@simon33 I sunked it with german planes a while ago, didnt like him. Pretty good fight for me, it had low win % but i think i lost only 1 plane there.
L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch
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so you are going to make me do it eh?
lol
not a lot of options on the table. You got russia throttled!
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
so you are going to make me do it eh?
lol
not a lot of options on the table. You got russia throttled!
Do what lol crush the neutrals ??
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yeah, only option. You got me checked otherwise.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from 110 Sea Zone to Spain 4 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Saudi Arabia 5 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Spain Americans attack with 2 artilleries, 8 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 8 fighters and 8 infantry in Spain, round 2 : 4/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 8 fighters and 6 infantry in Spain, round 3 : 3/16 hits, 6.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 5 fighters and 2 infantry in Saudi Arabia, round 2 : 3/7 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 fighters moved from Saudi Arabia to Cyprus 5 fighters moved from Gibraltar to Cyprus 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 5 fighters moved from Spain to Gibraltar 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 3 fighters and 7 infantry placed in Eastern United States 1 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber EDIT: Adding units owned by Americans to Queensland: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 4 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Trans-Jordan to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 fighters moved from Trans-Jordan to Spain 4 fighters moved from Trans-Jordan to Turkey 1 bomber moved from India to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Turkey British attack with 1 bomber, 4 fighters and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 bomber, 4 fighters and 6 mech_infantrys in Turkey, round 2 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 bomber, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 4/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 6 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 3 infantry moved from India to West India 1 tactical_bomber moved from Yunnan to India 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan 3 fighters moved from Turkey to Cyprus 1 bomber moved from Turkey to Cyprus 2 fighters moved from 110 Sea Zone to Spain 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 airfield placed in Cyprus 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 artilleries placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 118 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -5.67 Japanese regular : 0.33 Neutral_True regular : 1.67 British regular : 3.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from 110 Sea Zone to Spain 4 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Saudi Arabia 5 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Spain Americans attack with 2 artilleries, 8 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 8 fighters and 8 infantry in Spain, round 2 : 4/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 8 fighters and 6 infantry in Spain, round 3 : 3/16 hits, 6.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 5 fighters and 2 infantry in Saudi Arabia, round 2 : 3/7 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 fighters moved from Saudi Arabia to Cyprus 5 fighters moved from Gibraltar to Cyprus 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 5 fighters moved from Spain to Gibraltar 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 3 fighters and 7 infantry placed in Eastern United States 1 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber EDIT: Adding units owned by Americans to Queensland: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 4 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Trans-Jordan to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 fighters moved from Trans-Jordan to Spain 4 fighters moved from Trans-Jordan to Turkey 1 bomber moved from India to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Turkey British attack with 1 bomber, 4 fighters and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 bomber, 4 fighters and 6 mech_infantrys in Turkey, round 2 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 bomber, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 4/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 6 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 3 infantry moved from India to West India 1 tactical_bomber moved from Yunnan to India 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan 3 fighters moved from Turkey to Cyprus 1 bomber moved from Turkey to Cyprus 2 fighters moved from 110 Sea Zone to Spain 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 airfield placed in Cyprus 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 artilleries placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 118 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -5.67 Japanese regular : 0.33 Neutral_True regular : 1.67 British regular : 3.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Western Germany to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Caucasus to Northwest Persia Place Units - Italians 3 infantry placed in Iraq 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,3,3,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 5 PUs (15 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Queensland 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Queensland 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 10 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 18 infantry moved from Smolensk to Bryansk 13 artilleries moved from Smolensk to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Iraq to Saudi Arabia 2 fighters and 2 tactical_bombers moved from Iraq to Saudi Arabia 2 fighters moved from Novgorod to Russia 2 bombers moved from Novgorod to Russia 1 bomber moved from Slovakia Hungary to Russia 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians
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intercept in moscow?
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
I forget do bombers fight on intercept?
my ftrs are at 2 or 1?
both of our ftrs at 2, bombers at 1
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
and you have 2 ftrs and 2 bmbs?
sorry, can’t look at map now
@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
and you have 2 ftrs and 2 bmbs?
