I cant, there are no german inf in Omaha Beach…
Elche(x) v Gamerman01 Classic no tech Russia restricted
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Lose sub
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Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from French Indo China to Russia 1 fighter moved from French Indo China to Evenki National Okrug 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from French Indo China to Novosibirsk 1 infantry moved from Yakut S.S.R. to Novosibirsk 1 armour moved from Manchuria to Sinkiang Japanese take Sinkiang from Americans 2 fighters moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from Hawaiian Islands to West US Sea Zone Combat - Japanese Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Evenki National Okrug Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anglo Sudan Egypt Japanese attack with 2 fighters Americans defend with 1 armour Japanese roll dice for 2 fighters in Anglo Sudan Egypt, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits 1 armour owned by the Americans lost in Anglo Sudan Egypt Japanese win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 armour Battle in West US Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 2 transports Japanese roll dice for 1 fighter in West US Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 transports in West US Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in West US Sea Zone 1 submarine owned by the Americans lost in West US Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kwangtung 1 aaGun moved from Yakut S.S.R. to Manchuria 1 infantry moved from Manchuria to Yakut S.S.R. 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Novosibirsk to French Indo China 1 armour moved from Manchuria to French Indo China 2 battleships, 2 carriers and 2 transports moved from Red Sea Zone to French Indo China Sea Zone 2 fighters moved from Anglo Sudan Egypt to French Indo China Sea Zone 1 armour moved from Yakut S.S.R. to Manchuria 1 submarine moved from North Australia Sea Zone to Hawaii Sea Zone 1 bomber moved from Russia to Manchuria Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 armour and 2 infantry placed in Manchuria 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 2,17 Russians regular : 1,33 British regular : -0,33
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Game History
Round: 7 Purchase Units - Germans Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 6 infantry moved from Germany to West Europe Combat - Germans Battle in West Europe Germans attack with 2 armour and 6 infantry British defend with 1 aaGun and 4 infantry Germans roll dice for 2 armour and 6 infantry in West Europe, round 2 : 3/8 hits, 2,00 expected hits British roll dice for 4 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in West Europe 3 infantry owned by the British lost in West Europe Germans roll dice for 2 armour and 5 infantry in West Europe, round 3 : 1/7 hits, 1,83 expected hits British roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West Europe Germans win, taking West Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 infantry moved from South Africa to Kenya-Rhodesia 1 infantry moved from Germany to East Europe Place Units - Germans 3 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0,17 British regular : -0,67
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Hello my friend.
with the pretty nice Name - Fighter. I did not forget our rule question but Martin is very busy and we will do a phone call at Eastern about the rules. I will know this before I start a new classic game.
Sorry for delay, i had a teeth operation and could not do anything the last days. -
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 4 infantry moved from Manchuria to Yakut S.S.R. 1 bomber moved from Manchuria to Russia 1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone 1 bomber moved from Japan to Yakut S.S.R. 1 armour and 1 infantry moved from French Indo China to French Indo China Sea Zone 1 armour, 1 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone 1 armour moved from Red Sea Zone to Syria Jordan Japanese take Syria Jordan from British 1 infantry moved from Red Sea Zone to Persia Japanese take Persia from British 1 armour and 1 infantry moved from French Indo China to India 2 fighters moved from French Indo China Sea Zone to India 2 armour moved from Manchuria to Sinkiang 1 fighter moved from French Indo China to Sinkiang Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese killed by AA in Russia Bombing raid costs 0 PUs Battle in Mexico Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 submarine in Mexico Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in Mexico Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 bomber and 4 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,33 expected hits Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 armour owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Sinkiang Japanese attack with 2 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Sinkiang 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 1,67 expected hits British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in India Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from French Indo China Sea Zone to Red Sea Zone 2 battleships moved from French Indo China Sea Zone to Red Sea Zone 2 fighters moved from India to Red Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 aaGun moved from Kwangtung to French Indo China 1 fighter moved from Sinkiang to French Indo China Sea Zone 1 bomber moved from Yakut S.S.R. to French Indo China Place Units - Japanese 2 armour and 1 infantry placed in French Indo China 3 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -2,17 Russians regular : 0,67 British regular : -0,67 Russians AA : 0,83
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@elche OK! About subs withdrawing? I’ll be interested in any answers!
