• @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    @barnee

    “Operation Heinrich Felix”

    I meant “Felix Heinrich” ;-)


  • @barnee

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
            triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
            triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
            triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
            Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 Repair_BB placed in 110 Sea Zone
            Units in Germany being upgraded or consumed: 1 waffen_infantry
            1 Waffen_Oberst placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            1 unit repaired.
            Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
            1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 Me_109T moved from 93 Sea Zone to 97 Sea Zone
            1 Me_109T moved from 93 Sea Zone to 99 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 tactical_bomber moved from Southern Italy to 92 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
            1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
    
        Combat - Germans
            Battle in 99 Sea Zone
                Germans attack with 1 Me_109T, 1 bomber and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 1 Me_109T, 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits
                    French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Me_109T owned by the Germans lost in 99 Sea Zone
                    1 destroyer owned by the French lost in 99 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 Me_109T
                Casualties for French: 1 destroyer
            Battle in 97 Sea Zone
                Germans attack with 1 Me_109T, 2 bombers and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 Me_109T, 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 Me_109T owned by the Germans lost in 97 Sea Zone
                    1 cruiser owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Me_109T
                Casualties for British: 1 cruiser
            Battle in 92 Sea Zone
                Germans attack with 1 GermanUBoat and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Germans win with 1 GermanUBoat and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
            Battle in Gibraltar
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 aaGun, 1 harbour, 1 infantry and 1 uk_armour
                    Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 aaGun, 1 infantry and 1 uk_armour in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 aaGun, 1 infantry and 1 uk_armour
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            2 tactical_bombers moved from 92 Sea Zone to Southern France
            2 German_Engineers moved from Germany to France
            1 german_para moved from Germany to Western Germany
            1 1stPanzerArmy moved from Germany to Romania
            EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen
            EDIT: Germans undo move 5.
            EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania
            EDIT: 1 Waffen_Arty moved from Northern Italy to Romania
            EDIT: 3 aaGuns, 2 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania
            EDIT: 6 infantry moved from Germany to Poland
            EDIT: 1 carrier moved from 93 Sea Zone to 95 Sea Zone
            EDIT: 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            EDIT: 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            EDIT: 2 bombers moved from 97 Sea Zone to Western Germany
            EDIT: 1 bomber moved from 99 Sea Zone to Western Germany
            EDIT: Germans undo move 1.
            EDIT: 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
            EDIT: 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
            EDIT: 1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
    
        Place Units - Germans
            2 German_LCVs, 1 elite and 1 german_para placed in Germany
            1 artillery and 3 infantry placed in Germany
            1 artillery and 2 infantry placed in France
            1 infantry placed in Western Germany
            1 G_air_transport placed in Western Germany
            1 infantry placed in Germany
            3 GermanUBoats placed in 112 Sea Zone
    
        Turn Complete - Germans
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Germans collect 42 PUs; end with 42 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,67
    Germans regular : 3,17
    British regular : -0,67
    

    exp-game-5-stahl-G3.tsvg


  • @Panzerstahl-Helm

    Hallo

    I hadn’t planned on it. The pens and spain. Have to add a unit for the pens to work.
    I guess spain could work without anything special needed. So we can play with that one if you want.

    Personally, i don’t see why you’d want to take spain. Just opens up another avenue of attack for the allies imo. For 2 dollar gain and 6 static Inf.
    Doesn’t seem worth it to me

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I guess the reich could threaten GIB as well. Allies would need to defend it for the NB and staging area, if they were going that route.

    I still probably wouldn’t do it, but I can see where in certain circumstances you might.

    But yea, we can play with Felix. Don’t need anything added for it.
    Pens will have to wait for next update or probably the one after. I still haven’t fixed the Dutch islands. Might work on that tonight :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Forgot turn report. Caught up in edit lol

    EXP Game 5 Stahl R 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Guess that’s because i did the whole turn in local mode and i’m not even high lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Try this again :)

    Game History

    Round: 3
    
        Purchase Units - Russians
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body>
            Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body>
            Trigger TankGeneral: buyTank_General added to productionRussians
            Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod
            1 submarine moved from 123 Sea Zone to 125 Sea Zone
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Novgorod to Karelia
            1 armour moved from Novgorod to Bryansk
            5 mine_unarmeds moved from Bryansk to Western Ukraine
            5 mine_unarmeds moved from Bryansk to Ukraine
            1 artillery and 4 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Ukraine to Bryansk
            1 aaGun and 1 artillery moved from Belarus to Bryansk
            8 infantry moved from Belarus to Bryansk
            1 infantry moved from Rostov to Bryansk
            1 elite moved from Bryansk to Rostov
            5 mine_unarmeds moved from Russia to Bryansk
            1 elite moved from Russia to Bryansk
            2 Rails moved from Russia to Yakut S.S.R.
            2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk
            1 infantry moved from Yenisey to Timguska
            1 Europe_Rail moved from Russia to Yakut S.S.R.
            1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod
            EDIT: 1 2ndCorps moved from Russia to 2nd Corps
            EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia
            EDIT: 1 1stCorps moved from Caucasus to 1st Corps
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk
            EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk
            1 armour moved from Urals to Russia
            EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps
            EDIT: 1 1stCorps moved from 1st Corps to Bryansk
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps
            EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk
            EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group
            EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs
            EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds
            EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs
            EDIT: Turning off Edit Mode
            1 infantry placed in Ukraine
            1 artillery placed in Novgorod
            1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
            EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
            EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
            EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    EXP Game 5 Stahl R 3.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Took a while but I tracked down a sub pen.

    sub-pen-example.png

    Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)

    Also, i think I may have fixed the Dutch Islands. Need to test more.

