#4: VictoryFirst (Axis) vs. Barnee (Allies) | G40 House Rules Expansion by The Captain
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heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
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the swiss are winning lol
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@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
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ha ha they tied it lol
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Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
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well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)
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better anyways lol
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I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Idk
:)
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Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol
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You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.
So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.
Or maybe I’m just overthinking this lol
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yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)
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Lol the French had an exciting turn :)
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Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)
Wow, that pic is much better now! Awesome!
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Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body> Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body> Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body> Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 2 armour, 1 german_para and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para and 2 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost EDIT: Adding units owned by Russians to Greece: 1 russian_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 1 DAK EDIT: Adding units owned by Germans to Alexandria: 1 DesertGeneral3 and 3 armour EDIT: Turning off Edit Mode 1 DesertGeneral3, 3 armour, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber moved from Alexandria to Egypt 2 bombers moved from Romania to Egypt 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Bulgaria to Greece 1 fighter moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 LuftwaffeAce moved from Germany to Belarus 1 elite moved from Baltic States to Belarus 1 artillery moved from Novgorod to Belarus 4 infantry moved from Novgorod to Belarus 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Belarus Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Germans creates battle in territory 125 Sea Zone Germans creates battle in territory 109 Sea Zone Battle in Greece Germans attack with 1 fighter and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 russian_para and 1 russian_paraBoost in Greece, round 2 : 0/1 hits, 0.50 expected hits 1 russian_para owned by the Russians lost in Greece 1 russian_paraBoost owned by the Russians lost in Greece Germans win, taking 109 Sea Zone from British, taking Greece from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Egypt Germans attack with 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/16 hits, 6.83 expected hits British roll dice for 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 4/13 hits, 5.33 expected hits 4 infantry owned by the Germans lost in Egypt 1 infantry owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 1 uk_armour owned by the British lost in Egypt Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para and 1 tactical_bomber in Egypt, round 3 : 6/12 hits, 6.17 expected hits British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Germans and 1 german_para owned by the Germans lost in Egypt 1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British and 2 uk_armours owned by the British lost in Egypt Germans win, taking Egypt from British with 1 DesertGeneral3, 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Germans: 1 fighter, 1 german_para and 4 infantry Casualties for British: 1 artillery, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber Casualties for French: 1 infantry Battle in Belarus Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/12 hits, 4.00 expected hits Russians roll dice for 1 aaGun, 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 3.83 expected hits Russians roll dice for 1 artillery, 1 elite and 3 infantry in Belarus, round 3 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 3.83 expected hits Russians roll dice for 1 artillery and 1 elite in Belarus, round 4 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Russians and 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun, 1 artillery, 1 elite and 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Greece to Southern Italy 1 G_air_transport and 1 infantry moved from Western Germany to Alexandria 3 G_air_transports moved from Alexandria to Western Germany 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Novgorod to Belarus 1 infantry moved from Romania to Bulgaria 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Poland to Baltic States 2 infantry moved from Poland to Eastern Poland 1 Waffen_Oberst moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Eastern Poland 1 Waffen_Para moved from Germany to Romania 1 german_para moved from Novgorod to Eastern Poland 1 elite moved from Germany to Western Germany 1 infantry moved from Southern France to Normandy Bordeaux 3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 2 Rails moved from Germany to Eastern Poland 2 Rails and 2 infantry moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Baltic States 1 fighter moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 2 bombers moved from Egypt to Alexandria 2 infantry moved from Karelia to Novgorod Place Units - Germans 4 TotalWarFighters placed in Western Germany 1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany 3 infantry placed in Normandy Bordeaux 3 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer EDIT: Adding units owned by Germans to Western Germany: 1 3rdWaffenArmy EDIT: Adding units owned by Germans to 3rd Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_4 and 1 waffen_panzer EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 Atlantic_Walls EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 1 DesertGeneral3 and 3 armour EDIT: Adding units owned by Germans to Egypt: 1 DAK EDIT: Turning off Edit Mode Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4 Germans collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -4.83 Germans regular : -2.33 Russians AA : -0.50 British regular : -2.00
