@VictoryFirst has really outdone himself with this one. Very clean! no need to post the fighter turn anymore or roll for AA or bombers etc. NICE
EXP Panzer vs barnee Game 5
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hmm maybe should mention to djensen or Panther
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@Panzerstahl-Helm said in EXP Panzer vs barnee Game 5:
I am in Team Netherlands now and hope they will win the tournament. 💪
I can only upvote 20 times a day lol
GO Netherlands or Switzeland lol
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The Swiss are out lol :)
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Aircraft Carrier units & Battleship units taking damage hits:
When multiple Aircraft Carrier units and Battlehip units fight together in the same SZ, you can choose to take hits only on your Aircraft Carrier units.
But if you want to take hits on a Battleship unit, the rule is that each Aircraft Carrier unit must take a hit before each Battleship unit.
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here we go.
I did the turn again and edited the results as in the turn overview.
You need to alocate 9 hits in SZ95
Ignore the batle in Besarabia…I did that in my test run but not in my final run.BR
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Yea, so I suggest just redoing your turn or the combats anyway, as not a guarrantee on sinking the Big Badass BB Iowa :)
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@Panzerstahl-Helm lol we posted at same time :)
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I will sink 2 CVs the subs and DDs CA that means the Tac and 3 Ftrs can’t land and get dusted too. That’s how i would have played it. So all good with that ?
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So this what we have
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Yeah, fine with me. I will swallow that toad, as we say in German.
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well … i still get the rules wrong too if that helps :) Probably not :)
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Hey my buddy going to New Ulm minnesota next week. His dad got a picture with the mayor in Ulm during WW II lol
He hasn’t left Alaska in over two years and has to fly through chicago lol
I think he’s in for some culture shock ha ha ha I may even go visit. Only 4-5 hours away
They have a statue of Herman the German downtown lol
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Game History
Round: 12 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 artillery, 1 elite and 3 guard_infantrys; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 guard_infantry moved from Finland to Norway 2 tactical_bombers moved from Novgorod to Norway 1 armour moved from Karelia to Norway 2 russian_paras moved from Novgorod to Norway EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 armour moved from Volgograd to Sikang 1 armour moved from Caucasus to Sikang 1 FighterAce and 1 fighter moved from Caucasus to Sikang 1 armour and 1 elite moved from Yenisey to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Sikang Russians attack with 1 FighterAce, 2 armour and 1 fighter Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 FighterAce, 2 armour and 1 fighter in Sikang, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 FighterAce, 2 armour and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Norway Russians attack with 2 armour, 1 artillery, 1 guard_infantry, 2 russian_paras and 2 tactical_bombers Germans defend with 1 German_LCV, 3 artilleries, 1 elite and 2 infantry Russians roll dice for 2 armour, 1 artillery, 1 guard_infantry, 2 russian_paras and 2 tactical_bombers in Norway, round 2 : 3/8 hits, 3.50 expected hits Germans roll dice for 1 German_LCV, 3 artilleries, 1 elite and 2 infantry in Norway, round 2 : 3/7 hits, 2.33 expected hits 2 russian_paras owned by the Russians and 1 artillery owned by the Russians lost in Norway 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 1 guard_infantry and 2 tactical_bombers in Norway, round 3 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 German_LCV, 2 artilleries and 1 elite in Norway, round 3 : 1/4 hits, 1.33 expected hits 1 guard_infantry owned by the Russians lost in Norway 2 artilleries owned by the Germans lost in Norway Russians roll dice for 2 armour and 2 tactical_bombers in Norway, round 4 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 German_LCV and 1 elite in Norway, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Norway 1 elite owned by the Germans and 1 German_LCV owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 armour, 1 artillery, 1 guard_infantry and 2 russian_paras Casualties for Germans: 1 German_LCV, 3 artilleries, 1 elite and 2 infantry Battle in Yakut S.S.R. Russians attack with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 elite, 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Yenisey 1 3rdCorps, 3 armour and 1 guard_infantry moved from Yenisey to Kansu 1 FighterAce and 1 fighter moved from Sikang to Caucasus 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Kansu 1 armour moved from Urals to Kansu 