EXP Panzer vs barnee Game 5
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Good morning.
Herre the IT2 from my regular notebook with the newest version.BR
Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 bomber moved from Southern Italy to Syria EDIT: 1 italian_para moved from Southern Italy to Syria 1 artillery and 1 infantry moved from Libya to Tunisia EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Tunisia 2 infantry moved from Albania to Greece 2 armour moved from Yugoslavia to Greece Combat - Italians Battle in Greece Italians attack with 2 armour and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 armour and 1 infantry in Greece, round 3 : 2/3 hits, 1,17 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour in Greece, round 4 : 0/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0,50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 armour and 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Tunisia Italians attack with 1 Italian_LCV, 1 artillery and 3 infantry French defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 artillery and 3 infantry in Tunisia, round 2 : 1/4 hits, 1,00 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0,33 expected hits 1 Italian_LCV owned by the Italians lost in Tunisia 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for French: 1 infantry Battle in Syria Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para British defend with 1 uk_fighter and 1 uk_tactical_bomber; French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 italian_para in Syria, round 2 : 1/4 hits, 1,50 expected hits French roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 2 : 2/3 hits, 1,50 expected hits 1 italian_para owned by the Italians and 1 infantry owned by the Italians lost in Syria 1 infantry owned by the French lost in Syria Italians roll dice for 1 artillery and 1 bomber in Syria, round 3 : 0/2 hits, 1,00 expected hits French roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Syria, round 3 : 1/2 hits, 1,17 expected hits 1 artillery owned by the Italians lost in Syria 1 bomber owned by the Italians retreated French win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -8 Casualties for Italians: 1 artillery, 1 infantry and 1 italian_para Casualties for French: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Syria to Southern Italy 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to France EDIT: Italians undo move 3. EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Tobruk Place Units - Italians Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry placed in Northern Italy 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 1,00 Italians regular : -1,00 Neutral_Allies regular : 0,00
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Guten Morgen Well maybe not quite. Almost maximum daylight though :)
Game History
Round: 2 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 1 Soviet_Commisar, 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Caucasus: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar_3 and 3 armour EDIT: Adding units owned by Russians to Russia: 1 2ndCorps EDIT: Turning off Edit Mode ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Sumatra 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes Turn2: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn2: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 1 transport French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 transport in 99 Sea Zone, round 5 : 0/0 hits, 0.00 expected hits 1 transport owned by the Italians lost in 99 Sea Zone French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.00 French regular : -0.33
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Oops forgot to remove the russians from moscow when I activated 2nd Corps :)
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Question - Arena we playong with the New U-Boat pens and the “Operation Heinrich Felix” option? :-)
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
“Operation Heinrich Felix”
I meant “Felix Heinrich” ;-)
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 G_air_transport, 3 GermanUBoats, 2 German_LCVs, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 elite, 1 german_para and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 110 Sea Zone Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 Me_109T moved from 93 Sea Zone to 97 Sea Zone 1 Me_109T moved from 93 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 bomber and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 bomber moved from Western Germany to 97 Sea Zone Combat - Germans Battle in 99 Sea Zone Germans attack with 1 Me_109T, 1 bomber and 1 tactical_bomber French defend with 1 destroyer Germans roll dice for 1 Me_109T, 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/3 hits, 1,83 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Me_109T owned by the Germans lost in 99 Sea Zone 1 destroyer owned by the French lost in 99 Sea Zone Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 Me_109T Casualties for French: 1 destroyer Battle in 97 Sea Zone Germans attack with 1 Me_109T, 2 bombers and 1 tactical_bomber British defend with 1 cruiser Germans roll dice for 1 Me_109T, 2 bombers and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 Me_109T owned by the Germans lost in 97 Sea Zone 1 cruiser owned by the British lost in 97 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 Me_109T Casualties for British: 1 cruiser Battle in 92 Sea Zone Germans attack with 1 GermanUBoat and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Germans win with 1 GermanUBoat and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Gibraltar Germans attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 harbour, 1 infantry and 1 uk_armour Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 1 aaGun, 1 infantry and 1 uk_armour in Gibraltar, round 2 : 0/2 hits, 0,83 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 uk_armour owned by the British lost in Gibraltar Germans win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 aaGun, 1 infantry and 1 uk_armour Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from 92 Sea Zone to Southern France 2 German_Engineers moved from Germany to France 1 german_para moved from Germany to Western Germany 1 1stPanzerArmy moved from Germany to Romania EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to 1st Waffen EDIT: Germans undo move 5. EDIT: 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Romania EDIT: 1 Waffen_Arty moved from Northern Italy to Romania EDIT: 3 aaGuns, 2 armour, 3 artilleries and 13 infantry moved from Slovakia Hungary to Romania EDIT: 6 infantry moved from Germany to Poland EDIT: 1 carrier moved from 93 Sea Zone to 95 Sea Zone EDIT: 1 tactical_bomber moved from 97 Sea Zone to Southern Italy EDIT: 1 tactical_bomber moved from 99 Sea Zone to Southern Italy EDIT: 2 bombers moved from 97 Sea Zone to Western Germany EDIT: 1 bomber moved from 99 Sea Zone to Western Germany EDIT: Germans undo move 1. EDIT: 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone EDIT: 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone EDIT: 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary Place Units - Germans 2 German_LCVs, 1 elite and 1 german_para placed in Germany 1 artillery and 3 infantry placed in Germany 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany 1 G_air_transport placed in Western Germany 1 infantry placed in Germany 3 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : 0,67 Germans regular : 3,17 British regular : -0,67
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Hallo
I hadn’t planned on it. The pens and spain. Have to add a unit for the pens to work.
