TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - AmericansCombat Hit Differential Summary :
heh heh yea I noticed that too
I had to shrink it about 50% I’ll mess with it some. See if I can get the whole image to show up
the swiss are winning lol
@barnee Lol I noticed that too. Poor Panzerstahl-helm! Germany was doing so great, I’m surprised they lost. I guess they couldn’t handle the swiss cheese lol :)
ha ha they tied it lol
Lol shit I clicked away after 90+1. That stadium must have exploded once that goal fell lol.
well swiss just missed being up 2-0. Offsides. I guess it’s like hockey. I don’t watch soccer. Last game I watched it started out 0-0 and 3 hours later it was 0-0 lol
The race is getting rained on, so i figured i’d check out the soccer lol
Womens golf now :)
better anyways lol
I was thinking the other day about changing the Island Tokens once there activated. Give it a red background.
Not really an easy way to add a chart and keep track but triplea gives you the oob values, so just need to add and subtract for the ones that have been activated.
I kinda nixed it as TMI but now I wonder if maybe it might not be a good idea. Be real easy to see which Islands are in play.
Idk
:)
Now i remember why it was a stupid idea. If you own somebodys Island that tells you lol
You know, since triplea does it different, maybe it would be helpful to change the token. Change it to the difference though.
So when JPN takes PHI, the green 5 becomes a red 3. That seems as if it might be helpful.
Or maybe I’m just overthinking this lol
yea, I’m back to it’ts not worth it. You have to add and subtract. That’s just the responsibility of the players :)
Lol the French had an exciting turn :)
Yeah I would indeed just stick with what we have right now. I think it works pretty well and it’s the closest to the Captain’s version. I mean their markers don’t suddenly turn red :)
Wow, that pic is much better now! Awesome!
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 1 Panzer_Grndrs, 4 TotalWarFighters, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 2 waffen_panzers; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 2 armour, 1 german_para and 1 waffen_infantry
2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 Waffen_Para and 2 waffen_panzers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by British to Holland Belgium: 1 uk_paraBoost
EDIT: Adding units owned by Russians to Greece: 1 russian_paraBoost
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 1 DAK
EDIT: Adding units owned by Germans to Alexandria: 1 DesertGeneral3 and 3 armour
EDIT: Turning off Edit Mode
1 DesertGeneral3, 3 armour, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber moved from Alexandria to Egypt
2 bombers moved from Romania to Egypt
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Bulgaria to Greece
1 fighter moved from Romania to Greece
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 LuftwaffeAce moved from Germany to Belarus
1 elite moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Belarus
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 109 Sea Zone
Battle in Greece
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 russian_para and 1 russian_paraBoost
Germans roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 russian_para and 1 russian_paraBoost in Greece, round 2 : 0/1 hits, 0.50 expected hits
1 russian_para owned by the Russians lost in Greece
1 russian_paraBoost owned by the Russians lost in Greece
Germans win, taking 109 Sea Zone from British, taking Greece from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 russian_para and 1 russian_paraBoost
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
1 uk_para owned by the British lost in Holland Belgium
1 uk_paraBoost owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Egypt
Germans attack with 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry
Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 9/16 hits, 6.83 expected hits
British roll dice for 1 artillery, 7 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 2 : 4/13 hits, 5.33 expected hits
4 infantry owned by the Germans lost in Egypt
1 infantry owned by the French, 1 artillery owned by the British, 6 infantry owned by the British and 1 uk_armour owned by the British lost in Egypt
Germans roll dice for 1 DesertGeneral3, 3 armour, 2 bombers, 2 fighters, 1 german_para and 1 tactical_bomber in Egypt, round 3 : 6/12 hits, 6.17 expected hits
British roll dice for 2 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber in Egypt, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Germans and 1 german_para owned by the Germans lost in Egypt
1 uk_fighter owned by the British, 1 uk_tactical_bomber owned by the British and 2 uk_armours owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 DesertGeneral3, 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter, 1 german_para and 4 infantry
Casualties for British: 1 artillery, 6 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry
Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 2/12 hits, 4.00 expected hits
Russians roll dice for 1 aaGun, 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 1/7 hits, 2.33 expected hits
1 infantry owned by the Germans lost in Belarus
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/11 hits, 3.83 expected hits
Russians roll dice for 1 artillery, 1 elite and 3 infantry in Belarus, round 3 : 0/6 hits, 2.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 3.83 expected hits
Russians roll dice for 1 artillery and 1 elite in Belarus, round 4 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Russians and 1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 LuftwaffeAce, 1 artillery, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 elite and 4 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Novgorod
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 LuftwaffeAce, 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Greece to Southern Italy
1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
3 G_air_transports moved from Alexandria to Western Germany
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
1 Waffen_Oberst moved from Germany to Western Germany
1 waffen_panzer moved from Germany to Western Germany
1 WaffenPnzrGrndr moved from Germany to Western Germany
1 WaffenPnzrGrndr moved from Germany to Western Germany
1 waffen_panzer moved from Germany to Eastern Poland
1 Waffen_Para moved from Germany to Romania
1 german_para moved from Novgorod to Eastern Poland
1 elite moved from Germany to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
3 GermanUBoats and 2 Wolfpacks moved from 110 Sea Zone to 112 Sea Zone
1 GermanUBoat moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 Rails moved from Germany to Eastern Poland
2 Rails and 2 infantry moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
2 bombers moved from Egypt to Alexandria
2 infantry moved from Karelia to Novgorod
Place Units - Germans
4 TotalWarFighters placed in Western Germany
1 Panzer_Grndrs, 1 elite and 1 german_para placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer
