L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch


  • @Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:

    @axis-dominion said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:

    i’m afraid your escapades in china are over my friend…

    You besmirch our peace missions?

    you continue your “peace” missions to your peril


  • @axis-dominion said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:

    @Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:

    @axis-dominion said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:

    i’m afraid your escapades in china are over my friend…

    You besmirch our peace missions?

    you continue your “peace” missions to your peril

    We will seek League of Nation’s sanction for your interference with our hospital and school building projects

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Kansu to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            3 artilleries and 8 infantry moved from Russia to Samara
            3 infantry moved from Tambov to Samara
            3 infantry moved from Kansu to Timguska
            1 infantry moved from Tsinghai to Kazakhstan
            3 armour and 2 mech_infantrys moved from Bryansk to Tambov
            9 artilleries moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Tambov
            5 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Tambov
            1 tactical_bomber moved from Rostov to Tambov
            6 artilleries moved from Bryansk to Russia
            3 artilleries moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Russia
            2 infantry moved from Bryansk to Russia
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    Russians regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I am not done with this turn, but just posting so I can download at work! LOL

    Hold on!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Kansu to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            3 infantry moved from Kansu to Timguska
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Russia to Samara
            3 infantry moved from Russia to Samara
            3 artilleries moved from Russia to Tambov
            4 infantry moved from Russia to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Smolensk to Bryansk
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Rostov to Tambov
            3 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Tambov
            3 armour and 2 mech_infantrys moved from Bryansk to Russia
            7 artilleries moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            4 artilleries moved from Bryansk to Russia
            9 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    Russians regular : -0.17
    

    Savegame


  • did you intend to leave your troops in amur?


  • @axis-dominion

    oh, let me look.

    I ran that move a couple times so maybe lost track of them

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Rostov
            1 tactical_bomber moved from Bryansk to Rostov
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Kansu to Vologda
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            3 infantry moved from Kansu to Timguska
            1 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Russia to Samara
            3 infantry moved from Russia to Samara
            3 artilleries moved from Russia to Tambov
            4 infantry moved from Russia to Tambov
            2 aaGuns moved from Bryansk to Tambov
            1 fighter moved from Smolensk to Bryansk
            1 fighter moved from Vologda to Russia
            1 tactical_bomber moved from Rostov to Tambov
            3 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Tambov
            10 infantry moved from Bryansk to Tambov
            3 armour and 2 mech_infantrys moved from Bryansk to Russia
            7 artilleries moved from Bryansk to Tambov
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Tambov
            4 artilleries moved from Bryansk to Russia
            9 infantry moved from Bryansk to Russia
            2 artilleries moved from Bryansk to Russia
            5 artilleries moved from Bryansk to Russia
            1 artillery moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    Russians regular : -0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    yeah, fixed that

    thanks


  • TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Borneo
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour, 2 artilleries and 4 mech_infantrys moved from Shensi to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Kansu, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Kansu, round 3 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 transports moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 45 Sea Zone to 43 Sea Zone
            1 fighter moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 bomber moved from Borneo to Philippines
            1 battleship, 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            5 carriers moved from 45 Sea Zone to 35 Sea Zone
            2 artilleries moved from Guam to 21 Sea Zone
            2 artilleries and 4 transports moved from 21 Sea Zone to 35 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            1 marine moved from 35 Sea Zone to Philippines
            6 carriers moved from 21 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 aaGuns, 5 infantry and 4 mech_infantrys moved from Korea to Amur
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Shantung to Chahar
            2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 bomber moved from Kansu to French Indo China
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Java to Philippines
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Philippines
            1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Japan to Philippines
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 2.33
    UK_Pacific regular : -0.33
    

    Savegame


  • hey i need a favor, since i did you a couple favs already this game, now it’s my turn to ask :)

    i was multitasking, in a meeting while doing this turn, and didn’t plan things out carefully enough. would like to make a couple small adjustments, and they have nothing to do with any dice results:

    1. not include ftr and tac in borneo attack. i could redo here if you allow (a redo of that combat benefits you as you got no hits)
    2. exchange one bomber with a ftr and mech instead

    once you let me know if you’re good with this, i can continue from there


  • @Karl7 still waiting on your answer


  • @axis-dominion

    Yeah no problem.

