L24 OOB Mainah X v cwglee51 L+44 Game1


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Midway to 5 Sea Zone
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 5 Sea Zone to Aleutian Islands
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            2 carriers moved from 10 Sea Zone to 31 Sea Zone
            2 fighters moved from Midway to Wake Island
            2 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 carrier moved from 25 Sea Zone to 31 Sea Zone
            2 fighters moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 carrier moved from 33 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 battleship, 2 cruisers and 1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 submarine moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from 10 Sea Zone to 31 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 infantry placed in Eastern United States
            1 harbour placed in Wake Island
            2 destroyers placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to 41 Sea Zone
            1 submarine moved from 109 Sea Zone to 125 Sea Zone
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from India to Iraq
            1 mech_infantry moved from Egypt to 98 Sea Zone
            1 mech_infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iraq
                British attack with 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Kwangtung from Japanese to UK_Pacific
            EDIT: Adding units owned by UK_Pacific to Kwangtung: 1 mech_infantry
            EDIT: Turning off Edit Mode
            2 cruisers moved from 98 Sea Zone to 80 Sea Zone
            1 carrier moved from 98 Sea Zone to 80 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 destroyers moved from 98 Sea Zone to 80 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 destroyer moved from 108 Sea Zone to 109 Sea Zone
            1 fighter moved from 41 Sea Zone to India
            2 aaGuns moved from Burma to Yunnan
            2 infantry moved from Tanganyika Territory to Kenya
            1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer and 1 transport placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to 109 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
            EDIT: Adding units owned by British to 109 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 33 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 submarine and 1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
            Units Change Ownership
                Some Units in Kwangtung change ownership: 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Neutral_Axis regular : 0.00
    British regular : 0.50
    

    Savegame


  • @mainah - made 2 edits during UK, one was simple unit placement for planes to carrier during unit placement.
    the other was for UK pacific as i forgot to take kwangtung during combat move, for some reason thought it would be non com and so you’ll see I made the edit during that portion. I took the Kwangsi in advance with CHI in order to take Kwangtung w/ mech. Hope that’s ok? If any issues please just let me know.

  • 2023 '20

    @cwglee51 said in L24 OOB Mainah X v cwglee51 L+44 Game1:

    @mainah - made 2 edits during UK, one was simple unit placement for planes to carrier during unit placement.
    the other was for UK pacific as i forgot to take kwangtung during combat move, for some reason thought it would be non com and so you’ll see I made the edit during that portion. I took the Kwangsi in advance with CHI in order to take Kwangtung w/ mech. Hope that’s ok? If any issues please just let me know.

    No issues at all here. I assumed you would do that move to take kwangtung.

    But now that I actually am looking at the Europe side - your Russia attack to east Poland is illegal. You can’t attack a territory that contains units of a country you are not at war with.

    I would think you wouldn’t attack the Germans, so when i do Italy, I will edit east Poland back to Italian control, replace the Italian tank, and edit 2 inf to Bryansk. Unless you want to do a different correction.


  • @mainah Ok I agree with you, I see that in the rule book, triple A gap in logic.
    And agree with your 2 inf to bryansk edit…and take 1 IPC from Rus as well.

  • 2023 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Eastern Poland: 1 infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 infantry
            EDIT: Changing ownership of Eastern Poland from Russians to Italians
            EDIT: Changing PUs for Russians from 45 to 44
            EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Eastern Poland to Belarus
            1 bomber moved from Southern Italy to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Greece to Romania
            1 aaGun and 2 artilleries moved from Northern Italy to Western Germany
            1 aaGun, 2 fighters and 4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from Caroline Islands to Wake Island
            2 fighters moved from Caroline Islands to Western Australia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from 62 Sea Zone to New South Wales
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Germany to Baltic States
            2 fighters and 5 tactical_bombers moved from Northern Italy to Baltic States
            2 fighters moved from Western Germany to 115 Sea Zone
            2 bombers moved from Romania to 115 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers in Baltic States, round 2 : 6/17 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 2 fighters
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans lost in 115 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 9 armour, 11 artilleries, 29 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Baltic States
            2 fighters and 5 tactical_bombers moved from Baltic States to Belarus
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            4 mech_infantrys moved from Romania to Baltic States
            4 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun moved from France to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from 115 Sea Zone to Belarus
            2 bombers moved from 115 Sea Zone to Western Germany
            1 aaGun and 2 infantry moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            4 bombers and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.17
    

    Savegame

  • 2023 '20

    @cwglee51
    Editted an Italian NCM. Obviously not affecting or effecting the ANZAC/French turn.
    Let me know if that’s ok with you.

  • 2023 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Germany to Baltic States
            2 fighters and 5 tactical_bombers moved from Northern Italy to Baltic States
            2 fighters moved from Western Germany to 115 Sea Zone
            2 bombers moved from Romania to 115 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers in Baltic States, round 2 : 6/17 hits, 6.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 2 fighters, 9 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser, 1 destroyer and 2 fighters
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 2 fighters in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the Germans lost in 115 Sea Zone
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser and 2 fighters remaining. Battle score for attacker is 10
                Casualties for Germans: 1 destroyer
                Casualties for Russians: 1 cruiser and 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 aaGun, 9 armour, 11 artilleries, 29 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Eastern Poland to Baltic States
            2 fighters and 5 tactical_bombers moved from Baltic States to Belarus
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            4 mech_infantrys moved from Romania to Baltic States
            4 mech_infantrys moved from Romania to Belarus
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
            1 aaGun moved from France to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            2 fighters moved from 115 Sea Zone to Belarus
            2 bombers moved from 115 Sea Zone to Western Germany
            1 aaGun and 2 infantry moved from Slovakia Hungary to Romania
    
