L24 BM4 pacifiersboard (X) vs fasthard (L+20)



  • @pacifiersboard 1 uk fig ist auf dem US carrier, der Rest ist auf den Britischen


  • @pacifiersboard
    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Alexandria to Tobruk
                  ANZAC take Tobruk from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 3 fighters and 5 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 8 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from United Kingdom to Southern Italy
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    triplea_40914_5fra.tsvg


  • @fasthard

    nach ein paar Tagen Abstand würde ich gerne die Schockstarre der Italiener korrigieren: Tank+Mech from Bryansk to Rostov. Soll ich den Zug einfach neu posten und du machst ANZAC+France dann auch neu oder soll ich deine Datei nehmen und die beiden Italiener editen? Oder weiterspielen ohne Edit?


  • @pacifiersboard Buongiorno, bitte einfach editieren und weiterspielen


  • @fasthard merci


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters moved from Bryansk to Russia
            1 bomber moved from Novgorod to Russia
            1 bomber moved from Novgorod to Northern Italy
            1 mech_infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 bomber moved from Western Germany to Northern Italy
            EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
    

    Combat Hit Differential Summary :

    Savegame


  • @fasthard
    intercept over Moscow?



  • @fasthard

    äh, ich habe in N-ITA die Fabrik angegriffen statt der Einheiten - ich wiederhole das mal?


  • @pacifiersboard ja klar, ich war gerade auch verwundert als ich die Mail von MARTI gelesen hab


  • @fasthard thx again


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Tambov from Russians
            1 infantry moved from Vologda to Samara
                  Germans take Samara from Russians
            1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters moved from Bryansk to Russia
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Western Germany to Northern Italy
            EDIT: 1 armour and 1 mech_infantry moved from Bryansk to Rostov
            1 bomber moved from Western Germany to Northern Italy
            1 bomber moved from Novgorod to Northern Italy
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Northern Italy
                Germans attack with 2 bombers and 3 mech_infantrys
                British defend with 1 armour, 2 artilleries and 1 factory_minor
                    Germans roll dice for 2 bombers and 3 mech_infantrys in Northern Italy, round 2 : 1/5 hits, 1,83 expected hits
                    British roll dice for 1 armour and 2 artilleries in Northern Italy, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                    1 artillery owned by the British lost in Northern Italy
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                    1 artillery owned by the British lost in Northern Italy
                    Germans roll dice for 2 bombers and 1 mech_infantry in Northern Italy, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Germans lost in Northern Italy
                    1 armour owned by the British lost in Northern Italy
                Germans win, taking Northern Italy from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 bomber and 2 mech_infantrys
                Casualties for British: 1 armour and 2 artilleries
            Battle in Volgograd
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Rostov to Bryansk
            1 aaGun moved from Bryansk to Rostov
            1 tactical_bomber moved from Volgograd to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 artilleries, 12 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            1 bomber moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to 113 Sea Zone
            1 aaGun, 1 destroyer and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Poland
            1 bomber moved from Northern Italy to Novgorod
            1 infantry moved from Bulgaria to Yugoslavia
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 armour placed in Western Ukraine
            2 fighters and 1 tactical_bomber placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,6
            Germans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -0,33
    British regular : 0,50
    Russians AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 artilleries and 62 infantry moved from Russia to Samara
            17 infantry moved from Korea to Manchuria
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 aaGun; Italians defend with 1 armour and 1 mech_infantry
                    Germans roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0,83 expected hits
                    1 aaGun owned by the Germans and 1 mech_infantry owned by the Italians lost in Rostov
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Russians lost in Rostov
                    1 armour owned by the Italians lost in Rostov
                Russians win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 aaGun
                Casualties for Russians: 1 tactical_bomber
            Battle in Samara
                Russians attack with 3 artilleries and 62 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 62 infantry in Samara, round 2 : 14/65 hits, 11,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 artilleries and 62 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 artillery and 9 infantry
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery and 9 infantry in Manchuria, round 2 : 4/10 hits, 3,33 expected hits
                    4 infantry owned by the Russians lost in Manchuria
                    2 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 13 infantry in Manchuria, round 3 : 0/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits, 2,67 expected hits
                    4 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 9 infantry in Manchuria, round 4 : 4/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 4 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    4 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 7 infantry in Manchuria, round 5 : 2/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    2 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 6 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 4 infantry in Manchuria, round 7 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 8 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 8 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 4 infantry in Manchuria, round 9 : 1/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 9 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 13 infantry
                Casualties for Japanese: 1 artillery and 9 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Korea to Manchuria
            2 armour and 1 mech_infantry moved from Russia to Kazakhstan
            2 aaGuns moved from Russia to Samara
            2 fighters moved from Rostov to Persia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,2,1
            Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    Germans AA : -0,50
    Germans regular : -0,67
    Russians regular : 1,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 destroyer moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            1 artillery moved from Northern Territory to Western Australia
            1 infantry moved from Western Australia to 56 Sea Zone
            1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Siam
            1 armour moved from Kwangsi to Siam
                  Japanese take French Indo China from French
                  Japanese take Siam from UK_Pacific
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 fighter moved from Malaya to Szechwan
            1 artillery and 1 infantry moved from Sikang to Szechwan
            1 artillery moved from Sikang to Shensi
            1 tactical_bomber moved from Hopei to Shensi
            1 fighter moved from Chahar to Shensi
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 artillery moved from Dutch New Guinea to New Guinea
            2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
    