    One back scratches the other


  • alright thanks man. going to roll here for that battle:

    japs 1inf 1art 1marine and 1bomber:

    [dice 3d6<=2]
    [dice 1d6<=4]

    anz inf

    [dice 1d6<=2]


  • 3d6<=2: 3, 2, 4; Hits: 1
    1d6<=4: 4; Hits: 1
    1d6<=2: 1; Hits: 1


  • ok so you got a hit this time, versus no hits in the original.

    i’ll edit and post.


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Borneo
            1 marine moved from Guam to 21 Sea Zone
            1 battleship and 1 marine moved from 21 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour, 2 artilleries and 4 mech_infantrys moved from Shensi to Kansu
            1 bomber moved from Kweichow to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 4 mech_infantrys in Kansu, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys in Kansu, round 3 : 4/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 artilleries, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 transports moved from 45 Sea Zone to 35 Sea Zone
            1 carrier moved from 45 Sea Zone to 43 Sea Zone
            1 fighter moved from Borneo to 43 Sea Zone
            1 tactical_bomber moved from Borneo to 43 Sea Zone
            1 bomber moved from Borneo to Philippines
            1 battleship, 1 cruiser and 1 marine moved from 45 Sea Zone to 35 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 45 Sea Zone to 35 Sea Zone
            5 carriers moved from 45 Sea Zone to 35 Sea Zone
            2 artilleries moved from Guam to 21 Sea Zone
            2 artilleries and 4 transports moved from 21 Sea Zone to 35 Sea Zone
            2 artilleries moved from 35 Sea Zone to Philippines
            1 marine moved from 35 Sea Zone to Philippines
            6 carriers moved from 21 Sea Zone to 35 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 aaGuns, 5 infantry and 4 mech_infantrys moved from Korea to Amur
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Shantung to Chahar
            2 mech_infantrys moved from Shantung to Jehol
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Szechwan
            5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
            6 fighters and 6 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Philippines
            1 bomber moved from Kansu to French Indo China
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from French Indo China to Yunnan
            1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Java to Philippines
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from Japan to Philippines
            1 tactical_bomber moved from Japan to Philippines
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Borneo: 1 infantry
            EDIT: Turning off Edit Mode
            2 bombers and 1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            1 submarine placed in 6 Sea Zone
            1 destroyer placed in 36 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 infantry placed in Shantung
            2 infantry placed in French Indo China
            1 infantry placed in Japan
            Japanese undo move 5.
            1 infantry placed in Japan
            1 infantry placed in French Indo China
            Japanese undo move 2.
            1 submarine placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 2.33
    UK_Pacific regular : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
            12 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Guinea
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in New Guinea
                Americans attack with 12 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 12 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in New Guinea, round 2 : 5/17 hits, 8.33 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking Holland Belgium from Germans, taking New Guinea from Japanese with 12 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            12 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Midway to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to United Kingdom
            3 fighters moved from Eastern United States to Gibraltar
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Cyprus to 92 Sea Zone
            5 fighters moved from Cyprus to Trans-Jordan
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            2 fighters, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Germans
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 bomber moved from Trans-Jordan to Persia
    
        Combat - British
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Persia to India
            3 fighters moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Trans-Jordan to Egypt
            1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 artillery moved from India to West India
            1 artillery moved from India to Burma
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 airfield placed in Trans-Jordan
            3 artilleries placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -3.33
    Japanese regular : -0.67
    Germans AA : -0.17
    British regular : 0.50
    

    Dice Statistics:

