Elche(x) v Gamerman01 Classic no tech Russia restricted



  • You play another Classic. Very good.
    This not our game. Its another E_Mail something like Kaminsky, sounds polish.



  • Whose position do you like better? 😝
    Yes, we’re in round 5


  • I like to have the Allies. No jap ships.


  • Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 factory; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Indian Ocean Sea Zone
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry and 1 transport moved from Japan Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            2 infantry and 1 transport moved from Wake Island Sea Zone to Hawaii Sea Zone
            1 battleship moved from Hawaii Sea Zone to Japan Sea Zone
            2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
            1 submarine moved from Hawaii Sea Zone to West Panama Sea Zone
            2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in West Panama Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 battleship and 1 transport
                    Japanese roll dice for 1 submarine in West Panama Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Americans lost in West Panama Sea Zone
                    Japanese roll dice for 2 fighters in West Panama Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 battleship in West Panama Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the Americans lost in West Panama Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship and 1 transport
            Battle in Indian Ocean Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    Japanese roll dice for 1 bomber in Indian Ocean Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 transport in Indian Ocean Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the British lost in Indian Ocean Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Indian Ocean Sea Zone to East Indies
            2 fighters moved from West Panama Sea Zone to Hawaii Sea Zone
            1 aaGun moved from Japan to Japan Sea Zone
            1 armour moved from Japan to Japan Sea Zone
            1 transport moved from Japan Sea Zone to Okinawa Sea Zone
            1 infantry moved from Okinawa to Okinawa Sea Zone
            1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 armour moved from Japan Sea Zone to Manchuria
            1 aaGun moved from Japan Sea Zone to Manchuria
            3 fighters moved from Kwangtung to Manchuria
    
        Place Units - Japanese
            1 factory placed in Manchuria
            1 carrier placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 2,33
    British regular : -0,17
    

    jap2 (1).tsvg


  • It looks like I failed to save the game after US2 πŸ™

    You can see from dice e-mails I rolled about 18 hours ago.

    I will try to reconstruct my turn - I will do the same purchase and combat move I had before I knew the dice rolls, which were victories in Sikang and Algeria.

    Just boring infantry and transports for the Atlantic - I doubt that you have any problem with this.
    I had a few games open and was trying to help the developers of UHD so had a few things going on at once πŸ™πŸ™


  • Interestingly the 2nd time around with Play by E-mail the exact same results emerged.


  • I also clicked end of non combat and then remembered how I had moved and placed

    I meant to move 2 infantry from West Canada to East Canada, and place 2 infantry on WUS, which is what the map is after edit.

    Terribly sorry, that’s embarrassing

    US2.tsvg



  • No problem with your edits.
    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Ukraine S.S.R.
            1 fighter moved from West Europe to West Africa Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                  Germans take Anglo Sudan Egypt from British
            1 fighter moved from Germany to West Spain Sea Zone
            1 fighter moved from East Europe to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in West Spain Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    Germans roll dice for 1 fighter in West Spain Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 transport in West Spain Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Americans lost in West Spain Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 transport
            Battle in West Africa Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 submarine
                    Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                1 fighter owned by the Germans retreated
    
        Non Combat Move - Germans
            1 fighter moved from West Africa Sea Zone to West Europe
            1 fighter moved from West Spain Sea Zone to West Europe
            2 fighters moved from Ukraine S.S.R. to East Europe
            1 infantry moved from South Europe to West Europe
            1 infantry moved from Germany to West Europe
            1 infantry moved from Germany to West Europe
            3 infantry moved from Germany to East Europe
            1 infantry moved from Gibraltar to West Mediteranean Sea Zone
            1 infantry and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 infantry moved from South Europe to Central Mediteranean Sea Zone
            2 infantry moved from Central Mediteranean Sea Zone to Libya
            1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 submarine moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
    
        Place Units - Germans
            4 infantry placed in South Europe
            Germans undo move 1.
            2 infantry placed in South Europe
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Russians regular : 0,67
    Germans regular : -0,33
    

    g3 (1).tsvg


  • Sub withdraws to West Spain sea zone



  • Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.

