Elche(x) v Gamerman01 Classic no tech Russia restricted


  • Forget the word sub after attacked.
    But I think so too.

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            3 armour, 1 bomber, 3 fighters and 2 infantry moved from Manchuria to Yakut S.S.R.
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            4 infantry moved from Japan to Japan Sea Zone
            4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
            1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
            4 infantry moved from French Indo China Sea Zone to French Indo China
            1 battleship moved from North Australia Sea Zone to French Indo China Sea Zone
            1 carrier moved from North Australia Sea Zone to French Indo China Sea Zone
            2 fighters moved from North Australia Sea Zone to French Indo China
            1 infantry moved from Australia to North Australia Sea Zone
            1 infantry and 1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone
            1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
            2 infantry moved from New Zealand Sea Zone to New Zealand
                  Japanese take New Zealand from British
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 2 fighters and 4 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 3 armour, 1 bomber, 3 fighters and 2 infantry
                Americans defend with 1 fighter; Russians defend with 1 aaGun, 1 fighter and 6 infantry
                    Russians roll AA dice in Yakut S.S.R. : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 2 infantry in Yakut S.S.R., round 2 : 5/9 hits, 4,00 expected hits
                    Russians roll dice for 2 fighters and 6 infantry in Yakut S.S.R., round 2 : 4/8 hits, 3,33 expected hits
                    2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Yakut S.S.R.
                    5 infantry owned by the Russians lost in Yakut S.S.R.
                    Japanese roll dice for 1 armour, 1 bomber and 3 fighters in Yakut S.S.R., round 3 : 5/5 hits, 2,67 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 3 : 1/3 hits, 1,67 expected hits
                    1 fighter owned by the Japanese lost in Yakut S.S.R.
                    1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 armour, 1 fighter and 2 infantry
                Casualties for Russians: 1 fighter and 6 infantry
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters moved from French Indo China to French Indo China Sea Zone
            2 fighters moved from Yakut S.S.R. to Manchuria
            1 bomber moved from Yakut S.S.R. to Manchuria
            1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Manchuria
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3,00
    Russians regular : -0,00
    Russians AA : -0,67
    British regular : -0,33
    

    jap4 (1).tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Forget the word sub after attacked.
    But I think so too.

    OK my good friend, I can tell there’s a really good question in there but I still don’t know what you mean. Can you try again?



  • R5 tank to Persia.tsvg

    You’re making me do weird things. So a good game!


  • Wasnt a good question because I need ncm too.
    For example: There is 1 german sub in the Baltic sea, I ask for moving a ship to ihe North sea to capture the german sub and attack the sub with planes.


  • Yes, a very good game for me too.

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 armour and 2 fighters moved from East Europe to West Europe
            1 fighter and 8 infantry moved from South Europe to West Europe
            1 fighter and 8 infantry moved from Germany to West Europe
            1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia
                  Germans take Kenya-Rhodesia from British
            1 battleship, 1 submarine and 1 transport moved from Black Sea Zone to Central Mediteranean Sea Zone
    
        Combat - Germans
            Battle in Central Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 submarine and 1 transport
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in Central Mediteranean Sea Zone
                Germans win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
            Battle in West Europe
                Germans attack with 6 armour, 4 fighters and 16 infantry
                British defend with 2 armour and 12 infantry; Americans defend with 2 fighters and 8 infantry
                    Germans roll dice for 6 armour, 4 fighters and 16 infantry in West Europe, round 2 : 7/26 hits, 7,67 expected hits
                    British roll dice for 2 armour, 2 fighters and 20 infantry in West Europe, round 2 : 8/24 hits, 8,67 expected hits
                    8 infantry owned by the Germans lost in West Europe
                    7 infantry owned by the Americans lost in West Europe
                    Germans roll dice for 6 armour, 4 fighters and 8 infantry in West Europe, round 3 : 12/18 hits, 6,33 expected hits
                    British roll dice for 2 armour, 2 fighters and 13 infantry in West Europe, round 3 : 7/17 hits, 6,33 expected hits
                    7 infantry owned by the Germans lost in West Europe
                    1 infantry owned by the Americans and 11 infantry owned by the British lost in West Europe
                    Germans roll dice for 6 armour, 4 fighters and 1 infantry in West Europe, round 4 : 6/11 hits, 5,17 expected hits
                    British roll dice for 2 armour, 2 fighters and 1 infantry in West Europe, round 4 : 4/5 hits, 2,33 expected hits
                    1 infantry owned by the Germans and 3 armour owned by the Germans lost in West Europe
                    2 fighters owned by the Americans, 1 infantry owned by the British and 2 armour owned by the British lost in West Europe
                Germans win, taking West Europe from British with 3 armour and 4 fighters remaining. Battle score for attacker is 31
                Casualties for Germans: 3 armour and 16 infantry
                Casualties for Americans: 2 fighters and 8 infantry
                Casualties for British: 2 armour and 12 infantry
    
        Non Combat Move - Germans
            4 fighters moved from West Europe to East Europe
    