sorry, can’t look at map now
I have 2f and 3b
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 10 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 18 infantry moved from Smolensk to Bryansk 13 artilleries moved from Smolensk to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Iraq to Saudi Arabia 2 fighters and 2 tactical_bombers moved from Iraq to Saudi Arabia 2 fighters moved from Novgorod to Russia 2 bombers moved from Novgorod to Russia 1 bomber moved from Slovakia Hungary to Russia 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 4,6,5 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Saudi Arabia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Saudi Arabia Germans win, taking Saudi Arabia from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 armour, 14 artilleries, 25 infantry and 8 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 14 artilleries, 25 infantry and 8 mech_infantrys in Bryansk, round 2 : 15/48 hits, 13.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 14 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Cleaning up after air battles Non Combat Move - Germans 3 armour and 10 mech_infantrys moved from Smolensk to Bryansk 2 mech_infantrys moved from Western Ukraine to Bryansk 1 aaGun moved from Smolensk to Bryansk 2 fighters moved from Russia to Belarus 1 bomber moved from Suiyuyan to French Indo China 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 1 infantry moved from Finland to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 6 fighters moved from Iraq to Southern Italy 2 fighters and 2 tactical_bombers moved from Saudi Arabia to Iraq 2 infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 8 mech_infantrys moved from Ukraine to Caucasus 2 armour and 2 mech_infantrys moved from Caucasus to Afghanistan Germans take Afghanistan from Neutral_True 1 mech_infantry moved from Caucasus to Afghanistan 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 4 armour moved from Caucasus to Northwest Persia 1 fighter moved from Caucasus to Southern Italy 1 marine moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 tactical_bombers moved from Western Germany to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 1 infantry moved from Iraq to Turkey Germans take Turkey from Neutral_True 1 fighter moved from 113 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 aaGun moved from Normandy Bordeaux to France 1 bomber moved from Russia to Belarus 9 mech_infantrys moved from Germany to France 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Caucasus 1 armour moved from Northwest Persia to Caucasus Place Units - Germans 1 aaGun and 2 infantry placed in Volgograd 3 artilleries placed in Persia Turning on Edit Mode EDIT: Removing units owned by Germans from Iraq: 1 aaGun EDIT: Adding units owned by Germans to Persia: 1 aaGun EDIT: Turning off Edit Mode 3 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 1 mech_infantry placed in Germany 1 tactical_bomber placed in Western Germany 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 marine EDIT: Adding units owned by Germans to France: 1 aaGun and 1 marine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,2,1,2,2 Germans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.00 Germans regular : 3.33 Russians AA : -0.50
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 13 PUs; Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 artilleries and 2 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 1 infantry moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry; Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 3 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Volgograd Russians win, taking Volgograd from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 aaGun, 3 artilleries and 11 infantry moved from Samara to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 4.00
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 carriers, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Timguska 1 infantry moved from Kansu to Timguska 2 mech_infantrys moved from Suiyuyan to Timguska 1 mech_infantry moved from Suiyuyan to Timguska 1 infantry moved from Kazakhstan to Samara Japanese take Samara from Russians 1 infantry moved from Szechwan to Yunnan 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Yunnan 2 bombers moved from Japan to Iwo Jima 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Philippines to Shan State 1 fighter moved from Shantung to Yunnan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 4 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 fighter moved from 35 Sea Zone to Paulau Island 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Timguska Japanese attack with 1 armour, 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Timguska, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Paulau Island Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Paulau Island, round 2 : 8/14 hits, 7.67 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Iwo Jima Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Iwo Jima, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 6 fighters and 6 tactical_bombers moved from Paulau Island to 34 Sea Zone 12 carriers moved from 35 Sea Zone to 34 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 2 battleships and 2 marines moved from 35 Sea Zone to 34 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 2 cruisers moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 34 Sea Zone 6 submarines moved from 35 Sea Zone to 34 Sea Zone 2 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 bombers moved from Iwo Jima to Japan 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 42 Sea Zone to 34 Sea Zone 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 transports moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to French Indo China 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shensi to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hopei to Jehol 1 mech_infantry moved from Kweichow to Hopei 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 fighter moved from Shan State to Java 1 fighter moved from 42 Sea Zone to Java 1 tactical_bomber moved from Shan State to Java 1 bomber moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from 34 Sea Zone to Java 1 fighter moved from Japan to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Kweichow to Anhwe 1 mech_infantry moved from Kweichow to Anhwe 2 aaGuns, 5 infantry and 5 mech_infantrys moved from Amur to Korea Place Units - Japanese 2 carriers placed in 37 Sea Zone 1 fighter and 1 infantry placed in Japan 3 infantry placed in Shantung 2 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone 1 submarine placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : 1.50 UK_Pacific regular : 0.33 ANZAC regular : -0.17 Russians regular : -0.33
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hey i may make a couple small tweaks plz hold off on US turn for now, i can’t get to it just yet but later today. thanks!
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got it