@simon33 I sunked it with german planes a while ago, didnt like him. Pretty good fight for me, it had low win % but i think i lost only 1 plane there.
L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; Germans buy 7 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Nenetsia to Vologda 13 artilleries and 20 infantry moved from Archangel to Smolensk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 4 infantry moved from Eastern Poland to Western Ukraine 2 armour and 7 mech_infantrys moved from Bessarabia to Ukraine 1 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 1 tactical_bomber moved from Iraq to Eastern Persia 1 fighter moved from Iraq to Eastern Persia 2 fighters moved from Caucasus to Bryansk 1 bomber moved from Eastern Poland to Vologda 1 bomber moved from Poland to Vologda 1 bomber moved from Southern Italy to Western Ukraine 1 bomber moved from Poland to Bryansk 3 armour moved from Novgorod to Smolensk 2 mech_infantrys moved from Poland to Western Ukraine 1 fighter moved from Caucasus to Ukraine Combat - Germans Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 3 armour, 13 artilleries and 20 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 armour, 13 artilleries and 20 infantry in Smolensk, round 2 : 8/36 hits, 11.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Smolensk 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour, 13 artilleries and 19 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Bryansk Germans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Persia Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Eastern Persia, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia 1 infantry owned by the British lost in Eastern Persia Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans attack with 2 armour, 1 fighter and 7 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 fighter and 7 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 fighter and 7 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Western Ukraine Germans attack with 1 bomber, 4 infantry and 2 mech_infantrys Russians defend with 1 artillery Germans roll dice for 1 bomber, 4 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/7 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 1 fighter moved from Southern Italy to 113 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Southern Italy to 113 Sea Zone 1 tactical_bomber moved from Iraq to Southern Italy 1 fighter moved from Iraq to Southern Italy 2 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq 2 infantry moved from Persia to Iraq 6 armour and 6 mech_infantrys moved from Volgograd to Caucasus 1 artillery and 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Archangel to Smolensk 8 mech_infantrys moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Bryansk to Novgorod 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Finland 1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Western Germany 1 tactical_bomber moved from Southern Italy to Western Germany 1 bomber moved from Vologda to Suiyuyan 1 bomber moved from Vologda to Novgorod 1 bomber moved from Bryansk to Novgorod 1 bomber moved from Western Ukraine to Slovakia Hungary 1 fighter moved from Ukraine to Caucasus Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Persia 3 mech_infantrys placed in Novgorod 1 infantry and 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,1,4,4,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -2.83 British regular : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 2 infantry moved from Rostov to Bryansk 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 artillery moved from Russia to Bryansk 1 fighter moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Volgograd, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 3 infantry in Volgograd, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Volgograd 2 infantry owned by the Germans lost in Volgograd Russians win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 1 fighter in Vologda, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vologda 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Bryansk to Russia 3 artilleries moved from Tambov to Samara 2 artilleries moved from Tambov to Samara 1 aaGun moved from Tambov to Samara 2 aaGuns, 4 artilleries and 5 infantry moved from Tambov to Russia 3 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Kazakhstan to Samara 3 infantry moved from Tambov to Russia 6 infantry moved from Tambov to Samara 4 infantry moved from Tambov to Samara 1 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 2.67 Russians regular : -1.17
Dice Statistics:
