L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20)


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 mech_infantrys moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry, 1 marine and 4 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from 92 Sea Zone to Algeria
            1 fighter moved from 91 Sea Zone to Algeria
            1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Guam
            Battle in Normandy Bordeaux
                Americans attack with 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/9 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    Americans roll dice for 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/9 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Guam from Japanese, taking Normandy Bordeaux from Germans with 3 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Algeria
                Americans attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Algeria to Gibraltar
            1 fighter moved from Eastern United States to Gibraltar
            2 aaGuns moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from French Guiana to 88 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            1 fighter, 3 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Sikang to Szechwan
            1 fighter moved from Kansu to Szechwan
            3 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Sikang to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 bomber moved from Gibraltar to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 bomber, 4 fighters and 2 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            3 fighters moved from Bryansk to 98 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            1 infantry moved from Kenya to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 battleship and 1 cruiser moved from 72 Sea Zone to 81 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to India
            1 aaGun moved from Burma to India
            4 infantry moved from Burma to India
            2 infantry moved from Burma to India
            2 infantry moved from Burma to India
            4 artilleries moved from Burma to India
            5 infantry moved from Burma to India
            1 aaGun moved from Burma to India
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 infantry and 1 mech_infantry placed in Union of South Africa
            1 tactical_bomber placed in 110 Sea Zone
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Americans regular : -2.17
    Japanese regular : 1.33
    Italians regular : 0.67
    Germans regular : -1.67
    British regular : -0.33
    

    Savegame

  • 2024 '22

    Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. I thought I almost accomplished something until I lost some planes to dicing and gave ANZAC a 66% shot at taking Egypt and now the whole game in Europe has been turned upside down real quick. Very frustrating. You definitely capitalized on those opportunities very well, though, most would not be able to do that so well and that was impressive. I thought I had a won game and now a turn later I don’t even know if I should bother continuing


  • @jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):

    Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. I thought I almost accomplished something until I lost some planes to dicing and gave ANZAC a 66% shot at taking Egypt and now the whole game in Europe has been turned upside down real quick. Very frustrating. You definitely capitalized on those opportunities very well, though, most would not be able to do that so well and that was impressive. I thought I had a won game and now a turn later I don’t even know if I should bother continuing

    i hear your pain, you definitely had a very strong opening and if that kept up you should have been winning. i think there’s still a lot of game left and might be premature to throw the towel, but your call. if you did i’d be down for a rematch.

  • 2024 '22

    I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.


  • @jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):

    I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.

    Ok sounds good

  • '15 '14

    @jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):

    I am pretty disgusted with how this game went last round of moves so I will probably just forfeit it and I would love to start a new one with you after that but if you don’t mind since I have limited time right now I will focus on advancing my other ongoing games first so it might be a couple weeks. In the meantime I will see if I have the will to play this one out.

    I believe it’s premature to give up at this point. I’ve heard you’re a strong chess player. In chess terms, I’d say you’re perhaps a pawn down with not much compensation, around -0.8 to -1.2, but not a piece down or more. Against Stockfish, it might look grim, but against any human opponent and factoring in luck, there’s still a game left for the Axis.

    You have several advantages slowing down the Axis, such as a strong Italian ground force in Africa that will be difficult to eliminate and a healthy Italian fleet that will require significant effort to sink. Additionally, you have a fierce defense in Caro. Japan may appear worse off than it is; it can retake islands, and the Allies have almost no loaded transports.

    However, Japan is overstretched. Against 17 or 18 + 2 Siberian Russians, it’s better not to commit to going north. Instead, maintain a stalemate at Manchuria and focus your efforts on keeping India and China small, along with enough troops for island warfare.

    Throw everything into breaking through to Volgo and the Caucasus as soon as possible. Even if this might risk allowing the Russians a potentially game-winning attack (I didn’t run numbers), but if they succeed, you can safely resign. If the dice roll in your favor, you’re back in the game. If the Russians hesitate, you can gain some ground.

    I apologize for offering unsolicited advice. AD and I are friends, and he was disappointed you wanted to resign, so I took another look. Knowing AD, he prefers competitive positions, so his disappointment suggests he wouldn’t resign as the Axis.

  • '15 '14

    @jkeller said in L24 BM4 jkeller(Axis) vs axis-dominion(Allies+20):

    Going for Egypt with med play in this version is so difficult to pull off withGermany having to make plane buys, planes being out of position, Italy needing some good dice, etc. […]

    I don’t think there’s an easy way for the Axis to take Egypt by force early on if the Allies play correctly, whether in Vanilla or BM. Losing Egypt early as the Allies typically happens due to one of three reasons:

    1. General misplays or dice disasters by the Allies.
    2. The Allies deliberately gave up Egypt, at least partially, to make significant gains elsewhere.
    3. The Axis heavily overcommitted and paid a steep price, such as a risky and costly German airstrike.

    If the Allies play cautiously and anticipate potential Axis moves, they should be able to hold Egypt early. However, this often comes at the cost of delaying other priorities such as a stronghold in 110 for example.

  • '15 '14

    “You have several advantages slowing down the Axis
    Must read “Allies” of course

  • 2024 '22

    @JDOW I really appreciate you taking the time to look at the game and offer your advice. I am definitely not used to being in this position with Germany; it is most uncomfortable. I do see your points, and although I might not completely agree, if I hadn’t squandered a good position and was playing against a lesser opponent I would definitely fight on. When I catch up a little bit I will decide if its worth it to play this out or if the time would be better used in a fresh game.


  • hey there. it’s been a while now i wanted to see if you could make a decision on this game, one way or another. if you do want to forfeit, that’s fine, go ahead and post the loss in that case. otherwise we should resume play. thank you!

  • axis-dominionA axis-dominion referenced this topic on

  • @axis-dominion I apologize, some things have come up for me that prevent me from even logging in, so I just saw this message. If you rather just wrap it up I can post the loss. I rather have my head in the game and make moves to the best of my ability rather than just go through the motions.

  • jkellerJ jkeller referenced this topic on

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