@dawgoneit No, I’m pretty sure usa can only join if its the other allies. anzac and UKP
L24 OOB (LL) AndrewAAGamer (X) vs SuperBattleshipYamato (L+72) #2
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 aaGun, 5 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone 1 fighter moved from Japan to 17 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 1 fighter in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 transport in 17 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese winJapanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining, taking 42 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 bombers and 1 destroyer ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 3 bombers and 1 destroyer in 34 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China 3 bombers moved from 34 Sea Zone to French Indo China 6 artilleries, 5 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Kweichow to Burma 2 mech_infantrys moved from Anhwe to Yunnan 1 fighter moved from Volgograd to Yunnan 1 fighter moved from 17 Sea Zone to Japan 1 tactical_bomber moved from Japan to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 7 tactical_bombers moved from 36 Sea Zone to French Indo China 4 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to Japan Place Units - Japanese 3 fighters placed in French Indo China 1 aaGun, 2 fighters and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.17 ANZAC regular : 0.33
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@SuperbattleshipYamato
No intercept -
For both the bombing raid in Japan and the battle in sea zone 97?
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Sorry - missed the bombing raid on Japan. Thanks for asking to confirm. No intercepts at all…
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Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Scotland to 97 Sea Zone 1 bomber moved from Libya to 97 Sea Zone 2 bombers moved from Scotland to 125 Sea Zone 14 bombers moved from Midway to Japan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Americans Americans creates battle in territory 17 Sea Zone Air Battle in Japan Americans attacks with 14 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan 1 bomber owned by the Americans killed by AA in Japan 1 bomber owned by the Americans killed by AA in Japan Bombing raid in Japan rolls: 6,6,6 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 5,5 and causes: 6 damage to unit: harbour Bombing raid in Japan rolls: 5,5,5,6,5,6,5 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 32 damage total. Damaged units is as follows: airfield = 6, harbour = 6, factory_major = 20 Battle in Kiangsu Battle in 125 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans win, taking 17 Sea Zone from Japanese, taking Kiangsu from Japanese with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British loiter and taunt; Americans attack with 4 bombers and 1 submarine Italians defend with 1 destroyer Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from 97 Sea Zone to Syria 2 bombers moved from 125 Sea Zone to Samara 2 transports moved from 89 Sea Zone to 101 Sea Zone 12 bombers moved from Japan to Iwo Jima 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry moved from French Central Africa to French Equatorial Africa 6 bombers moved from Western United States to United Kingdom 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Caroline Islands to Iwo Jima Place Units - Americans 2 armour, 2 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
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Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
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Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Scotland to 97 Sea Zone 1 bomber moved from Libya to 97 Sea Zone 2 bombers moved from Scotland to 125 Sea Zone 14 bombers moved from Midway to Japan 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Americans Americans creates battle in territory 17 Sea Zone Air Battle in Japan Americans attacks with 14 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans killed by AA in Japan Japanese roll AA dice in Japan : 1/1 hits, 1.33 expected hits 1 bomber owned by the Americans killed by AA in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.50 expected hits Bombing raid in Japan rolls: 6,6,6 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 5,5 and causes: 6 damage to unit: harbour Bombing raid in Japan rolls: 5,5,5,6,5,6,5 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 32 damage total. Damaged units is as follows: airfield = 6, harbour = 6, factory_major = 20 Battle in Kiangsu Battle in 125 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 125 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone Americans win, taking 17 Sea Zone from Japanese, taking Kiangsu from Japanese with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 97 Sea Zone British loiter and taunt; Americans attack with 4 bombers and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 4 bombers moved from 97 Sea Zone to Syria 2 bombers moved from 125 Sea Zone to Samara 2 transports moved from 89 Sea Zone to 101 Sea Zone 12 bombers moved from Japan to Iwo Jima 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry moved from French Central Africa to French Equatorial Africa 6 bombers moved from Western United States to United Kingdom 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 fighters moved from Caroline Islands to Iwo Jima Place Units - Americans 2 armour, 2 artilleries and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 2 fighters, 5 infantry and 7 mech_infantrys moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 2 armour, 2 fighters, 5 infantry and 7 mech_infantrys Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 2 armour, 2 fighters, 5 infantry and 7 mech_infantrys in Alexandria, round 2 : 4/0 hits, 4.00 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 3/1 hits, 2.83 expected hits 3 infantry owned by the British lost in Alexandria 4 infantry owned by the Italians lost in Alexandria British roll dice for 2 armour, 2 fighters, 2 infantry and 7 mech_infantrys in Alexandria, round 3 : 4/1 hits, 3.50 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Alexandria, round 3 : 2/1 hits, 1.50 expected hits 2 infantry owned by the British lost in Alexandria 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Alexandria to Iraq 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 2 infantry moved from Persia to