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Looks like an army token doesn’t trigger the 5 IPCs bonus for Germany for having land units in Egypt :)
It’s corrected here exp-game-5-victory-G7 edit.tsvg
I also changed my buy from one infantry to three bunkers, those defend a lot better than just extra infantry lol :)
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I’ll see if I can make DAK work for the bonus. Should be able too
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Well that was a pretty poor showing by the Allies lol I guess Montgomery and the lads in Egypt had an overinflaed opinion of there capabilities :)
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Game History
Round: 7 Purchase Units - Russians Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 4 Russian_Rocketss moved from Russia to Belarus 1 artillery, 1 elite and 2 infantry moved from Bryansk to Belarus 4 infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 2 fighters and 1 tactical_bomber moved from Russia to Belarus 2 infantry moved from Smolensk to Belarus Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Belarus Changer loiter and taunt; Russians attack with 4 Russian_Rocketss, 1 armour, 1 artillery, 1 elite, 2 fighters, 8 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry; Changer defend Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits Russians roll dice for 4 Russian_Rocketss in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the Germans lost in Belarus 4 Russian_Rocketss owned by the Russians lost in Belarus Russians roll dice for 1 armour, 1 artillery, 1 elite, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 5/15 hits, 4.50 expected hits Germans roll dice for 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians lost in Belarus 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Belarus Russians roll dice for 1 armour, 1 artillery, 1 elite, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 3 : 6/12 hits, 4.00 expected hits Germans roll dice for 1 elite in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus 1 elite owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun, 1 artillery, 1 elite and 4 infantry Casualties for Russians: 4 Russian_Rocketss and 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Timguska 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 aaGun moved from Smolensk to Belarus 1 infantry moved from Vologda to Smolensk 1 infantry moved from Nenetsia to Vologda 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 2 infantry moved from Northwest Persia to Iraq 1 Tank_General and 4 armour moved from Russia to Bryansk 1 armour moved from Samara to Bryansk 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 2 guard_infantrys moved from Russia to Volgograd 3 guard_infantrys moved from Russia to Bryansk 1 armour moved from Urals to Timguska 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk EDIT: 1 2ndCorps moved from Caucasus to 2nd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Caucasus EDIT: 2 Rails moved from Russia to Caucasus EDIT: 2 Rails, 1 Soviet_Commisar and 1 armour moved from Caucasus to Timguska 1 Europe_Rail and 1 guard_infantry moved from Russia to Timguska EDIT: 1 Soviet_Commisar, 2 armour and 1 guard_infantry moved from Timguska to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Timguska EDIT: 1 Tank_General and 5 armour moved from Bryansk to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk 1 aaGun moved from Ukraine to Bryansk Place Units - Russians 3 Mass_Tankss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 mine_unarmeds and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 1.00 Russians regular : 2.17
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Game History
Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 3 Japan_destroyers, 6 armour, 1 elite, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 3 fighters moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 45 Sea Zone to 46 Sea Zone 1 Japan_destroyer, 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Caroline Islands to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters in 46 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 46 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 19 Casualties for Americans: 1 destroyer and 1 transport Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 Escort Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the ANZAC lost in 55 Sea Zone Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Korea 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 2 NavyFighters and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 3 fighters moved from 55 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 34 Sea Zone to 55 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 Escort_Convoy moved from 36 Sea Zone to 45 Sea Zone 1 elite and 5 infantry moved from French Indo China to Yunnan 4 armour moved from Kansu to Shensi 3 armour moved from Kiangsu to Kweichow 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from 35 Sea Zone to Philippines 1 pacific_cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 3 transports moved from 35 Sea Zone to 6 Sea Zone 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kansu to Tsinghai 1 Rail moved from Kiangsu to Kansu 1 Rail and 1 infantry moved from Kansu to Korea 1 mech_infantry moved from Kansu to Shensi 1 fighter moved from Japan to Caroline Islands Place Units - Japanese 3 armour placed in Shantung 3 armour placed in Kiangsu 1 factory_minor placed in Korea 3 Japan_destroyers and 1 submarine placed in 6 Sea Zone 1 elite and 7 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Japanese collect 64 PUs; end with 65 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : -2.17 ANZAC regular : -0.33
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I forgot to buy one bunker from my remaining PU, so I corrected that :)