    Total
            1 was rolled 295 times
            2 was rolled 288 times
            3 was rolled 282 times
            4 was rolled 304 times
            5 was rolled 302 times
            6 was rolled 313 times
        Average roll : 3.543
        Median : 4.000
        Variance : 0.359
        Standard Deviation : 0.599
        Total rolls : 1784
    
    Null / Other
            1 was rolled 20 times
            2 was rolled 27 times
            3 was rolled 19 times
            4 was rolled 30 times
            5 was rolled 22 times
            6 was rolled 28 times
        Average roll : 3.623
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 146
    
    Germans Combat
            1 was rolled 63 times
            2 was rolled 58 times
            3 was rolled 57 times
            4 was rolled 70 times
            5 was rolled 76 times
            6 was rolled 63 times
        Average roll : 3.587
        Median : 4.000
        Variance : 0.688
        Standard Deviation : 0.829
        Total rolls : 387
    
    British Combat
            1 was rolled 20 times
            2 was rolled 27 times
            3 was rolled 19 times
            4 was rolled 30 times
            5 was rolled 22 times
            6 was rolled 28 times
        Average roll : 3.623
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 146
    
    Italians Combat
            1 was rolled 23 times
            2 was rolled 31 times
            3 was rolled 16 times
            4 was rolled 12 times
            5 was rolled 28 times
            6 was rolled 30 times
        Average roll : 3.579
        Median : 3.500
        Variance : 2.211
        Standard Deviation : 1.487
        Total rolls : 140
    
    Americans Combat
            1 was rolled 27 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 16 times
            5 was rolled 24 times
            6 was rolled 9 times
        Average roll : 3.167
        Median : 3.000
        Variance : 1.770
        Standard Deviation : 1.330
        Total rolls : 114
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 63 times
            2 was rolled 52 times
            3 was rolled 74 times
            4 was rolled 73 times
            5 was rolled 58 times
            6 was rolled 77 times
        Average roll : 3.610
        Median : 4.000
        Variance : 1.270
        Standard Deviation : 1.127
        Total rolls : 397
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.938
        Standard Deviation : 0.969
        Total rolls : 28
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 5 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 3.920
        Median : 4.000
        Variance : 0.451
        Standard Deviation : 0.672
        Total rolls : 25
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.889
        Median : 4.000
        Variance : 0.438
        Standard Deviation : 0.661
        Total rolls : 9
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 17 times
            3 was rolled 30 times
            4 was rolled 19 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.464
        Median : 3.000
        Variance : 1.598
        Standard Deviation : 1.264
        Total rolls : 112
    
    UK_Pacific Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 4 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 20
    
    Russians Combat
            1 was rolled 50 times
            2 was rolled 48 times
            3 was rolled 32 times
            4 was rolled 41 times
            5 was rolled 45 times
            6 was rolled 41 times
        Average roll : 3.412
        Median : 3.000
        Variance : 0.808
        Standard Deviation : 0.899
        Total rolls : 257
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 3 infantry moved from Southern France to Normandy Bordeaux
            7 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Holland Belgium to Romania
            2 infantry and 2 mech_infantrys moved from Archangel to Belarus
            1 bomber moved from Iraq to Western Germany
            2 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - Italians
            3 infantry placed in Iraq
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,5,5,4,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Italians collect 6 PUs (14 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the Americans lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 3 infantry moved from Southern France to Normandy Bordeaux
            7 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Holland Belgium to Romania
            2 infantry and 2 mech_infantrys moved from Archangel to Belarus
            1 bomber moved from Iraq to Western Germany
            2 mech_infantrys moved from Iraq to Caucasus
    
        Place Units - Italians
            3 infantry placed in Iraq
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,5,5,4,4,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Italians collect 6 PUs (14 lost to blockades); end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Romania: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.17
    

    Savegame

Suggested Topics

  • 17
  • 31
  • 58
  • 111
  • 35
  • 212
  • 83
  • 2.3k
Axis & Allies Boardgaming Custom Painted Miniatures

118

Online

17.4k

Users

40.0k

Topics

1.7m

Posts