Starting one on the board with my son as another intro to Axis&Allies (he played me 2 games of zombies some time ago)
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So if I were to attack the Jap sub off Mexico and miss, and it retreats to California, I can’t build anything into that zone…??
Now that’s weird.
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I really doubt I could win with the Axis if we play the exact same rules, but you deserve the game, having given me the easy one first
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@gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:
Triple A did the defender submarine wrong? Seemed to fire a sneak attack for the defender, which I believe is wrong for Classic. Only attacking subs get sneak attack.
Looked again - Triple A did not give the defending sub a sneak attack shot, though it was against a transport anyway, I guess I was confused
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@gamerman01 Which rules do you want to change ?
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I will ask Martin about the subs and retreat, sneak attack, retreat to stop enenmy production.
But we can play your rules next game. We must not play Martin rules because I remember we play some rules differnt from the rulebook. -
I have A&A Zombies at home. But I play only 1 time to the end.
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Zombies!!!
Trying to get my boy to play it again. Trying to get him to do an R1 on Classic, too, and he’s too scared about doing it perfectly. I’m like, just make a move. I’ll deliberately make bad purchases or even buy nothing to level the playing field.Not really wanting to change a rule, just want to make sure we understand them the same way so we don’t have a problem.
Yes, now that I’ve played 2 games of classic, now I know what rules I would want for next game and we can go over those when we’re done here, and agree on a set.
For now, we should have no problems here and can keep playing and having fun. I’m glad the 2 bombers sunk the sub so it was not an issue, but those 2 transports could just be set out to sea off New York. When you only have one complex, the rule that you can’t build into a sea zone, and a sub can withdraw into it, is rather insane. Though if you know it’s the rule, you can act accordingly (like don’t attack the sub)
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Yes, Ithink so too… With the retreating to different sz makes sense if possible but no problem to play with or without.
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Game History
Round: 8 Purchase Units - Germans Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from East Europe to Ukraine S.S.R. Germans take Ukraine S.S.R. from Russians 3 armour and 6 infantry moved from Germany to West Europe 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt Germans take Anglo Sudan Egypt from British Combat - Germans Battle in West Europe Germans attack with 3 armour and 6 infantry British defend with 1 aaGun, 1 armour and 4 infantry; Americans defend with 2 infantry Germans roll dice for 3 armour and 6 infantry in West Europe, round 2 : 3/9 hits, 2,50 expected hits British roll dice for 1 armour and 6 infantry in West Europe, round 2 : 4/7 hits, 2,33 expected hits 4 infantry owned by the Germans lost in West Europe 2 infantry owned by the Americans and 1 infantry owned by the British lost in West Europe Germans roll dice for 3 armour and 2 infantry in West Europe, round 3 : 2/5 hits, 1,83 expected hits British roll dice for 1 armour and 3 infantry in West Europe, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in West Europe 2 infantry owned by the British lost in West Europe Germans roll dice for 3 armour and 1 infantry in West Europe, round 4 : 0/4 hits, 1,67 expected hits British roll dice for 1 armour and 1 infantry in West Europe, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour and 1 infantry in West Europe, round 5 : 0/4 hits, 1,67 expected hits British roll dice for 1 armour and 1 infantry in West Europe, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 3 armour and 1 infantry in West Europe, round 6 : 4/4 hits, 1,67 expected hits British roll dice for 1 armour and 1 infantry in West Europe, round 6 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in West Europe 1 infantry owned by the British and 1 armour owned by the British lost in West Europe Germans win, taking West Europe from British with 3 armour remaining. Battle score for attacker is 5 Casualties for Germans: 6 infantry Casualties for Americans: 2 infantry Casualties for British: 1 armour and 4 infantry Non Combat Move - Germans 1 aaGun moved from East Europe to South Europe 6 infantry moved from East Europe to South Europe 4 fighters moved from East Europe to Germany 17 infantry moved from East Europe to Germany Place Units - Germans 1 armour and 6 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 British regular : 0,33
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Sorry, no news from Martin. He was busy and we couldnt speak but we will try next days.
Its not nice to play against the russians if you play them. You tell it to me, that you love the russians and it was the truth.