sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
I also clicked end of non combat and then remembered how I had moved and placed
I meant to move 2 infantry from West Canada to East Canada, and place 2 infantry on WUS, which is what the map is after edit.
Terribly sorry, that’s embarrassing
No problem with your edits.
Game History
Round: 3
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from East Europe to Ukraine S.S.R.
1 fighter moved from East Europe to Ukraine S.S.R.
1 fighter moved from West Europe to West Africa Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
Germans take Anglo Sudan Egypt from British
1 fighter moved from Germany to West Spain Sea Zone
1 fighter moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Spain Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans roll dice for 1 fighter in West Spain Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 transport in West Spain Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Americans lost in West Spain Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in West Africa Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from West Africa Sea Zone to West Europe
1 fighter moved from West Spain Sea Zone to West Europe
2 fighters moved from Ukraine S.S.R. to East Europe
1 infantry moved from South Europe to West Europe
1 infantry moved from Germany to West Europe
1 infantry moved from Germany to West Europe
3 infantry moved from Germany to East Europe
1 infantry moved from Gibraltar to West Mediteranean Sea Zone
1 infantry and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 infantry moved from South Europe to Central Mediteranean Sea Zone
2 infantry moved from Central Mediteranean Sea Zone to Libya
1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
1 submarine moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
Place Units - Germans
4 infantry placed in South Europe
Germans undo move 1.
2 infantry placed in South Europe
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Russians regular : 0,67
Germans regular : -0,33
Sub withdraws to West Spain sea zone
Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.
Battle in West Africa Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 fighter owned by the Germans retreated
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to Japan Sea Zone
1 infantry moved from Manchuria to Japan Sea Zone
2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
2 infantry moved from French Indo China Sea Zone to French Indo China
1 bomber moved from East Indies to French Indo China
1 armour moved from Manchuria to French Indo China
2 infantry moved from Hawaiian Islands to Hawaii Sea Zone
2 infantry and 1 transport moved from Hawaii Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
Japanese take Australia from British
3 fighters moved from Manchuria to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber, 3 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 2 infantry in French Indo China, round 2 : 4/7 hits, 3,00 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from French Indo China to Manchuria
1 bomber moved from French Indo China to Manchuria
1 infantry moved from Manchuria to China
1 submarine moved from West Panama Sea Zone to South Argentina Sea Zone
1 battleship, 1 carrier and 2 fighters moved from Hawaii Sea Zone to North Australia Sea Zone
Place Units - Japanese
3 armour placed in Manchuria
1 aaGun and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00
British regular : 0,67
@elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.
Battle in West Africa Sea Zone
Germans attack with 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 fighter in West Africa Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 fighter owned by the Germans retreated
This is according to Triple A. kwas knows the rules pretty well and we’ve been playing that you withdraw before attacker choosed whether to press the attack.
I can’t find it in the rulebook, on page 19 it seems very unclear to me when exactly the attacker decision to retreat is. If it’s last, after subs withdraw, then I am correct.
I’ll see what kwas cites, first.
It doesn’t matter in this situation because the sub is going there on US turn anyway, so I can proceed without knowing the answer yet.
Thank you for the move, I am really enjoying my games of Classic, so thank you for asking about it for almost a year, now.
I will be good and confused back on G40. You can even unload infantry to 2 different territories from one transport, in NCM only, in this version. So many differences.
I found in the FAQ that a player can’t use more pieces than are in the box. So only 4 IC’s can be built together by both sides, and no power can have bombers in more than 3 places, carriers in more than 2, etc.
Of course Triple A isn’t programmed to do this (I mean, I’m not surprised at all).
Does anyone play with this rule that is in the official FAQ? I’m asking kwas also.
If you guys don’t know, we can ask krieghund or someone (not sure if this was before his time)
This would introduce a LOT of extra strategies to the game!!
You’ve sucked me into a whole new arena. 🥸😇😊🏈
@gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
@elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Sorry, but you cannot withdraw with the sub because I withdraw my fig and you win the battle.
This is only according to Triple A, which is often wrong.
Rulebook, on page 19 is not undeniably clear when exactly the attacker decision to retreat is. If it’s last, then it is after subs withdraw in step #7 and I would actually be correct.
I just wanted to be clear on what the rule is supposed to be so I can play it correctly in the future.
I also see from the FAQ that subs CAN withdraw to the zone the attacker came from (if the attacker emptied it out), thus blocking the attacker’s retreat to that zone. CRAZY!