1 russian_para moved from Russia to Novgorod 1 artillery and 2 infantry moved from Karelia to Finland 2 tactical_bombers moved from Norway to Finland 1 infantry moved from Novgorod to Karelia 4 mine_unarmeds moved from Belarus to Eastern Poland 3 mine_unarmeds moved from Belarus to Baltic States 6 infantry moved from Eastern Poland to Belarus 1 infantry moved from Belarus to Eastern Poland 1 aaGun and 1 artillery moved from Eastern Poland to Belarus 1 artillery moved from Belarus to Novgorod 4 Russian_Rocketss moved from Bryansk to Belarus 6 Russian_Rocketss moved from Russia to Bryansk 1 infantry moved from Northwest Persia to Iraq 1 elite moved from Russia to Bryansk 1 fighter moved from Belarus to Novgorod 1 elite moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bryansk 1 elite moved from Rostov to Ukraine 1 infantry moved from Volgograd to Rostov 1 Rail moved from Russia to Volgograd 1 Rail and 1 infantry moved from Volgograd to Yenisey 2 armour moved from Russia to Belarus 1 Europe_Rail, 1 Rail and 2 armour moved from Russia to Yenisey 1 armour moved from Russia to Bryansk 1 armour moved from Russia to Bryansk EDIT: 2 armour moved from 2nd Army Group to Belarus EDIT: 2 armour moved from Belarus to Novgorod EDIT: 2 armour moved from Novgorod to Karelia EDIT: 2 armour moved from Belarus to 2nd Army Group Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Eastern Poland: 4 mine_unarmeds EDIT: Adding units owned by Changer to Eastern Poland: 4 russian_mines EDIT: Removing units owned by Russians from Baltic States: 3 mine_unarmeds EDIT: Adding units owned by Changer to Baltic States: 3 russian_mine_Oranges EDIT: Turning off Edit Mode COMMENT: 4 Gray LMs in E POL @ POL and 3 Orange in Balt STs @ POL for ussr 3 Mass_Tankss, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia 1 artillery placed in Novgorod Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Russians collect 39 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : 0.67 Russians regular : 0.00
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heh heh they had a pow camp during the war. There neighbor worked there. He let a couple guys out that he liked and had em over for supper
ha ha ha
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 6 TotalWarMechInfs, 4 TotalWarNavyFtrs, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 armour, 1 artillery, 1 elite, 2 infantry and 6 mech_infantrys moved from Buryatia to Yakut S.S.R. 1 armour moved from Suiyuyan to Sikang 1 mech_infantry moved from Shensi to Sikang 1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Sikang 1 artillery moved from French Indo China to Siam Japanese take Siam from British 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 2 armour, 1 artillery, 1 elite, 2 infantry and 6 mech_infantrys Russians defend with 1 armour and 1 elite Japanese win, taking Yakut S.S.R. from Russians with 2 armour, 1 artillery, 1 elite, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour and 1 elite Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 pacific_destroyer Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 pacific_destroyer Battle in Sikang Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 armour Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Shensi 1 bomber moved from Sikang to Hopei 1 artillery moved from Siberia to Amur 1 infantry moved from Amur to Siberia 1 infantry moved from Amur to Siberia 2 infantry moved from Amur to Buryatia 4 artilleries moved from Korea to Amur 1 bomber and 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Sikang to Shensi 1 mech_infantry moved from Anhwe to Shensi 2 infantry moved from Anhwe to Hopei 2 Rails moved from Kiangsu to Shantung 2 Rails and 2 infantry moved from Shantung to Shensi 4 air_transports, 3 artilleries and 1 elite moved from Japan to Shensi 1 elite moved from French Indo China to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 2 aaGuns moved from Kwangsi to Yunnan 2 tactical_bombers moved from 36 Sea Zone to Shensi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shensi 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Yunnan 1 artillery, 1 elite and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 Heavy_BB, 1 Japan_destroyer, 1 artillery, 1 carrier, 1 cruiser, 1 elite, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 elite and 1 mech_infantry moved from 36 Sea Zone to French Indo China 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from 25 Sea Zone to Japan 2 fighters moved from Japan to Hopei 1 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 battleship moved from 36 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 artilleries moved from 6 Sea Zone to Korea Place Units - Japanese 1 Japan_destroyer, 4 TotalWarNavyFtrs and 1 submarine placed in 6 Sea Zone 6 TotalWarMechInfs placed in Japan 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Trigger Japan Liberates IwoJima Turn12: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japan Loses CarolineIslands Turn12: Japanese met a national objective for an additional -3 PUs; end with 66 PUs Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 77 PUs