        Place Units - Germans
            4 bombers and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 2 fighters
            EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            4 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Italians
            1 infantry moved from Bryansk to Smolensk
            31 infantry moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Russia
            7 artilleries moved from Bryansk to Russia
            2 armour moved from Bryansk to Russia
            3 mech_infantrys moved from Bryansk to Russia
            1 mech_infantry moved from Bryansk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour and 4 infantry; Remaining resources: 25 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangtung
            2 fighters moved from Kiangsu to Kwangtung
            2 bombers moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
            1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 fighter moved from Java to Malaya
            1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Amur to Yakut S.S.R.
                  Japanese take Buryatia from Russians
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in Shan State
            Battle in Kwangtung
                Japanese attack with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangtung
                Japanese win, taking Shan State from UK_Pacific, taking Kwangtung from UK_Pacific with 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangtung to Kiangsi
            1 fighter moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
            1 fighter moved from Kwangtung to 35 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 fighters moved from Japan to Philippines
            1 infantry moved from Amur to Manchuria
            1 artillery moved from Jehol to Manchuria
            2 mech_infantrys moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            4 infantry placed in Japan
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
            Japanese collect 54 PUs (2 lost to blockades); end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    UK_Pacific regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            6 artilleries and 11 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 27 Sea Zone to 10 Sea Zone
            2 destroyers moved from 10 Sea Zone to 31 Sea Zone
            2 infantry and 2 mech_infantrys moved from Wake Island to 31 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 31 Sea Zone to 25 Sea Zone
            1 submarine moved from 31 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 31 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Morocco
                    1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/4 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Morocco, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Morocco, round 4 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Morocco
                    2 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Morocco
                Italians win with 1 artillery remaining. Battle score for attacker is -14
                Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
            1 bomber placed in Western United States
            Americans undo move 5.
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kwangtung
            1 fighter moved from Yunnan to Kwangtung
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
            6 artilleries and 11 infantry moved from Yunnan to Kweichow
            1 fighter moved from Kwangtung to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
                  British take 93 Sea Zone from Italians
            2 infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Volgograd
            1 fighter moved from India to Volgograd
            2 artilleries moved from Libya to Tunisia
            2 armour moved from Libya to Alexandria
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from Gibraltar to Volgograd
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 3/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 infantry moved from Yunnan to Shan State
            1 transport moved from 39 Sea Zone to 79 Sea Zone
            1 battleship moved from 80 Sea Zone to 79 Sea Zone
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 infantry and 1 mech_infantry moved from Iraq to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
            1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 aaGun moved from Yunnan to Kweichow
            1 carrier and 1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 destroyers moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - British
            3 transports placed in 110 Sea Zone
            2 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,1,4,2
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 armour and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.67
    Japanese regular : 0.33
    Italians regular : 2.33
    British regular : 2.17
    

    Savegame

  • 2023 '20

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
            2 fighters moved from Southern Italy to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
            1 bomber moved from Slovakia Hungary to Bryansk
            2 armour moved from Belarus to Bryansk
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Normandy Bordeaux
                Italians attack with 2 fighters and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                    2 infantry owned by the British lost in Normandy Bordeaux
                Italians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Bryansk
                Italians attack with 2 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 artilleries moved from Western Germany to France
            5 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Bryansk to Slovakia Hungary
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Russians regular : -0.67
    British regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 carrier moved from 54 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 destroyer moved from 54 Sea Zone to 62 Sea Zone
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 airfield placed in Western Australia
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Algeria to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Combat - French
            Battle in 97 Sea Zone
                British loiter and taunt; French attack with 1 destroyer
                Italians defend with 1 submarine
                    French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the French lost in 97 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for French: 1 destroyer
            Battle in Morocco
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    French roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter and 2 infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter and 2 infantry in Morocco, round 4 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Morocco, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Morocco
                    1 artillery owned by the Italians lost in Morocco
                French win, taking Morocco from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 artillery
    
        Non Combat Move - French
            1 fighter moved from Morocco to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    French regular : -1.83
    

    Savegame

  • 2023 '20

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 tactical_bombers moved from Belarus to Bessarabia
            2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            6 bombers moved from Western Germany to Russia
            4 fighters moved from Belarus to Russia
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '20

    @cwglee51

    Intercept Moscow?


  • @mainah None

  • 2023 '20

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Baltic States to Novgorod
            2 infantry moved from Finland to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            5 tactical_bombers moved from Belarus to Bessarabia
            2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from British
            6 bombers moved from Western Germany to Russia
            4 fighters moved from Belarus to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 10 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 3/6 hits, 1.00 expected hits
                3 bombers owned by the Germans killed by AA in Russia
                Bombing raid in Russia rolls: 8,3,7 and causes: 18 damage to unit: factory_major
                Bombing raid in Russia causes 18 damage total. 
            Battle in Novgorod
                Germans attack with 4 infantry
                Russians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 4 infantry in Novgorod, round 2 : 0/4 hits, 0.67 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 2 infantry in Novgorod, round 5 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Bessarabia
                Germans attack with 2 infantry and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 5 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers and 4 fighters moved from Russia to Bryansk
            1 aaGun, 9 armour, 11 artilleries, 29 infantry and 10 mech_infantrys moved from Belarus to Bryansk
            1 armour and 13 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 aaGun moved from Romania to Bessarabia
            2 fighters moved from Western Germany to Bryansk
            5 tactical_bombers moved from Bessarabia to Bryansk
            2 artilleries moved from France to Western Germany
    
        Place Units - Germans
            3 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 0.67
    Russians AA : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 24 PUs; 
            Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            5 infantry moved from Archangel to Vologda
            1 infantry moved from Smolensk to Russia
            1 armour and 2 mech_infantrys moved from Volgograd to Russia
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

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