        Place Units - Germans
            3 armour and 5 infantry placed in Germany
            1 infantry placed in South Europe
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 5,83
    British regular : 1,67
    

    ger5-.tsvg



  • Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from French Indo China to Sinkiang
            2 fighters moved from Manchuria to Sinkiang
            1 armour moved from Manchuria to Yakut S.S.R.
            2 infantry moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Manchuria to Persia
            2 battleships moved from French Indo China Sea Zone to Red Sea Zone
            2 infantry moved from French Indo China to French Indo China Sea Zone
            2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            2 infantry moved from Red Sea Zone to Persia
            2 fighters moved from French Indo China Sea Zone to Persia
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 2 infantry; Russians defend with 1 armour
                    Japanese roll dice for 2 battleships in Persia, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 armour and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    2 infantry owned by the Americans lost in Persia
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Persia, round 3 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Persia
                Japanese win, taking Persia from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
                Casualties for Russians: 1 armour
            Battle in Yakut S.S.R.
                Japanese attack with 1 armour and 2 infantry
                Russians defend with 1 aaGun and 1 armour
                    Japanese roll dice for 1 armour and 2 infantry in Yakut S.S.R., round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
            Battle in Sinkiang
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1,17 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sinkiang
                    1 infantry owned by the British lost in Sinkiang
                Japanese win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sinkiang to French Indo China
            2 carriers and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            2 fighters moved from Persia to Red Sea Zone
            1 bomber moved from Persia to French Indo China
            2 infantry moved from New Zealand to New Zealand Sea Zone
            2 infantry and 1 transport moved from New Zealand Sea Zone to Hawaii Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 fighter moved from Japan to Hawaiian Islands
            1 submarine moved from South Argentina Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            1 factory placed in French Indo China
            2 armour and 1 infantry placed in Manchuria
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : -1,17
    Russians regular : -0,33
    British regular : -0,33
    

    jap5.tsvg


  • US attacks Med fleet with everything and the subs have dud torpedos and the bombers have no idea where the German fleet is!

    You hit 2X on defense and I lose 2 precious transports! My subs do not withdraw.

    Does your sub withdraw? Three sea zones available!

    US5.tsvg

    Triple A did the defender submarine wrong? Seemed to fire a sneak attack for the defender, which I believe is wrong for Classic. Only attacking subs get sneak attack.


  • A lot of rule questions for an “easy” game.
    I will ask Martin. He has the orginal rules in german.
    And I am not sure how we play this. But I think we played without sneak attack from subs.

    My sub will fight.


  • Sounds great, asking Martin.
    I’m quite sure Triple A was wrong to do that, but didn’t matter in this case.
    Let’s see if I can hit anything in round 2!


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    A lot of rule questions for an “easy” game.

    Exactly!

    Then in round 2 when I have the opportunity to withdraw subs, of course Triple A thinks you withdraw all subs or none.
    This is incorrect also. The “classified” rules clarifications say you can withdraw any number of subs each round, and those subs can withdraw to a different sea zone each round if desired, though the attacker would have to withdraw to a sea zone a unit came from.
    Doesn’t matter, my subs are staying to hunt the battleship of course, but I am telling you for your benefit in the future.

    If you are not familiar with these rules clarifications (I believe at the time I bought my game at Toys R Us in 1989 this 2 page rules clarifications was included in the box!


  • A horrible round 1 and then a perfect round 2 and 3, the battle ends almost as expected? A&A at its finest.


  • And then I KNEW the bomber would go down over Hawaii. Well, I gotta be happy I didn’t come up empty.



  • The US has the least value of material on the board!


  • Of course, I believe your rules.
    I think it will not happen often with the subs but makes sense.

    The USA lose the Pacific fleet and now the Med fleet.
    But USA helps Russia and UK because Japan needs time and money to do so.


  • Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters moved from East Europe to Central Mediteranean Sea Zone
            2 armour moved from Germany to West Europe
            1 infantry moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Ukraine S.S.R.
            1 armour moved from Germany to West Europe
            4 infantry moved from Germany to West Europe
            1 infantry moved from Germany to West Europe
    
        Combat - Germans
            Battle in Central Mediteranean Sea Zone
                Germans attack with 3 fighters
                Americans defend with 2 submarines and 1 transport
                    Germans roll dice for 3 fighters in Central Mediteranean Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 transport in Central Mediteranean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    2 submarines owned by the Americans and 1 transport owned by the Americans lost in Central Mediteranean Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 2 submarines and 1 transport
            Battle in Ukraine S.S.R.
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in West Europe
                Germans attack with 3 armour and 5 infantry
                British defend with 4 infantry
                    Germans roll dice for 3 armour and 5 infantry in West Europe, round 2 : 4/8 hits, 2,33 expected hits
                    British roll dice for 4 infantry in West Europe, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans lost in West Europe
                    4 infantry owned by the British lost in West Europe
                Germans win, taking West Europe from British with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Central Mediteranean Sea Zone to East Europe
            1 fighter moved from Ukraine S.S.R. to East Europe
            1 infantry moved from South Europe to East Europe
            1 aaGun moved from South Europe to West Europe
            1 infantry moved from Germany to West Europe
    
        Place Units - Germans
            2 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Russians regular : -0,33
    Germans regular : 3,50
    British regular : 0,67
    

    g6 (1).tsvg


  • I was a little bit to fast with my move.
    I forget my inf in Kenya.
    If okay please edit to SA.


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