    Battle in West Africa Sea Zone
    Germans attack with 1 fighter
    Americans defend with 1 submarine
    Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
    1 fighter owned by the Germans retreated


  • Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to Japan Sea Zone
            1 infantry moved from Manchuria to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 bomber moved from East Indies to French Indo China
            1 armour moved from Manchuria to French Indo China
            2 infantry moved from Hawaiian Islands to Hawaii Sea Zone
            2 infantry and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
            2 infantry moved from North Australia Sea Zone to Australia
                  Japanese take Australia from British
            3 fighters moved from Manchuria to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in French Indo China, round 2 : 4/7 hits, 3,00 expected hits
                    British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from French Indo China to Manchuria
            1 bomber moved from French Indo China to Manchuria
            1 infantry moved from Manchuria to China
            1 submarine moved from West Panama Sea Zone to South Argentina Sea Zone
            1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to North Australia Sea Zone
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 aaGun and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1,00
    British regular : 0,67
    

    jap3 (1).tsvg


  • @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.

    Battle in West Africa Sea Zone
    Germans attack with 1 fighter
    Americans defend with 1 submarine
    Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
    1 fighter owned by the Germans retreated

    This is according to Triple A. kwas knows the rules pretty well and we’ve been playing that you withdraw before attacker choosed whether to press the attack.
    I can’t find it in the rulebook, on page 19 it seems very unclear to me when exactly the attacker decision to retreat is. If it’s last, after subs withdraw, then I am correct.

    I’ll see what kwas cites, first.

    It doesn’t matter in this situation because the sub is going there on US turn anyway, so I can proceed without knowing the answer yet.

    Thank you for the move, I am really enjoying my games of Classic, so thank you for asking about it for almost a year, now.

    I will be good and confused back on G40. You can even unload infantry to 2 different territories from one transport, in NCM only, in this version. So many differences.


  • I found in the FAQ that a player can’t use more pieces than are in the box. So only 4 IC’s can be built together by both sides, and no power can have bombers in more than 3 places, carriers in more than 2, etc.

    Of course Triple A isn’t programmed to do this (I mean, I’m not surprised at all).
    Does anyone play with this rule that is in the official FAQ? I’m asking kwas also.
    If you guys don’t know, we can ask krieghund or someone (not sure if this was before his time)

    This would introduce a LOT of extra strategies to the game!!


  • You’ve sucked me into a whole new arena. πŸ₯ΈπŸ˜‡πŸ˜ŠπŸˆ


  • @gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    @elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.

    This is only according to Triple A, which is often wrong.

    Rulebook, on page 19 is not undeniably clear when exactly the attacker decision to retreat is. If it’s last, then it is after subs withdraw in step #7 and I would actually be correct.

    I just wanted to be clear on what the rule is supposed to be so I can play it correctly in the future.
    I also see from the FAQ that subs CAN withdraw to the zone the attacker came from (if the attacker emptied it out), thus blocking the attacker’s retreat to that zone. CRAZY!


  • No, it is clear. I didn’t see this.

    #7 Submarines withdraw

    #8A Repeat above steps 2 to 7 until…
    A. Attacker Withdraws - The Retreat Option - - Special Privilege of the Attacker: the attacker can retreat by stopping combat and moving ALL attacking units in the battle BACK to ONE adjacent friendly or unoccupied sea zone…

    I typed it exactly as it is in the rulebook, the emphasis including all caps are NOT mine

    Thank you for the discussion, now another rule is firm in our minds.

    Recap:
    Defending sub that is missed by air may withdraw to any adjacent unoccupied zone. This means attacking a sub with air can actually hurt the attacker, and could potentially hurt them BIG TIME

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