Northwest Persia 3 aaGuns, 1 artillery and 11 infantry moved from India to West India 3 fighters moved from Persia to Samara 9 fighters and 2 tactical_bombers moved from Russia to Samara 1 artillery and 1 infantry moved from Suriname to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 103 Sea Zone 1 battleship moved from 33 Sea Zone to 17 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Japanese AA : -0.33 Germans regular : -0.33 British regular : 0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 13 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 2 submarines; Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 2 submarines in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Americans: 1 submarine Casualties for British: 2 submarines Non Combat Move - Italians 1 infantry moved from Bulgaria to Yugoslavia 2 aaGuns moved from Western Germany to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 fighters moved from 97 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy 2 armour and 2 mech_infantrys moved from Volgograd to Tambov Place Units - Italians 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -1.00
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 44 Sea Zone 2 submarines moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from India to Northern Territory 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Caroline Islands to Northern Territory 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.67
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Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 33 Sea Zone to 44 Sea Zone 2 submarines moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from India to Northern Territory 1 aaGun and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Caroline Islands to Northern Territory 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 cruiser and 1 destroyer moved from 118 Sea Zone to 103 Sea Zone Combat - French Battle in 39 Sea Zone French attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine French roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 39 Sea Zone 1 submarine owned by the Japanese lost in 39 Sea Zone French win with 1 fighter remaining. Battle score for attacker is -2 Casualties for French: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - French 1 fighter moved from 39 Sea Zone to West India Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17 Japanese regular : 1.17 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 3 armour, 4 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Vologda to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 fighters and 5 tactical_bombers moved from Novgorod to Russia 3 fighters and 3 tactical_bombers moved from Volgograd to Russia Combat - Germans Battle in Russia Germans attack with 1 artillery, 5 fighters, 3 infantry and 8 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_major and 2 infantry Germans roll dice for 1 artillery, 5 fighters, 3 infantry and 8 tactical_bombers in Russia, round 2 : 8/1 hits, 8.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Russia 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 5 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 5 fighters and 8 tactical_bombers moved from Russia to Ukraine 1 aaGun moved from Smolensk to Russia 2 artilleries moved from Smolensk to Archangel 1 aaGun and 3 infantry moved from Novgorod to Archangel 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry moved from Volgograd to Tambov 6 armour and 8 mech_infantrys moved from Ukraine to Tambov 1 mech_infantry moved from Bryansk to Archangel 15 armour, 17 artilleries, 37 infantry and 17 mech_infantrys moved from Bryansk to Tambov 2 mech_infantrys moved from Eastern Poland to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 bomber moved from Germany to Southern Italy 7 bombers moved from Novgorod to Southern Italy 2 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to France 1 submarine moved from 91 Sea Zone to 94 Sea Zone Place Units - Germans 3 infantry placed in France 3 armour placed in Ukraine 4 bombers placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.33
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Game History
Round: 9 Combat Move - Russians 1 armour moved from Samara to Tsinghai Russians take Kazakhstan from Italians Chinese take Tsinghai from Germans 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 armour moved from Egypt to Iraq Combat - Russians Non Combat Move - Russians 4 aaGuns, 4 artilleries, 77 infantry and 1 mech_infantry moved from Samara to Kazakhstan Turn Complete - Russians
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x harbour, 16x factory_major, 4x airfield; Remaining resources: 55 PUs; 6 SuicideAttackTokens; Japanese buy 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Tsinghai 2 bombers moved from French Indo China to Tsinghai 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India 2 mech_infantrys moved from Yunnan to India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from French Indo China to Kiangsu 1 fighter moved from 36 Sea Zone to 19 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 2 bombers moved from French Indo China to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 2 submarines Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 2 bombers and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 armour owned by the Russians lost in Tsinghai Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Kiangsu Japanese attack with 6 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 6 fighters and 2 infantry in Kiangsu, round 2 : 3/1 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kiangsu 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 6 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 6 fighters moved from Kiangsu to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from Tsinghai to Anhwe 1 fighter moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 3 fighters and 8 tactical_bombers moved from French Indo China to 6 Sea Zone 2 battleships, 8 carriers, 2 cruisers and 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from 44 Sea Zone to French Indo China 2 bombers moved from 42 Sea Zone to French Indo China 6 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 2 infantry placed in French Indo China 2 destroyers, 2 fighters, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00 UK_Pacific regular : -0.33 ANZAC regular : -0.33
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No intercepts… bombs away!!!