Elche(x) v Gamerman01 Classic no tech Russia restricted


  • You get 1 hit in West US Seazone. OOL please and I will attack again if possible, did your sub retreat ?
    jap-ool-6.tsvg


  • Thank you for SA.


  • Lose sub


  • Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to Russia
            1 fighter moved from French Indo China to Evenki National Okrug
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 fighter moved from French Indo China to Novosibirsk
            1 infantry moved from Yakut S.S.R. to Novosibirsk
            1 armour moved from Manchuria to Sinkiang
                  Japanese take Sinkiang from Americans
            2 fighters moved from Red Sea Zone to Anglo Sudan Egypt
            1 fighter moved from Hawaiian Islands to West US Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Russia
                Bombing raid in Russia rolls: 1 and costs: 1 PU.
                Bombing raid costs 1 PU
            Battle in Evenki National Okrug
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Evenki National Okrug
                    1 infantry owned by the Russians lost in Evenki National Okrug
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anglo Sudan Egypt
                Japanese attack with 2 fighters
                Americans defend with 1 armour
                    Japanese roll dice for 2 fighters in Anglo Sudan Egypt, round 2 : 2/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 armour owned by the Americans lost in Anglo Sudan Egypt
                Japanese win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour
            Battle in West US Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine and 2 transports
                    Japanese roll dice for 1 fighter in West US Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 transports in West US Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Japanese lost in West US Sea Zone
                    1 submarine owned by the Americans lost in West US Sea Zone
                Americans win with 2 transports remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            1 fighter moved from Evenki National Okrug to Yakut S.S.R.
            1 aaGun moved from Manchuria to Kwangtung
            1 aaGun moved from Yakut S.S.R. to Manchuria
            1 infantry moved from Manchuria to Yakut S.S.R.
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            1 fighter moved from Novosibirsk to French Indo China
            1 armour moved from Manchuria to French Indo China
            2 battleships, 2 carriers and 2 transports moved from Red Sea Zone to French Indo China Sea Zone
            2 fighters moved from Anglo Sudan Egypt to French Indo China Sea Zone
            1 armour moved from Yakut S.S.R. to Manchuria
            1 submarine moved from North Australia Sea Zone to Hawaii Sea Zone
            1 bomber moved from Russia to Manchuria
    
        Place Units - Japanese
            1 armour and 2 infantry placed in French Indo China
            1 armour and 2 infantry placed in Manchuria
            1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Japanese regular : 2,17
    Russians regular : 1,33
    British regular : -0,33
    

    jap6.tsvg



  • Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 6 infantry moved from Germany to West Europe
    
        Combat - Germans
            Battle in West Europe
                Germans attack with 2 armour and 6 infantry
                British defend with 1 aaGun and 4 infantry
                    Germans roll dice for 2 armour and 6 infantry in West Europe, round 2 : 3/8 hits, 2,00 expected hits
                    British roll dice for 4 infantry in West Europe, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                    3 infantry owned by the British lost in West Europe
                    Germans roll dice for 2 armour and 5 infantry in West Europe, round 3 : 1/7 hits, 1,83 expected hits
                    British roll dice for 1 infantry in West Europe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in West Europe
                Germans win, taking West Europe from British with 2 armour and 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 infantry moved from South Africa to Kenya-Rhodesia
            1 infantry moved from Germany to East Europe
    
        Place Units - Germans
            3 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,17
    British regular : -0,67
    

    g7 (1).tsvg



  • Hello my friend.
    with the pretty nice Name - Fighter. I did not forget our rule question but Martin is very busy and we will do a phone call at Eastern about the rules. I will know this before I start a new classic game.
    Sorry for delay, i had a teeth operation and could not do anything the last days.


  • Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            4 infantry moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Manchuria to Russia
            1 submarine moved from Hawaii Sea Zone to Mexico Sea Zone
            1 bomber moved from Japan to Yakut S.S.R.
            1 armour and 1 infantry moved from French Indo China to French Indo China Sea Zone
            1 armour, 1 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
            1 armour moved from Red Sea Zone to Syria Jordan
                  Japanese take Syria Jordan from British
            1 infantry moved from Red Sea Zone to Persia
                  Japanese take Persia from British
            1 armour and 1 infantry moved from French Indo China to India
            2 fighters moved from French Indo China Sea Zone to India
            2 armour moved from Manchuria to Sinkiang
            1 fighter moved from French Indo China to Sinkiang
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
                1 bomber owned by the Japanese killed by AA in Russia
                Bombing raid costs 0 PUs
            Battle in Mexico Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    Japanese roll dice for 1 submarine in Mexico Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in Mexico Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 transport in Mexico Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 submarine in Mexico Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Americans lost in Mexico Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 transport
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber and 4 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber and 4 infantry in Yakut S.S.R., round 2 : 1/5 hits, 1,33 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Sinkiang
                Japanese attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Sinkiang
                    1 infantry owned by the Russians lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 2 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in India
                Japanese win, taking India from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from French Indo China Sea Zone to Red Sea Zone
            2 battleships moved from French Indo China Sea Zone to Red Sea Zone
            2 fighters moved from India to Red Sea Zone
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            1 aaGun moved from Kwangtung to French Indo China
            1 fighter moved from Sinkiang to French Indo China Sea Zone
            1 bomber moved from Yakut S.S.R. to French Indo China
    
