infantry in Wake Island, round 2 : 3/5 hits, 1.67 expected hits
Americans roll dice for 1 ArmoredInfantry in Wake Island, round 2 : 0/1 hits, 0.50 expected hits
1 ArmoredInfantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 Banzai, 1 elite and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 ArmoredInfantry
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Wake Island
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi
1 pacific_BB and 1 pacific_carrier moved from 46 Sea Zone to 33 Sea Zone
1 transport moved from 46 Sea Zone to 33 Sea Zone
2 bombers moved from Dutch New Guinea to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Caroline Islands
1 elite and 1 infantry moved from Philippines to 35 Sea Zone
1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 elite and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
2 Japan_destroyers and 2 infantry moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 aaGun moved from India to West India
1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
1 armour moved from Hopei to Kansu
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 armour moved from Shantung to Shensi
1 Rail and 1 armour moved from Kiangsu to Shensi
2 mech_infantrys moved from Shantung to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
4 TotalWarFighters placed in Japan
1 elite placed in Japan
3 armour placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
3 infantry placed in Korea
Japanese undo move 3.
4 TotalWarFighters placed in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan
Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs
Trigger Japanese Controls LineIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 84 PUs
Trigger Japanese Controls GilbertIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 86 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 88 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 90 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 91 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
Trigger Japanese Controls Ceylon Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 95 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 96 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 104 PUs
Trigger Japanese Controls Fiji Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 105 PUs
Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 107 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 117 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 122 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.50
Japanese regular : 5.67
ANZAC regular : 0.00
Russians regular : -1.83
British regular : -5.00
Thank you very much! This game was exciting until the very end, and I think our best game so far! It was awesome to witness the massive armies and fleets of the major powers clash together for world supremacy!
I must say you are a heck of a resilient opponent :) I thought the game would go on for at least a couple more rounds. Looks like the Allies really have to make sure the Japanese don’t get out of their cage too early. They can grow to a monstrous size if you let them :)
This is also my first-ever Axis win! Normally I have trouble with them but this game showed me that they too can be very powerful! Well, Japan at least. Germany was struggling the entire game :)
Thank you so much for playing! I would love to play another, but unfortunately, I think I need to take it down a bit with the games. I wanted to dive into TripleA map making but that is a bit difficult if I need to do turns in 10 games :) I will be able to play again after our mini-tournament has finished.
Awesome, you fixed the Total War fighters!
That white flag must be a new addition! I have not seen it before!
Wow it does it by itself ? Some sorta AI shit or what lol
Yea, we’ll take a break. You have enough to keep ya busy :) I’ll do the Game report and my and Panzers game coming to a close too.
So I’ll do one for that also. I think in the future, I’m gonna do a report every 4 rds. Easier to remember what happened, still have to go through history :) and maybe it’ll make it more enjoyable for anyone that’s following along.
What’s gonna happen next ?!
LOL
I gotta about a half a dozen things on the update list. Not counting the Paras :)
Yea, JPN and the Pacific are a lot more important than I initially thought, now that I fully understand how the Islands work.
Round: 5
Purchase Units - British
British buy 8 infantry, 1 tank and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from London to SZ 9
2 infantry moved from SZ 9 to Belgium
6 infantry moved from London to SZ 9
1 artillery and 1 infantry moved from London to Wales
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from German East Africa to SZ 26
1 artillery, 1 infantry and 1 transport moved from SZ 26 to SZ 24
1 artillery and 1 infantry moved from SZ 24 to Angola
1 infantry moved from India to SZ 29
1 infantry and 1 transport moved from SZ 29 to SZ 26
1 infantry moved from SZ 26 to Portuguese East Africa
British take Portuguese East Africa from Neutral_Allied
7 artilleries, 2 fighters and 6 infantry moved from Arabia to Mesopotamia
3 artilleries, 1 fighter and 9 infantry moved from Persia to Mesopotamia
1 artillery, 6 infantry and 1 tank moved from India to Persia
Combat - British
Battle in Angola
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Angola, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Angola, round 2 : 0/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Angola
British win, taking Angola from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Combat Move - British
Place Units - British
8 infantry and 1 tank placed in India
1 transport placed in SZ 8