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well I have hit the wall. All nighters aren’t good at this age. I will regenerate and be back in 7 or 8
I wish 7 of 9 was in my regenate pod with me lol
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Game History
Round: 12 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Escort, 2 Repair_BBs, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 artilleries, 1 destroyer, 1 elite, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Place Units - Americans Turning on Edit Mode EDIT: Changing ownership of Sardinia from Germans to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Sicily from Germans to Americans EDIT: Changing ownership of Sicily from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Sardinia from Americans to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Sardinia from Germans to Americans EDIT: 2 Repair_BBs placed in 95 Sea Zone EDIT: Changing ownership of Sardinia from Americans to Germans EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 unit repaired. Trigger Americans RemoveRepair BB: has removed 2 Repair_BBs owned by Americans in 95 Sea Zone 1 bomber moved from Algeria to 93 Sea Zone 1 artillery moved from Tunisia to Libya Americans take Libya from Germans 1 FighterAceUSA and 2 USA_Hvy_Bombers moved from Gibraltar to 93 Sea Zone 1 Escort_Convoy and 1 Heavy_BB moved from 95 Sea Zone to 93 Sea Zone 2 usa_fighters moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 usa_fighters moved from 91 Sea Zone to 93 Sea Zone 3 artilleries and 1 elite moved from Gibraltar to 91 Sea Zone 1 Heavy_Transport, 3 artilleries and 1 elite moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 1 elite moved from 95 Sea Zone to Southern Italy 1 Heavy_Transport moved from 31 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 infantry moved from 26 Sea Zone to 25 Sea Zone 1 pacific_transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 pacific_transport moved from 26 Sea Zone to 25 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 USA_Hvy_Bomber moved from Hawaiian Islands to Midway 1 FighterAceUSA moved from Hawaiian Islands to Midway 2 usa_fighters moved from Hawaiian Islands to 25 Sea Zone 3 usa_fighters moved from 31 Sea Zone to Midway 1 Escort_Convoy, 1 pacific_BB, 1 pacific_cruiser and 1 pacific_submarine moved from 31 Sea Zone to 25 Sea Zone 1 usa_fighter moved from 31 Sea Zone to 25 Sea Zone 5 infantry moved from 25 Sea Zone to Midway 3 artilleries moved from 25 Sea Zone to Midway 1 Escort_Convoy, 2 NavyFighters and 1 submarine moved from 10 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 1 submarine, 1 transport and 3 usa_fighters Japanese defend with 1 submarine Americans roll dice for 1 pacific_submarine and 1 submarine in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_transport, 1 transport and 3 usa_fighters in 25 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 2 Escort_Convoys, 1 Heavy_Transport, 2 NavyFighters, 1 pacific_BB, 1 pacific_cruiser, 1 pacific_submarine, 1 pacific_transport, 1 submarine, 1 transport and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 5 infantry and 3 usa_fighters Changer defend; Japanese defend with 1 airfield, 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 5 infantry and 3 usa_fighters in Midway, round 2 : 8/15 hits, 6.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Midway, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Americans lost in Midway 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 FighterAceUSA, 1 USA_Hvy_Bomber, 3 artilleries, 3 infantry and 3 usa_fighters remaining. Battle score for attacker is 9 Casualties for Americans: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Battle in Southern Italy Changer loiter and taunt; Americans attack with 3 artilleries and 1 elite Germans defend with 1 Waffen_Para, 1 airfield, 1 factory_minor and 1 harbour; Changer defend Americans roll dice for 3 artilleries and 1 elite in Southern Italy, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 Waffen_Para in Southern Italy, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Southern Italy 1 Waffen_Para owned by the Germans lost in Southern Italy Americans win, taking Southern Italy from Germans with 2 artilleries and 1 elite remaining. Battle score for attacker is 2 Casualties for Americans: 1 artillery Casualties for Germans: 1 Waffen_Para Battle in 93 Sea Zone Americans attack with 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber, 1 submarine and 4 usa_fighters Germans defend with 1 German_Heavy_BB, 3 LuftwaffeAces, 2 carriers, 1 fighter and 1 transport Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Americans roll dice for 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber and 4 usa_fighters in 93 Sea Zone, round 2 : 6/14 hits, 8.17 expected hits Units damaged: 1 German_Heavy_BB owned by the Germans Germans roll dice for 3 LuftwaffeAces and 1 fighter in 93 Sea Zone, round 2 : 5/7 hits, 4.67 expected hits Units damaged: 1 Heavy_BB owned by the Americans Germans roll dice for 1 German_Heavy_BB, 2 carriers and 1 transport in 93 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 3 usa_fighters owned by the Americans, 1 