        Place Units - Japanese
            2 armour and 1 infantry placed in French Indo China
            3 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -2,17
    Russians regular : 0,67
    British regular : -0,67
    Russians AA : 0,83
    

    japß7.tsvg


  • @elche OK! About subs withdrawing? I’ll be interested in any answers!

    Starting one on the board with my son as another intro to Axis&Allies (he played me 2 games of zombies some time ago)


  • So if I were to attack the Jap sub off Mexico and miss, and it retreats to California, I can’t build anything into that zone…??

    Now that’s weird.



  • I really doubt I could win with the Axis if we play the exact same rules, but you deserve the game, having given me the easy one first


  • @gamerman01 said in Elche(x) v Gamerman01 Classic no tech Russia restricted:

    Triple A did the defender submarine wrong? Seemed to fire a sneak attack for the defender, which I believe is wrong for Classic. Only attacking subs get sneak attack.

    Looked again - Triple A did not give the defending sub a sneak attack shot, though it was against a transport anyway, I guess I was confused


  • @gamerman01 Which rules do you want to change ?


  • I will ask Martin about the subs and retreat, sneak attack, retreat to stop enenmy production.
    But we can play your rules next game. We must not play Martin rules because I remember we play some rules differnt from the rulebook.


  • I have A&A Zombies at home. But I play only 1 time to the end.


  • Zombies!!!
    Trying to get my boy to play it again. Trying to get him to do an R1 on Classic, too, and he’s too scared about doing it perfectly. I’m like, just make a move. I’ll deliberately make bad purchases or even buy nothing to level the playing field.

    Not really wanting to change a rule, just want to make sure we understand them the same way so we don’t have a problem.

    Yes, now that I’ve played 2 games of classic, now I know what rules I would want for next game and we can go over those when we’re done here, and agree on a set.

    For now, we should have no problems here and can keep playing and having fun. I’m glad the 2 bombers sunk the sub so it was not an issue, but those 2 transports could just be set out to sea off New York. When you only have one complex, the rule that you can’t build into a sea zone, and a sub can withdraw into it, is rather insane. Though if you know it’s the rule, you can act accordingly (like don’t attack the sub)


  • Yes, Ithink so too… With the retreating to different sz makes sense if possible but no problem to play with or without.


  • Game History

    Round: 8
    
        Purchase Units - Germans
            Germans buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from East Europe to Ukraine S.S.R.
                  Germans take Ukraine S.S.R. from Russians
            3 armour and 6 infantry moved from Germany to West Europe
            1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt
                  Germans take Anglo Sudan Egypt from British
    
        Combat - Germans
            Battle in West Europe
                Germans attack with 3 armour and 6 infantry
                British defend with 1 aaGun, 1 armour and 4 infantry; Americans defend with 2 infantry
                    Germans roll dice for 3 armour and 6 infantry in West Europe, round 2 : 3/9 hits, 2,50 expected hits
                    British roll dice for 1 armour and 6 infantry in West Europe, round 2 : 4/7 hits, 2,33 expected hits
                    4 infantry owned by the Germans lost in West Europe
                    2 infantry owned by the Americans and 1 infantry owned by the British lost in West Europe
                    Germans roll dice for 3 armour and 2 infantry in West Europe, round 3 : 2/5 hits, 1,83 expected hits
                    British roll dice for 1 armour and 3 infantry in West Europe, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans lost in West Europe
                    2 infantry owned by the British lost in West Europe
                    Germans roll dice for 3 armour and 1 infantry in West Europe, round 4 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 1 infantry in West Europe, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour and 1 infantry in West Europe, round 5 : 0/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 1 infantry in West Europe, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 3 armour and 1 infantry in West Europe, round 6 : 4/4 hits, 1,67 expected hits
                    British roll dice for 1 armour and 1 infantry in West Europe, round 6 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in West Europe
                    1 infantry owned by the British and 1 armour owned by the British lost in West Europe
                Germans win, taking West Europe from British with 3 armour remaining. Battle score for attacker is 5
                Casualties for Germans: 6 infantry
                Casualties for Americans: 2 infantry
                Casualties for British: 1 armour and 4 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from East Europe to South Europe
            6 infantry moved from East Europe to South Europe
            4 fighters moved from East Europe to Germany
            17 infantry moved from East Europe to Germany
    
        Place Units - Germans
            1 armour and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    British regular : 0,33
    

    ger8 (1).tsvg

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