Total 1 was rolled 300 times 2 was rolled 277 times 3 was rolled 278 times 4 was rolled 291 times 5 was rolled 301 times 6 was rolled 309 times Average roll : 3.537 Median : 4.000 Variance : 0.486 Standard Deviation : 0.697 Total rolls : 1756 Germans Combat 1 was rolled 80 times 2 was rolled 71 times 3 was rolled 66 times 4 was rolled 83 times 5 was rolled 91 times 6 was rolled 76 times Average roll : 3.561 Median : 4.000 Variance : 0.847 Standard Deviation : 0.920 Total rolls : 467 British Combat 1 was rolled 20 times 2 was rolled 28 times 3 was rolled 19 times 4 was rolled 30 times 5 was rolled 22 times 6 was rolled 27 times Average roll : 3.596 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 146 Italians Combat 1 was rolled 25 times 2 was rolled 31 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 28 times 6 was rolled 30 times Average roll : 3.545 Median : 3.000 Variance : 2.020 Standard Deviation : 1.421 Total rolls : 143 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.500 Median : 3.000 Variance : 0.938 Standard Deviation : 0.969 Total rolls : 28 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 7 times Average roll : 3.963 Median : 4.000 Variance : 0.673 Standard Deviation : 0.820 Total rolls : 27 Americans Combat 1 was rolled 28 times 2 was rolled 18 times 3 was rolled 20 times 4 was rolled 16 times 5 was rolled 24 times 6 was rolled 9 times Average roll : 3.148 Median : 3.000 Variance : 1.902 Standard Deviation : 1.379 Total rolls : 115 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.889 Median : 4.000 Variance : 0.438 Standard Deviation : 0.661 Total rolls : 9 Chinese Combat 1 was rolled 15 times 2 was rolled 17 times 3 was rolled 30 times 4 was rolled 19 times 5 was rolled 13 times 6 was rolled 18 times Average roll : 3.464 Median : 3.000 Variance : 1.598 Standard Deviation : 1.264 Total rolls : 112 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.750 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 20 Russians Combat 1 was rolled 54 times 2 was rolled 50 times 3 was rolled 37 times 4 was rolled 44 times 5 was rolled 51 times 6 was rolled 52 times Average roll : 3.500 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 288 Neutral_Axis Combat 1 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 64 times 2 was rolled 52 times 3 was rolled 74 times 4 was rolled 73 times 5 was rolled 58 times 6 was rolled 77 times Average roll : 3.603 Median : 4.000 Variance : 1.253 Standard Deviation : 1.119 Total rolls : 398
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Kansu 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Sikang to Volgograd 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Szechwan 2 infantry moved from Shantung to Anhwe 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Philippines to Japan 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Kansu 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Sikang to Volgograd 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Szechwan 2 infantry moved from Shantung to Anhwe 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Philippines to Japan 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 2 fighters, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Kansu 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to Yunnan 1 fighter and 1 tactical_bomber moved from Philippines to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from French Indo China to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Amur 1 bomber moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Sikang to Volgograd 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Jehol to Amur 1 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Szechwan 2 infantry moved from Shantung to Anhwe 1 marine moved from Borneo to 43 Sea Zone 1 battleship and 1 marine moved from 43 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Philippines to Japan 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from Kansu to Shensi 1 mech_infantry moved from Kansu to Suiyuyan 1 mech_infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 bomber moved from French Indo China to Philippines Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 fighter and 2 infantry placed in Shantung 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Java: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 UK_Pacific regular : 0.67
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so you are going to make me do it eh?
lol
not a lot of options on the table. You got russia throttled!
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
so you are going to make me do it eh?
lol
not a lot of options on the table. You got russia throttled!
Do what lol crush the neutrals ??
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yeah, only option. You got me checked otherwise.