        Combat - Japanese
            Battle in Siam
            Battle in Ceylon
            Battle in 26 Sea Zone
                Japanese attack with 2 fighters and 2 tactical_bombers
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking Ceylon from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
            Battle in Korea
            Battle in Solomon Islands
            Battle in Shensi
                Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 1/3 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 2/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shan State from UK_Pacific, taking Korea from Russians, taking Solomon Islands from ANZAC, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Szechwan, round 2 : 1/3 hits, 1,17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                    1 infantry owned by the British lost in Szechwan
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Szechwan to Sikang
            1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            2 carriers and 1 destroyer moved from 30 Sea Zone to 49 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from 19 Sea Zone to 37 Sea Zone
            1 carrier moved from 19 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 37 Sea Zone
            2 infantry placed in Malaya
            1 armour and 2 infantry placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : -0,17
    

    Savegame



  • @fasthard

    darn, ya, kil the tac


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from United Kingdom to Western Germany
    
        Combat - Americans
            Battle in Morocco
            Battle in Western Germany
                Americans attack with 1 fighter
                Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    Germans roll AA dice in Western Germany : 0/1 hits, 0,17 expected hits
                    1 aaGun owned by the Germans lost in Western Germany
                Americans win, taking Morocco from Italians with 1 fighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Americans
            2 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            3 aaGuns and 1 infantry moved from Central United States to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            2 destroyers moved from 110 Sea Zone to 109 Sea Zone
            1 cruiser moved from 110 Sea Zone to 109 Sea Zone
            1 carrier and 1 fighter moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Queensland to New South Wales
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Suiyuyan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits, 1,17 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    1 tactical_bomber owned by the Japanese lost in Suiyuyan
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 tactical_bomber
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Southern Italy to 95 Sea Zone
            1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from 97 Sea Zone to Yugoslavia
            2 infantry moved from Egypt to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            3 cruisers moved from 95 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Yugoslavia
            1 fighter moved from 95 Sea Zone to Yugoslavia
            1 tactical_bomber moved from 95 Sea Zone to Northern Italy
            2 fighters moved from Gibraltar to Northern Italy
            1 fighter moved from Malta to Northern Italy
            1 fighter moved from 99 Sea Zone to Volgograd
            2 bombers moved from Malta to Volgograd
            1 infantry moved from Szechwan to Sikang
            2 mech_infantrys moved from Yunnan to Sikang
            1 fighter moved from Yunnan to Shan State
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 mech_infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            2 infantry moved from Yunnan to Kwangsi
            2 artilleries moved from Yunnan to Kwangsi
            2 infantry moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Sikang
            1 mech_infantry moved from Yunnan to Sikang
    
        Combat - British
            Battle in Northern Italy
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Northern Italy
                British win, taking Northern Italy from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Yugoslavia
                British attack with 1 armour, 2 fighters and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Yugoslavia, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Yugoslavia
                British win, taking Yugoslavia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                British attack with 2 bombers and 1 fighter
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    British roll dice for 2 bombers and 1 fighter in Volgograd, round 2 : 2/3 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                    1 bomber owned by the British lost in Volgograd
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                Casualties for British: 1 bomber
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Sikang
                British attack with 1 fighter, 1 infantry and 3 mech_infantrys
                Japanese defend with 1 fighter and 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 3 mech_infantrys in Sikang, round 2 : 2/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the British lost in Sikang
                    1 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in Kwangsi
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun and 2 infantry
                    British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    1 aaGun owned by the Japanese lost in Kwangsi
                    British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            2 fighters and 1 tactical_bomber moved from Yugoslavia to Southern Italy
            3 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 aaGun and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 aaGun moved from 97 Sea Zone to Yugoslavia
            4 transports moved from 95 Sea Zone to 81 Sea Zone
            1 carrier, 4 destroyers and 3 submarines moved from 81 Sea Zone to 79 Sea Zone
            1 fighter moved from Union of South Africa to 79 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 fighter moved from Volgograd to Kazakhstan
            1 fighter moved from Sikang to Kazakhstan
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
            1 carrier moved from 95 Sea Zone to 81 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Southern Italy
            3 mech_infantrys placed in Egypt
            1 armour, 1 fighter and 1 infantry placed in Persia
            1 transport placed in 109 Sea Zone
    
        Turn Complete - British
            British collect 40 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,4
            UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Italians regular : -0,33
    Japanese regular : 1,83
    Germans AA : -0,17
    Germans regular : -0,17
    British regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
                  ANZAC take Libya from Italians
            1 infantry moved from New South Wales to South Australia
            3 fighters moved from Queensland to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 4 fighters and 1 infantry in South Australia, round 2 : 3/5 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            4 fighters moved from South Australia to New South Wales
            2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
            1 infantry moved from Trans-Jordan to 81 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
            ANZAC collect 9 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Southern Italy to Kazakhstan
            2 infantry moved from Trans-Jordan to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,83
    

    Savegame

Suggested Topics

  • 37
  • 55
  • 79
  • 164
  • 14
  • 105
  • 130
  • 162
Axis & Allies Boardgaming Custom Painted Miniatures

156

Online

17.3k

Users

39.8k

Topics

1.7m

Posts