EDIT: Adding units owned by Germans to Western Germany: 1 3rdWaffenArmy
EDIT: Adding units owned by Germans to 3rd Waffen: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst_4 and 1 waffen_panzer
EDIT: Removing units owned by Germans from 3rd Waffen: 1 3rdWaffenArmy
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 Atlantic_Walls
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 DesertGeneral3 and 3 armour
EDIT: Adding units owned by Germans to Egypt: 1 DAK
EDIT: Turning off Edit Mode
Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
Turn Complete - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,4
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -4.83
Germans regular : -2.33
Russians AA : -0.50
British regular : -2.00
Looks like an army token doesn’t trigger the 5 IPCs bonus for Germany for having land units in Egypt :)
It’s corrected here exp-game-5-victory-G7 edit.tsvg
I also changed my buy from one infantry to three bunkers, those defend a lot better than just extra infantry lol :)
I’ll see if I can make DAK work for the bonus. Should be able too
Well that was a pretty poor showing by the Allies lol I guess Montgomery and the lads in Egypt had an overinflaed opinion of there capabilities :)
Game History
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Russians buy 3 Mass_Tankss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 0 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
4 Russian_Rocketss moved from Russia to Belarus
1 artillery, 1 elite and 2 infantry moved from Bryansk to Belarus
4 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Changer loiter and taunt; Russians attack with 4 Russian_Rocketss, 1 armour, 1 artillery, 1 elite, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery, 1 elite and 4 infantry; Changer defend
Germans roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
Russians roll dice for 4 Russian_Rocketss in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 aaGun owned by the Germans lost in Belarus
4 Russian_Rocketss owned by the Russians lost in Belarus
Russians roll dice for 1 armour, 1 artillery, 1 elite, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 5/15 hits, 4.50 expected hits
Germans roll dice for 1 artillery, 1 elite and 4 infantry in Belarus, round 2 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians lost in Belarus
1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 armour, 1 artillery, 1 elite, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 3 : 6/12 hits, 4.00 expected hits
Germans roll dice for 1 elite in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
1 elite owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 1 elite, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun, 1 artillery, 1 elite and 4 infantry
Casualties for Russians: 4 Russian_Rocketss and 4 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Timguska
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Smolensk to Belarus
1 infantry moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Vologda
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from Northwest Persia to Iraq
1 Tank_General and 4 armour moved from Russia to Bryansk
1 armour moved from Samara to Bryansk
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus
2 guard_infantrys moved from Russia to Volgograd
3 guard_infantrys moved from Russia to Bryansk
1 armour moved from Urals to Timguska
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
EDIT: 1 2ndCorps moved from Caucasus to 2nd Corps
EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Caucasus
EDIT: 2 Rails moved from Russia to Caucasus
EDIT: 2 Rails, 1 Soviet_Commisar and 1 armour moved from Caucasus to Timguska
1 Europe_Rail and 1 guard_infantry moved from Russia to Timguska
EDIT: 1 Soviet_Commisar, 2 armour and 1 guard_infantry moved from Timguska to 2nd Corps
EDIT: 1 2ndCorps moved from 2nd Corps to Timguska
EDIT: 1 Tank_General and 5 armour moved from Bryansk to 2nd Tank
EDIT: 1 2ndTankArmy moved from 2nd Tank to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Russians
3 Mass_Tankss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 mine_unarmeds and 1 russian_para placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 1.00
Russians regular : 2.17
Game History
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 3 Japan_destroyers, 6 armour, 1 elite, 1 factory_minor, 7 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
3 fighters moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 battleship, 2 carriers and 1 cruiser moved from 45 Sea Zone to 46 Sea Zone
1 Japan_destroyer, 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 1 transport
Japanese roll dice for 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters in 46 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 46 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 Escort
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 1/7 hits, 3.83 expected hits
ANZAC roll dice for 1 Escort in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the ANZAC lost in 55 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 Escort
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 pacific_submarine and 1 tactical_bomber
Americans defend with 1 Escort
Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Escort owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 pacific_submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 Escort
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 NavyFighters and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 Japan_destroyer moved from 35 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 Japan_destroyer moved from 34 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 Escort_Convoy moved from 36 Sea Zone to 45 Sea Zone
1 elite and 5 infantry moved from French Indo China to Yunnan
4 armour moved from Kansu to Shensi
3 armour moved from Kiangsu to Kweichow
1 elite and 1 infantry moved from Japan to 6 Sea Zone
2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 35 Sea Zone
1 elite and 1 infantry moved from 35 Sea Zone to Philippines
1 pacific_cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 transports moved from 35 Sea Zone to 6 Sea Zone
5 transports moved from 36 Sea Zone to 6 Sea Zone
1 Escort moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 Rail moved from Kiangsu to Kansu
1 Rail and 1 infantry moved from Kansu to Korea
1 mech_infantry moved from Kansu to Shensi
1 fighter moved from Japan to Caroline Islands
Place Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
1 factory_minor placed in Korea
3 Japan_destroyers and 1 submarine placed in 6 Sea Zone
1 elite and 7 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Japanese collect 64 PUs; end with 65 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs
Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 69 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 74 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 82 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -2.17
ANZAC regular : -0.33
I forgot to buy one bunker from my remaining PU, so I corrected that :)