    Anyway, i can do the xml stuff. Just can’t draw worth a shit lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol


  • @barnee

    The pen looks cool! Gives the game another twist!
    But no need to hustle and program it into the game right away! Take your time and relax!

    Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…

    J3 will follow later on today. I am in the Office today.

    Br


  • @Panzerstahl-Helm

    right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.

    The Captain says they use them in there group. Especially with a heavy Atlantic focus early.

    I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
    The Fctry and Harbor be better targets imo.

    Anyway, as Hepps Image Says, Rock On !

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm Rock On didn’t post. wwtf I can’t open it uggh lol

  • 2023 '22 '21 '20 '19 '18


  • @Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:

    But no need to hustle and program it into the game right away! Take your time and relax!

    heh heh I get kinda obsessive about stuff sometimes :)

    Idk how much longer I got, so I’m gonna open the throtlle up a bit and

    Rock On !!!.png

    lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)

    Screenshot from 2024-06-06 00-06-01.png

    Will have to Player enforce and use some edit, but we’re already used to that program :)

    Anyway, just a visual update. Still a bit todo :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    So, for now, I’m just trying to get a working model. Hopefully can improve in the future, but it gets quite involved pretty quick.

    Anyway, I made a “UBoatPen” unit for Changer. He’ll work like the LMs and can’t be attacked.
    One will have to edit them in and out as needed. So, a bit of a hassle but at least it’ll work lol

    I’m thinking those Type XXI boats gonna be even more deadly. Attack out of the Pen then retreat back to it. Wtf ! lol

    The Hvy Bmbrs can hammer the Pens without getting shot down but that means they can’t be doing something else. Plus only 3 bucks to repair.

    If the yanks go in first and bomb it, then the blokes can hopefully take advantage and sink those powerful bastards :)

    Best thing is to probably just conquer the TTy there in :)

    Anyway, I got to do a XXI and dick with a couple other things and then it’ll be ready for a test drive lol

    Screenshot from 2024-06-06 02-04-03.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Felix almost done. Just need to fine tune when Strict Neutral Nations aren’t at play.
    We can still use it now. Just need to edit more.

    The Neutrals will remove before combat, if G buys a 6 dollar Take Over Spain Token, which they can only do, if they’ve conquered the necessary soviet TTys.

    Then the Neutral Spainards will remove before combat and replace with Neutral Axis after.

    Still have to Player Enforce the Take Over Force, but that’s not worth messing with :)

    Screenshot from 2024-06-06 06-27-53.png

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Put a couple subpens there and see how the allies like that shit lol

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Right arm Felix is dialed in :) I still need to do game notes for him. Think I’ll add a couple LMs for Archangel and Tambov too, since you had some some dinner plates there last game :)

    Anyway, later today or tomorrow I’ll update. See how much staying power I have lol. Got some chores i need to tend to. :)

    Won’t work for our game, but it’s D-Day for Victory. Should be his last day of school. You can guys can give it a test run. Here’s hoping I didn’t jack anything up too bad lol

    There’s a new triplea out now also. Hope that doesn’t dick anything up either :)
    Can always DL direct from git if needed.


  • @barnee

    Howdy,

    the U-Boat bunkers look awesome! I love them and will make the XX! Type a beast!
    And also the Wolfsrudel! Fantastic!
    Regarding Heinrich-Felix - is th efigter, tank and art. also staying after the German take over? I haven´t found a reply from the Captain regarding that…

    BR

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 elite, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            2 infantry moved from Chahar to Hopei
            1 fighter and 2 infantry moved from Anhwe to Hopei
            2 bombers and 1 tactical_bomber moved from Kwangsi to Hopei
            4 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
            2 infantry moved from Hunan to Kweichow
            1 fighter moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Hopei, round 2 : 6/8 hits, 3,17 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 4/4 hits, 1,33 expected hits
                    4 infantry owned by the Japanese lost in Hopei
                    4 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/7 hits, 2,33 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            2 bombers moved from Hopei to Kwangsi
            1 fighter moved from Hopei to Hunan
            1 tactical_bomber moved from Hopei to Anhwe
            4 infantry moved from Jehol to Chahar
            3 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Okinawa to Anhwe
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 elite and 5 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer, 1 battleship, 1 cruiser, 1 elite, 5 infantry, 2 submarines and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 elite and 5 infantry moved from 36 Sea Zone to Kwangsi
            2 Rails moved from Kiangsu to Korea
            2 Rails, 1 elite and 1 infantry moved from Korea to Hunan
            1 artillery moved from Hunan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 infantry placed in Kiangsu
            1 artillery, 1 elite and 4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 31 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 3,33
    Japanese regular : 0,83
    

    exp-game-5-stahl-J-3_.tsvg

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