Assumed no scramble from Guam.
I think that was easier than I expected. Seems I’ll keep all my transports. Probably should have been ships in SZ54.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Burma to Queensland
Place Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 fighter, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
3 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 125 Sea Zone
British creates battle in territory 99 Sea Zone
Battle in 125 Sea Zone
British attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the British submerged
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the British submerged
Battle in 98 Sea Zone
British attack with 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British winGermans winGermans winGermans winGermans win with 1 battleship, 1 cruiser and 1 transport remaining with 1 battleship, 1 cruiser and 1 transport remaining with 1 submarine remaining with 1 submarine remaining, taking 98 Sea Zone from Italians with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
British win, taking Algeria from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Shan State
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
2 aaGuns moved from Burma to India
1 aaGun moved from Burma to India
10 infantry moved from Burma to India
2 artilleries moved from Burma to India
1 armour and 2 mech_infantrys moved from Burma to India
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Morocco to United Kingdom
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
1 submarine placed in 81 Sea Zone
1 mech_infantry placed in Egypt
3 infantry placed in United Kingdom
British undo move 4.
3 infantry placed in Persia
British undo move 4.
1 infantry placed in Egypt
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,2,1,5,4
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,4,2,6,6,4,1,3,6,1,1,6,3,4,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.00
Italians regular : -0.67
Japanese regular : 0.67
British regular : 1.17
@cwglee51 sorry, I missclicked the post to form button, therefore there’s no turn summary…
here the short version:
Purchase:
1inf, 1mech, 1sub, 1des
Combat
1 mech to Greece
1 mech, 2 ftr vs 1 inf in Albania (success)
2 tanks, 1mech, 1strategic vs 2inf in Rostov (totaly fail)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 11 artilleries, 29 infantry and 19 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 mech_infantry moved from Smolensk to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Rostov
Germans attack with 9 armour, 11 artilleries, 29 infantry and 22 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 11 artilleries, 29 infantry and 22 mech_infantrys in Rostov, round 2 : 19/71 hits, 18,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 11 artilleries, 29 infantry and 22 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun and 3 infantry; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
British roll AA dice in Normandy Bordeaux : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 4 fighters, 3 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 2 : 8/12 hits, 5,67 expected hits
Americans roll dice for 1 aaGun, 1 armour and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,83 expected hits
2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the British, 1 armour owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for British: 1 aaGun and 3 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
3 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 marines moved from Norway to 125 Sea Zone
1 infantry moved from Norway to Finland
1 battleship, 1 cruiser, 2 marines and 1 transport moved from 125 Sea Zone to 113 Sea Zone
2 marines moved from 113 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
1 fighter moved from Western Ukraine to Western Germany
3 bombers moved from Western Ukraine to Western Germany
1 mech_infantry moved from Yugoslavia to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 infantry placed in Ukraine
6 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
British AA : 0,50
Russians regular : -0,33
Germans regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 submarine moved from 113 Sea Zone to 114 Sea Zone
15 infantry moved from Amur to Korea
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 5/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Tambov to Volgograd
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,4,1,3
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans regular : -0.67
Russians regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 8 infantry and 1 submarine; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Philippines to Celebes
2 marines moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 2 cruisers and 2 marines moved from 37 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Java
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Kweichow
2 fighters moved from 37 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 fighters moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/5 hits, 2,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 marines
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 marines in Java, round 2 : 3/7 hits, 2,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2,67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
2 tactical_bombers moved from Celebes to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Kweichow to French Indo China
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Shantung to Anhwe
3 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in Shantung
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Japanese collect 48 PUs (7 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : 0,17
Japanese regular : 3,50
UK_Pacific regular : -0,33
ANZAC regular : 0,33
@cwglee51 I missed to buy a mech in Shantung (Remaining resources: 6 PUs… :-/), If I’m allowed to buy it afterwards, would you please edit it there and adapt the japanese income? If not, I’m also fine.
Luckily I only missed one US transport… ;-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Changing PUs for Japanese from 62 to 58
EDIT: Turning off Edit Mode
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to French West Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 49 Sea Zone
1 battleship and 2 cruisers moved from 49 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 1/3 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to French Equatorial Africa
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 carriers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
4 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Place Units - Americans
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Changing PUs for Americans from 3 to 0
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 2 artilleries, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 mech_infantry moved from India to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
British win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Tobruk
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tobruk
British win, taking Holland Belgium from Germans, taking Tobruk from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 bomber, 4 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 bomber, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.83 expected hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 fighter owned by the British lost in Shan State
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tunisia
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
2 fighters moved from Alexandria to Persia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - British
2 submarines placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
3 infantry placed in Persia
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 0.17
Italians regular : -0.67
Japanese regular : 1.33
Japanese AA : -0.50
Germans regular : -0.33
Neutral_Axis regular : 0.67
British regular : 1.33
@fasthard No worries, I always forget NCM’s and random things. I made the amendments. I even did the same thing this turn missing 1 US inf during my buy.
After posting I also noticed a US sub in 92 that I’d prefer in 110, if you could make the amendment for me that’d be wonderful =)
@cwglee51 the us sub went to 110. where do you want to build the us inf CUS/EUS? I’ll purchase it via edit.
@fasthard I already made that edit at the end of US turn =)
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from 97 Sea Zone to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1,33 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 2/2 hits, 0,67 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 : 0/3 hits, 1,17 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Tunisia
Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0,67 expected hits
British roll dice for 1 armour in Tunisia, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 mech_infantry moved from Greece to Romania
1 mech_infantry moved from Albania to Romania
2 artilleries and 2 infantry moved from Ukraine to Rostov
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
British regular : -0,83
@cwglee51 said in BM4 Cwglee51 L+20 vs fasthard X:
I already made that edit at the end of US turn =)
ok, hope I edited the sub correctly?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17
ANZAC regular : 0.17
@fasthard Sub is correct, i forgot UK BB to Caroline SZ, hope that is ok that I made that edit during ANZAC?
@cwglee51 said in BM4 Cwglee51 L+20 vs fasthard X:
i forgot UK BB to Caroline SZ, hope that is ok that I made that edit during ANZAC?
sure, no problem. I tended to ask you about it before the italian turn, but then I thought you’ll see/edit it during the ANZAC turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Caucasus
8 mech_infantrys moved from Ukraine to Caucasus
15 mech_infantrys moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Caucasus
1 bomber moved from Western Germany to 91 Sea Zone
1 infantry moved from France to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Tambov
1 infantry moved from Rostov to Tambov
1 armour moved from Rostov to Volgograd
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
1 infantry owned by the Russians lost in Tambov
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 infantry and 15 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 infantry and 15 mech_infantrys in Volgograd, round 2 : 1/18 hits, 3,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 8 mech_infantrys in Caucasus, round 2 : 3/10 hits, 2,00 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/8 hits, 3,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to Southern Italy
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
5 mech_infantrys moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 bomber moved from Tambov to Rostov
3 aaGuns and 3 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Bessarabia to Rostov
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Smolensk
1 bomber moved from 91 Sea Zone to Holland Belgium
1 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Volgograd
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
4 infantry and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
4 infantry and 5 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 armour and 5 mech_infantrys moved from Russia to Archangel
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,2,1,5,2
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 armour and 5 mech_infantrys moved from Russia to Archangel
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,2,1,5,2
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 2 armour and 5 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 2 armour and 5 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : 1.00
@let’s go with the 2nd version =)