No, it is clear. I didn’t see this.
#7 Submarines withdraw
#8A Repeat above steps 2 to 7 until…
A. Attacker Withdraws - The Retreat Option - - Special Privilege of the Attacker: the attacker can retreat by stopping combat and moving ALL attacking units in the battle BACK to ONE adjacent friendly or unoccupied sea zone…
I typed it exactly as it is in the rulebook, the emphasis including all caps are NOT mine
Thank you for the discussion, now another rule is firm in our minds.
Recap:
Defending sub that is missed by air may withdraw to any adjacent unoccupied zone. This means attacking a sub with air can actually hurt the attacker, and could potentially hurt them BIG TIME
Will move soon. All this rules discussion is not a game stoppage.
Thank you for checking the rules.
I have another question. It is possible to do a ncm in cm phase to block ships and as example an attacked can not retreat to this sz , or to capture a sub if you block all sz to retreat ?
Game History
Round: 4
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from South Europe to Central Mediteranean Sea Zone
1 battleship, 2 infantry, 1 submarine and 1 transport moved from Central Mediteranean Sea Zone to Black Sea Zone
2 infantry moved from Black Sea Zone to Caucasus
Germans take Caucasus from Russians
2 infantry moved from East Europe to Ukraine S.S.R.
1 infantry moved from East Europe to Ukraine S.S.R.
2 fighters moved from West Europe to Ukraine S.S.R.
2 fighters moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 4 fighters and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun and 5 infantry moved from West Europe to South Europe
1 fighter moved from Ukraine S.S.R. to South Europe
1 infantry moved from Libya to Anglo Sudan Egypt
3 fighters moved from Ukraine S.S.R. to East Europe
9 infantry moved from Germany to East Europe
1 fighter moved from East Europe to Germany
Place Units - Germans
3 infantry placed in South Europe
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 1,50
@elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Thank you for checking the rules.
Thanks for the thanks!!
I have another question. It is possible to do a ncm in cm phase to block ships
I’m very sure that the answer is no
and as example an attacked can not retreat to this sz , or to capture a sub if you block all sz to retreat ?
I’m sorry, I don’t understand this part of the question.
Forget the word sub after attacked.
But I think so too.
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 armour, 1 bomber, 3 fighters and 2 infantry moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
4 infantry moved from Japan to Japan Sea Zone
4 infantry and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 battleship moved from Japan Sea Zone to French Indo China Sea Zone
4 infantry moved from French Indo China Sea Zone to French Indo China
1 battleship moved from North Australia Sea Zone to French Indo China Sea Zone
1 carrier moved from North Australia Sea Zone to French Indo China Sea Zone
2 fighters moved from North Australia Sea Zone to French Indo China
1 infantry moved from Australia to North Australia Sea Zone
1 infantry and 1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
2 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
2 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 fighters and 4 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1,33 expected hits
British roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 armour, 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 fighter; Russians defend with 1 aaGun, 1 fighter and 6 infantry
Russians roll AA dice in Yakut S.S.R. : 0/4 hits, 0,67 expected hits
Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 2 infantry in Yakut S.S.R., round 2 : 5/9 hits, 4,00 expected hits
Russians roll dice for 2 fighters and 6 infantry in Yakut S.S.R., round 2 : 4/8 hits, 3,33 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Japanese lost in Yakut S.S.R.
5 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 armour, 1 bomber and 3 fighters in Yakut S.S.R., round 3 : 5/5 hits, 2,67 expected hits
Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 3 : 1/3 hits, 1,67 expected hits
1 fighter owned by the Japanese lost in Yakut S.S.R.
1 infantry owned by the Russians, 1 fighter owned by the Russians and 1 fighter owned by the Americans lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 fighter and 2 infantry
Casualties for Russians: 1 fighter and 6 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Japanese
2 fighters moved from French Indo China to French Indo China Sea Zone
2 fighters moved from Yakut S.S.R. to Manchuria
1 bomber moved from Yakut S.S.R. to Manchuria
1 carrier moved from Japan Sea Zone to French Indo China Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Manchuria
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 3,00
Russians regular : -0,00
Russians AA : -0,67
British regular : -0,33
@elche said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Forget the word sub after attacked.
But I think so too.
OK my good friend, I can tell there’s a really good question in there but I still don’t know what you mean. Can you try again?