@max334 changed the loss in yunnan to only losing 1 plane and leaving the territory chinese
L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20)
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@jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):
on tilt now, forgot my nc to eastern poland, please use last gamesave
you seem fairly skilled, not sure why you’re taking risks like that with your air, trying to rely more on luck
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@axis-dominion well, normally, I don’t do those air on ground attacks, especially with German air but I just thought those two guys were Worth a negligible average ipc loss. I don’t have an issue with that attack so much as not leaving to Italian infantry there to begin with.
Obviously, dice in both battles made the decisions look even worse -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Soviet Far East to Sakha Japanese take Siberia from Russians Japanese take Sakha from Russians 1 infantry moved from Soviet Far East to Siberia 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 armour, 1 artillery and 8 infantry moved from Manchuria to Amur 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 mech_infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to 44 Sea Zone 1 bomber moved from Kwangsi to Suiyuyan 1 bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes Americans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 2 artilleries moved from Yunnan to French Indo China 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to French Indo China 1 aaGun moved from Manchuria to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 8 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Caroline Islands to 42 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Suiyuyan to Anhwe 1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol 1 tactical_bomber moved from Szechwan to Kwangsi 1 bomber and 1 fighter moved from Szechwan to Kwangsi 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to Japan 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Caroline Islands to 42 Sea Zone 1 infantry moved from Shan State to French Indo China 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone EDIT: 1 mech_infantry moved from Kweichow to Hopei EDIT: 1 infantry moved from Hopei to Kweichow 2 infantry moved from 19 Sea Zone to Jehol Place Units - Japanese 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in French Indo China 1 carrier and 2 submarines placed in 6 Sea Zone 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33 Americans regular : 0.33 Japanese regular : -2.33 ANZAC regular : 0.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry, 1 marine and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Normandy Bordeaux Americans attack with 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/9 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans roll dice for 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/9 hits, 2.00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Guam from Japanese, taking Normandy Bordeaux from Germans with 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Algeria Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 armour, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Algeria 1 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Algeria to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 2 aaGuns moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery and 1 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 fighter, 3 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 3 infantry moved from Sikang to Tsinghai 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Holland Belgium Combat - British Battle in Holland Belgium British attack with 1 bomber, 4 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Yunnan British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 fighters moved from Bryansk to 98 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Kenya to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to India 1 aaGun moved from Burma to India 4 infantry moved from Burma to India 2 infantry moved from Burma to India 2 infantry moved from Burma to India 4 artilleries moved from Burma to India 5 infantry moved from Burma to India 1 aaGun moved from Burma to India Place Units - British 1 factory_minor placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa 1 tactical_bomber placed in 110 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -2.17 Japanese regular : 1.33 Italians regular : 0.67 Germans regular : -1.67 British regular : -0.33
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Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. I thought I almost accomplished something until I lost some planes to dicing and gave ANZAC a 66% shot at taking Egypt and now the whole game in Europe has been turned upside down real quick. Very frustrating. You definitely capitalized on those opportunities very well, though, most would not be able to do that so well and that was impressive. I thought I had a won game and now a turn later I don’t even know if I should bother continuing
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@jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):
Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. I thought I almost accomplished something until I lost some planes to dicing and gave ANZAC a 66% shot at taking Egypt and now the whole game in Europe has been turned upside down real quick. Very frustrating. You definitely capitalized on those opportunities very well, though, most would not be able to do that so well and that was impressive. I thought I had a won game and now a turn later I don’t even know if I should bother continuing
i hear your pain, you definitely had a very strong opening and if that kept up you should have been winning. i think there’s still a lot of game left and might be premature to throw the towel, but your call. if you did i’d be down for a rematch.
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I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.
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@jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):
I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.
Ok sounds good
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@jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):
I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.
I believe it’s premature to give up at this point. I’ve heard you’re a strong chess player. In chess terms, I’d say you’re perhaps a pawn down with not much compensation, around -0.8 to -1.2, but not a piece down or more. Against Stockfish, it might look grim, but against any human opponent and factoring in luck, there’s still a game left for the Axis.
You have several advantages slowing down the Axis, such as a strong Italian ground force in Africa that will be difficult to eliminate and a healthy Italian fleet that will require significant effort to sink. Additionally, you have a fierce defense in Caro. Japan may appear worse off than it is; it can retake islands, and the Allies have almost no loaded transports.
However, Japan is overstretched. Against 17 or 18 + 2 Siberian Russians, it’s better not to commit to going north. Instead, maintain a stalemate at Manchuria and focus your efforts on keeping India and China small, along with enough troops for island warfare.
Throw everything into breaking through to Volgo and the Caucasus as soon as possible. Even if this might risk allowing the Russians a potentially game-winning attack (I didn’t run numbers), but if they succeed, you can safely resign. If the dice roll in your favor, you’re back in the game. If the Russians hesitate, you can gain some ground.
I apologize for offering unsolicited advice. AD and I are friends, and he was disappointed you wanted to resign, so I took another look. Knowing AD, he prefers competitive positions, so his disappointment suggests he wouldn’t resign as the Axis.
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@jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):
Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. […]
I don’t think there’s an easy way for the Axis to take Egypt by force early on if the Allies play correctly, whether in Vanilla or BM. Losing Egypt early as the Allies typically happens due to one of three reasons:
- General misplays or dice disasters by the Allies.
- The Allies deliberately gave up Egypt, at least partially, to make significant gains elsewhere.
- The Axis heavily overcommitted and paid a steep price, such as a risky and costly German airstrike.
If the Allies play cautiously and anticipate potential Axis moves, they should be able to hold Egypt early. However, this often comes at the cost of delaying other priorities such as a stronghold in 110 for example.
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“You have several advantages slowing down the Axis”
Must read “Allies” of course -
@JDOW I really appreciate you taking the time to look at the game and offer your advice. I am definitely not used to being in this position with Germany; it is most uncomfortable. I do see your points, and although I might not completely agree, if I hadn’t squandered a good position and was playing against a lesser opponent I would definitely fight on. When I catch up a little bit I will decide if its worth it to play this out or if the time would be better used in a fresh game.
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hey there. it’s been a while now i wanted to see if you could make a decision on this game, one way or another. if you do want to forfeit, that’s fine, go ahead and post the loss in that case. otherwise we should resume play. thank you!
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@axis-dominion I apologize, some things have come up for me that prevent me from even logging in, so I just saw this message. If you rather just wrap it up I can post the loss. I rather have my head in the game and make moves to the best of my ability rather than just go through the motions.
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