Turn Complete - British
British collect 40 PUs; end with 42 PUs
Round: 2
Combat Move - French
1 Infantry moved from Normandy to Orleanais
1 Artillery moved from Paris to Orleanais
1 Fighter moved from Paris to Orleanais
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 2 ArmoredCars, 1 Elite, 14 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - French
Battle in Orleanais
French attack with 1 Artillery, 1 Fighter and 1 Infantry
Italians defend with 1 Tank
French roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Orleanais, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 Tank in Orleanais, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Italians lost in Orleanais
French win, taking Orleanais from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 Tank
Battle in Azores
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 2/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Azores
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - French
1 Infantry moved from W.Morocco to E.Morocco
1 Fighter moved from Orleanais to Paris
Place Units - French
2 ArmoredCars placed in Syria
1 Elite and 3 Infantrys placed in E.Morocco
1 Adv.Fighter and 7 Infantrys placed in Paris
3 Infantrys placed in Normandy
1 Transport placed in 1 Sea Zone
1 Infantry placed in Churchill
Turn Complete - French
French collect 43 PUs; end with 43 PUs
Round: 17
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
15 infantry moved from Ruhr to Belgium
13 infantry moved from Hanover to Ruhr
2 infantry moved from Kiel to Ruhr
2 infantry moved from Berlin to Kiel
2 infantry moved from Berlin to Silesia
13 infantry moved from Berlin to Hanover
2 infantry moved from Silesia to Galicia
2 infantry moved from Galicia to Ukraine
4 artilleries and 4 infantry moved from Romania to Ukraine
2 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Moscow to Ukraine
Combat - Germans
Germans creates battle in territory Alsace
Germans creates battle in territory Bulgaria
Battle in Belgium
Germans attack with 7 artilleries, 1 fighter and 16 infantry
British defend with 7 infantry; French defend with 9 artilleries and 1 infantry; Americans defend with 4 infantry
Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belgium, round 2 : 11/24 hits, 11.50 expected hits
French roll dice for 9 artilleries and 12 infantry in Belgium, round 2 : 12/21 hits, 10.50 expected hits
12 infantry owned by the Germans lost in Belgium
4 infantry owned by the Americans and 7 infantry owned by the British lost in Belgium
French and Germans reach a stalemate
. Battle score for attacker is -3
Casualties for Germans: 12 infantry
Casualties for British: 7 infantry
Casualties for Americans: 4 infantry
Combat Move - Germans
Place Units - Germans
16 infantry placed in Berlin
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Round: 8
Purchase Units - Germans
Germans buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
12 infantry moved from Germany to East Europe
8 infantry moved from South Europe to East Europe
1 armour moved from West Europe to East Europe
1 fighter moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
1 infantry owned by the Americans lost in Caucasus
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in East Europe
Germans attack with 1 armour and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 20 infantry in East Europe, round 2 : 5/21 hits, 3.83 expected hits
Russians roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Europe
Germans win, taking East Europe from Russians with 1 armour and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
5 infantry moved from Germany to West Europe
4 armour moved from West Europe to East Europe
2 infantry moved from South Europe to Germany
1 aaGun moved from Germany to East Europe
Place Units - Germans
10 infantry placed in Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from Queensland to Hawaiian Islands
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 49 Sea Zone to 63 Sea Zone
1 battleship and 2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Java
Americans attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 cruisers in Java, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Java, round 2 : 4/10 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
16 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 artilleries and 10 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 2 artilleries and 5 infantry moved from Tobruk to Libya
1 armour and 1 mech_infantry moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
2 fighters moved from Morocco to 98 Sea Zone
2 carriers and 1 transport moved from 81 Sea Zone to 98 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
Combat - British
Battle in Libya
British attack with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 3/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Libya, round 2 : 0/6 hits, 2.17 expected hits
3 infantry owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Libya, round 3 : 2/10 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Libya
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Libya
British roll dice for 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 4 : 4/9 hits, 2.83 expected hits
Italians roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Libya
1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery and 2 infantry moved from Persia to Northwest Persia
2 infantry moved from Eastern Persia to West India
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
2 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.33
Italians regular : -1.83
Japanese regular : 0.33
British regular : 0.17
Round: 19
Combat Move - Hisaichi
1 unit repaired.