I guess spain could work without anything special needed. So we can play with that one if you want.Personally, i don’t see why you’d want to take spain. Just opens up another avenue of attack for the allies imo. For 2 dollar gain and 6 static Inf.
Doesn’t seem worth it to me -
I guess the reich could threaten GIB as well. Allies would need to defend it for the NB and staging area, if they were going that route.
I still probably wouldn’t do it, but I can see where in certain circumstances you might.
But yea, we can play with Felix. Don’t need anything added for it.
Pens will have to wait for next update or probably the one after. I still haven’t fixed the Dutch islands. Might work on that tonight :) -
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Guess that’s because i did the whole turn in local mode and i’m not even high lol
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Try this again :)
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Tankograd Up and Running !<br />Russia receives 1 Free Tank per turn as long as they control the Urals.<b></body> Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 2 armour, 1 artillery, 1 elite, 1 infantry and 9 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Novgorod 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Novgorod to Bryansk 5 mine_unarmeds moved from Bryansk to Western Ukraine 5 mine_unarmeds moved from Bryansk to Ukraine 1 artillery and 4 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 aaGun and 1 artillery moved from Belarus to Bryansk 8 infantry moved from Belarus to Bryansk 1 infantry moved from Rostov to Bryansk 1 elite moved from Bryansk to Rostov 5 mine_unarmeds moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 2 Rails moved from Russia to Yakut S.S.R. 2 Rails and 2 infantry moved from Yakut S.S.R. to Bryansk 1 infantry moved from Yenisey to Timguska 1 Europe_Rail moved from Russia to Yakut S.S.R. 1 Europe_Rail and 1 infantry moved from Yakut S.S.R. to Novgorod EDIT: 1 2ndCorps moved from Russia to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Russia EDIT: 1 1stCorps moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 1st Corps to Caucasus EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Caucasus to Bryansk EDIT: 1 Soviet_Commisar_3 and 1 armour moved from Russia to Bryansk 1 armour moved from Urals to Russia EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Bryansk to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Bryansk EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 1stCorps, 1 2ndCorps, 1 artillery, 1 elite and 8 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Western Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Western Ukraine: 5 R_mine_WUKR_BESSs EDIT: Removing units owned by Russians from Ukraine: 5 mine_unarmeds EDIT: Adding units owned by Changer to Ukraine: 5 R_mine_UKR_BESSs EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 1 artillery placed in Novgorod 1 Tank_General, 2 armour, 1 elite and 9 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3 EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Took a while but I tracked down a sub pen.
Hepps not active these days, but I doubt he’d mind us using it. He did the LCVs and some others. :)
Also, i think I may have fixed the Dutch Islands. Need to test more.
Anyway, i can do the xml stuff. Just can’t draw worth a shit lol
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hmm … maybe I should try and step on it a bit. Make it a tad gray. Probably just screw it up lol
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The pen looks cool! Gives the game another twist!
But no need to hustle and program it into the game right away! Take your time and relax!Regarding operation Heinrich Felix - the advantage I see is, that Germany can put pressure on it in case it is occupied by the Allies. Gibraltar is a strategically important piece of rock…
J3 will follow later on today. I am in the Office today.
Br
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right arm :) Lets play with felix and after I dbl check the dutch, I’ll move on to the sub pens.
The Captain says they use them in there group. Especially with a heavy Atlantic focus early.
I could see themm being badass off Normandy. Give the blokes something else to bomb too, although, I think I’d be hesitant todo that.
The Fctry and Harbor be better targets imo.Anyway, as Hepps Image Says, Rock On !
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hmm Rock On didn’t post. wwtf I can’t open it uggh lol
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
But no need to hustle and program it into the game right away! Take your time and relax!
heh heh I get kinda obsessive about stuff sometimes :)
Idk how much longer I got, so I’m gonna open the throtlle up a bit and
lol
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I erased the background and hacked together a damaged one. Maybe Victory or somebody will do a better one :)
Will have to Player enforce and use some edit, but we’re already used to that program :)
Anyway, just a visual update. Still a bit todo :)