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from 110 Sea Zone to Spain 4 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Saudi Arabia 5 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Spain Americans attack with 2 artilleries, 8 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 8 fighters and 8 infantry in Spain, round 2 : 4/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 8 fighters and 6 infantry in Spain, round 3 : 3/16 hits, 6.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 5 fighters and 2 infantry in Saudi Arabia, round 2 : 3/7 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 fighters moved from Saudi Arabia to Cyprus 5 fighters moved from Gibraltar to Cyprus 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 5 fighters moved from Spain to Gibraltar 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 3 fighters and 7 infantry placed in Eastern United States 1 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber EDIT: Adding units owned by Americans to Queensland: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 4 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Trans-Jordan to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 fighters moved from Trans-Jordan to Spain 4 fighters moved from Trans-Jordan to Turkey 1 bomber moved from India to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Turkey British attack with 1 bomber, 4 fighters and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 bomber, 4 fighters and 6 mech_infantrys in Turkey, round 2 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 bomber, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 4/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 6 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 3 infantry moved from India to West India 1 tactical_bomber moved from Yunnan to India 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan 3 fighters moved from Turkey to Cyprus 1 bomber moved from Turkey to Cyprus 2 fighters moved from 110 Sea Zone to Spain 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 airfield placed in Cyprus 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 artilleries placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 118 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -5.67 Japanese regular : 0.33 Neutral_True regular : 1.67 British regular : 3.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 3 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 3 infantry moved from Gibraltar to Spain 1 artillery and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Spain 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 4 fighters moved from 110 Sea Zone to Spain 4 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Saudi Arabia 5 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Spain Americans attack with 2 artilleries, 8 fighters and 8 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries, 8 fighters and 8 infantry in Spain, round 2 : 4/18 hits, 6.33 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans lost in Spain 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 2 artilleries, 8 fighters and 6 infantry in Spain, round 3 : 3/16 hits, 6.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 2 artilleries, 8 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in Saudi Arabia Americans attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 5 fighters and 2 infantry in Saudi Arabia, round 2 : 3/7 hits, 2.83 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Saudi Arabia from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 fighters moved from Saudi Arabia to Cyprus 5 fighters moved from Gibraltar to Cyprus 2 fighters moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 5 fighters moved from Spain to Gibraltar 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 carrier, 2 destroyers, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Spain: 1 aaGun EDIT: Removing units owned by Americans from 91 Sea Zone: 1 aaGun and 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 transports placed in 101 Sea Zone 3 fighters and 7 infantry placed in Eastern United States 1 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 1 bomber EDIT: Adding units owned by Americans to Queensland: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 airfield, 4 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 mech_infantrys moved from Trans-Jordan to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 4 fighters moved from Trans-Jordan to Spain 4 fighters moved from Trans-Jordan to Turkey 1 bomber moved from India to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Yunnan Combat - British Battle in Turkey British attack with 1 bomber, 4 fighters and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 1 bomber, 4 fighters and 6 mech_infantrys in Turkey, round 2 : 4/11 hits, 3.67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 3 mech_infantrys owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 bomber, 4 fighters and 3 mech_infantrys in Turkey, round 3 : 4/8 hits, 3.17 expected hits Neutral_True roll dice for 4 infantry in Turkey, round 3 : 4/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 1 fighter owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British win with 1 bomber and 3 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 6 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Yunnan British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 3 infantry moved from India to West India 1 tactical_bomber moved from Yunnan to India 1 armour, 3 artilleries, 1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan 3 fighters moved from Turkey to Cyprus 1 bomber moved from Turkey to Cyprus 2 fighters moved from 110 Sea Zone to Spain 1 fighter moved from United Kingdom to Spain 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 2 carriers, 3 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 1 airfield placed in Cyprus 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 artilleries placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 118 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry EDIT: Adding units owned by British to Belgian Congo: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -5.67 Japanese regular : 0.33 Neutral_True regular : 1.67 British regular : 3.17
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 bomber moved from Western Germany to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Iraq 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Caucasus to Northwest Persia Place Units - Italians 3 infantry placed in Iraq 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,3,3,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Italians collect 5 PUs (15 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Queensland 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New Guinea to Queensland 1 submarine moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 3 artilleries, 10 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 18 infantry moved from Smolensk to Bryansk 13 artilleries moved from Smolensk to Bryansk 1 artillery and 3 infantry moved from Belarus to Bryansk 4 infantry moved from Western Ukraine to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Iraq to Saudi Arabia 2 fighters and 2 tactical_bombers moved from Iraq to Saudi Arabia 2 fighters moved from Novgorod to Russia 2 bombers moved from Novgorod to Russia 1 bomber moved from Slovakia Hungary to Russia 3 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Caucasus 1 infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians
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intercept in moscow?
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
I forget do bombers fight on intercept?
my ftrs are at 2 or 1?
both of our ftrs at 2, bombers at 1
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@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
and you have 2 ftrs and 2 bmbs?
sorry, can’t look at map now
@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
and you have 2 ftrs and 2 bmbs?
sorry, can’t look at map now
I have 2f and 3b