1 Infantry moved from Chita to S.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
2 Infantrys moved from Olyokminsk to Irkutsk
1 Adv.Fighter moved from Olyokminsk to Irkutsk
1 Adv.Fighter moved from Olyokminsk to S.Buryat Mongolia
1 Fighter moved from Olyokminsk to Irkutsk
2 Mech.Infs moved from Olyokminsk to Sibirsky
6 ArmoredCars, 6 Artillerys, 3 Elites, 3 Infantrys, 2 Marines, 2 Mech.Infs and 10 Tanks moved from Khatanga to Sibirsky
1 ArmoredCar moved from Bulun to Sibirsky
1 Artillery, 1 Elite and 1 Infantry moved from Evenkia to Sibirsky
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 4 Artillerys, 1 B.Transport, 2 Carriers, 1 Elite, 4 Infantrys and 2 Marines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in S.Buryat Mongolia
Hisaichi attack with 1 Adv.Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter and 2 Infantrys in S.Buryat Mongolia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
1 Infantry owned by the Russians lost in S.Buryat Mongolia
Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Irkutsk, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Sibirsky
Hisaichi attack with 7 ArmoredCars, 7 Artillerys, 4 Elites, 4 Infantrys, 2 Marines, 4 Mech.Infs and 10 Tanks
Russians defend with 1 AAGun, 2 Bunkers, 1 Factory, 17 Infantrys and 1 Tank
Hisaichi roll dice for 7 ArmoredCars, 7 Artillerys, 4 Elites, 4 Infantrys, 2 Marines, 4 Mech.Infs and 10 Tanks in Sibirsky, round 2 : 16/38 hits, 15.67 expected hits
Units damaged: 2 Bunkers owned by the Russians
Russians roll dice for 2 Bunkers, 17 Infantrys and 1 Tank in Sibirsky, round 2 : 3/20 hits, 7.17 expected hits
3 Infantrys owned by the Hisaichi lost in Sibirsky
14 Infantrys owned by the Russians lost in Sibirsky
Hisaichi roll dice for 7 ArmoredCars, 7 Artillerys, 4 Elites, 1 Infantry, 2 Marines, 4 Mech.Infs and 10 Tanks in Sibirsky, round 3 : 16/35 hits, 14.67 expected hits
Russians roll dice for 2 Bunkers, 3 Infantrys and 1 Tank in Sibirsky, round 3 : 3/6 hits, 2.50 expected hits
2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Sibirsky
3 Infantrys owned by the Russians, 2 Bunkers owned by the Russians and 1 Tank owned by the Russians lost in Sibirsky
Hisaichi captures 26PUs while taking Russians capital
Hisaichi win, taking Sibirsky from Russians with 5 ArmoredCars, 7 Artillerys, 4 Elites, 2 Marines, 4 Mech.Infs and 10 Tanks remaining. Battle score for attacker is 35
Casualties for Hisaichi: 2 ArmoredCars and 4 Infantrys
Casualties for Russians: 2 Bunkers, 17 Infantrys and 1 Tank
Non Combat Move - Hisaichi
1 Adv.Fighter and 1 Fighter moved from Irkutsk to Olyokminsk
1 Adv.Fighter moved from S.Buryat Mongolia to Olyokminsk
1 Infantry moved from Olyokminsk to Evenkia
1 Infantry moved from Bulun to Khatanga
1 Infantry moved from Shansi to Suiyuan
2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Chahar to Suiyuan
1 Artillery and 1 Elite moved from Shantung to Shansi
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
2 ArmoredCars moved from Liaoning to Chahar
1 Artillery and 1 Elite moved from Changchun to 84 Sea Zone
1 Artillery and 1 Elite moved from 84 Sea Zone to Shantung
1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
6 Adv.Fighters, 2 Battleships, 3 Carriers, 1 Cruiser, 5 Destroyers, 1 S.Submarine, 2 Submarines and 1 Transport moved from 94 Sea Zone to 102 Sea Zone
2 Adv.Fighters, 1 Battleship, 1 Carrier, 2 Cruisers and 6 Destroyers moved from 67 Sea Zone to 107 Sea Zone
2 Adv.Fighters moved from Davao to 107 Sea Zone
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
Place Units - Hisaichi
1 Carrier placed in 107 Sea Zone
2 Artillerys and 1 Marine placed in Davao
1 B.Transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Transport
EDIT: Adding units owned by Hisaichi to 107 Sea Zone: 1 Transport
EDIT: Removing units owned by Hisaichi from Banjarmasin: 2 Infantrys
EDIT: Adding units owned by Hisaichi to Davao: 2 Infantrys
EDIT: Turning off Edit Mode
1 Marine placed in Banjarmasin
1 Carrier placed in 84 Sea Zone
1 Adv.Fighter placed in 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
1 Artillery and 2 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 87 PUs; end with 113 PUs