submarine owned by the Americans, 1 Escort_Convoy owned by the Americans and 1 bomber owned by the Americans lost in 93 Sea Zone 1 fighter owned by the Germans and 2 carriers owned by the Germans lost in 93 Sea Zone Americans roll dice for 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers and 1 usa_fighter in 93 Sea Zone, round 3 : 5/9 hits, 5.83 expected hits Germans roll dice for 1 German_Heavy_BB, 3 LuftwaffeAces and 1 transport in 93 Sea Zone, round 3 : 5/9 hits, 5.83 expected hits 1 usa_fighter owned by the Americans, 1 FighterAceUSA owned by the Americans, 2 USA_Hvy_Bombers owned by the Americans and 1 Heavy_BB owned by the Americans lost in 93 Sea Zone 1 German_Heavy_BB owned by the Germans, 3 LuftwaffeAces owned by the Germans and 1 transport owned by the Germans lost in 93 Sea Zone Germans win with no units remaining. Battle score for attacker is -29 Casualties for Americans: 1 Escort_Convoy, 1 FighterAceUSA, 1 Heavy_BB, 2 USA_Hvy_Bombers, 1 bomber, 1 submarine and 4 usa_fighters Casualties for Germans: 1 German_Heavy_BB, 3 LuftwaffeAces, 2 carriers, 1 fighter and 1 transport Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 Heavy_Transport and 1 transport moved from 95 Sea Zone to 92 Sea Zone 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 elite and 1 infantry moved from Eastern United States to 101 Sea Zone 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar 2 ArmoredInfantrys and 2 artilleries moved from Central United States to 101 Sea Zone 1 ArmoredInfantry and 1 artillery moved from Central United States to 101 Sea Zone 3 ArmoredInfantrys, 1 Escort_Convoy, 1 Heavy_Transport, 3 artilleries, 1 destroyer, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 ArmoredInfantrys and 3 artilleries moved from 91 Sea Zone to Morocco 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 pacific_carrier moved from 31 Sea Zone to 25 Sea Zone 1 USA_Hvy_Bomber moved from Midway to Hawaiian Islands 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 FighterAceUSA moved from Midway to 25 Sea Zone 3 usa_fighters moved from 25 Sea Zone to Hawaiian Islands 3 usa_fighters moved from Midway to 25 Sea Zone Place Units - Americans 4 TotalWarFighters, 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 ArmoredInfantry and 2 artilleries placed in Central United States 1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 infantry placed in Western United States Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines Turn12: Americans met a national objective for an additional -3 PUs; end with 65 PUs Trigger Americans Liberates Midway Turn12: Americans met a national objective for an additional 3 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 85 EDIT: Turning off Edit Mode COMMENT: -3 PUs for USA Midway liberation Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 7 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Burma to Shan State British take Shan State from Japanese 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans Combat - British Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo 1 uk_fighter moved from United Kingdom to Gibraltar 1 mech_infantry and 2 uk_armours moved from Persia to Iraq 2 uk_armours moved from Eastern Persia to Iraq 1 uk_armour moved from Kazakhstan to Eastern Persia 2 infantry moved from West India to Eastern Persia 1 uk_armour moved from India to Eastern Persia 1 infantry moved from India to Burma 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Belgian Congo Place Units - British 2 uk_paras placed in United Kingdom 5 infantry and 1 uk_armour placed in India 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 British collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.33 Germans regular : 0.33
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Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 Fortifications, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - ANZAC Battle in Iwo Jima Non Combat Move - ANZAC 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from Java to Queensland 2 infantry moved from New South Wales to Queensland 2 fighters moved from Java to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 Escort_Convoy and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Java to Queensland Place Units - ANZAC 1 Fortification and 1 harbour placed in Caroline Islands 1 Fortification placed in Java 1 infantry placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6 ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs Trigger ANZAC Controls IwoJima Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 15 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Trigger ANZAC Liberates DNG Turn12: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Changing PUs for ANZAC from 25 to 23 EDIT: Turning off Edit Mode COMMENT: -2 PUs for DNG Liberation Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Should be 76 for JPN. They don’t get the buck for liberating Iwo. It should work correctly in your game with Victory
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Actually ANZAC does get the 2 bucks for DNG. Cofused it with NG
Here’s a corrected one. The yanks had there -3 for Midway already