barnee vs Panzerstahl-Helm Game 4


  • @barnee

    good morning

    Game History

    Round: 13
    
        Research Technology - Americans
    
        Purchase Units - Americans
            Americans buy 4 TotalWarTacBmbrs, 2 UndergroundMinrs, 2 air_transports, 1 artillery, 1 elite, 2 infantry, 1 submarine and 6 usa_armours; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Persia being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Persia
            Units in Iraq being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Iraq
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            2 usa_tactical_bombers moved from Russia to Timguska
            3 USA_Hvy_Bombers moved from Russia to Timguska
            1 usa_fighter moved from Kazakhstan to Caucasus
            1 usa_fighter moved from Kazakhstan to Caucasus
            1 ArmoredInfantry and 2 usa_armours moved from Iraq to Caucasus
            2 usa_fighters moved from Trans-Jordan to Caucasus
            1 artillery and 1 marine moved from French Indo China to Yunnan
            1 NavyFighter moved from 36 Sea Zone to Kwangsi
            1 NavyFighter moved from 36 Sea Zone to 20 Sea Zone
            1 usa_fighter moved from 36 Sea Zone to Kwangsi
            1 usa_fighter moved from 36 Sea Zone to 20 Sea Zone
            2 usa_tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 usa_tactical_bombers moved from 36 Sea Zone to Kwangsi
            3 usa_fighters and 2 usa_tactical_bombers moved from 36 Sea Zone to Yunnan
            1 artillery and 1 marine moved from Queensland to 54 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 marine moved from 44 Sea Zone to Celebes
            1 USA_Hvy_Bomber moved from Queensland to Celebes
    
        Combat - Americans
            Battle in Timguska
                Americans attack with 3 USA_Hvy_Bombers and 2 usa_tactical_bombers
                Japanese defend with 2 bombers, 1 elite and 2 infantry
                    Americans roll dice for 3 USA_Hvy_Bombers and 2 usa_tactical_bombers in Timguska, round 2 : 6/8 hits, 5,00 expected hits
                    Japanese roll dice for 2 bombers, 1 elite and 2 infantry in Timguska, round 2 : 1/6 hits, 1,67 expected hits
                    1 usa_tactical_bomber owned by the Americans lost in Timguska
                    2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 1 elite owned by the Japanese lost in Timguska
                Americans win with 3 USA_Hvy_Bombers and 1 usa_tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 1 usa_tactical_bomber
                Casualties for Japanese: 2 bombers, 1 elite and 2 infantry
            Battle in 20 Sea Zone
                Americans attack with 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers
                Japanese defend with 1 Escort
                    Americans roll dice for 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 Escort in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Escort owned by the Japanese lost in 20 Sea Zone
                Americans win with 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 Escort
            Battle in Celebes
                Changer loiter and taunt; Americans attack with 1 USA_Hvy_Bomber, 1 artillery and 1 marine
                Changer defend; Japanese defend with 1 Japanese_LCV, 1 elite, 1 harbour and 1 infantry
                    Americans roll dice for 1 USA_Hvy_Bomber, 1 artillery and 1 marine in Celebes, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 Japanese_LCV, 1 elite and 1 infantry in Celebes, round 2 : 2/3 hits, 1,00 expected hits
                    1 marine owned by the Americans and 1 artillery owned by the Americans lost in Celebes
                    1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Celebes
                    Americans roll dice for 1 USA_Hvy_Bomber in Celebes, round 3 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 Japanese_LCV in Celebes, round 3 : 0/0 hits, 0,00 expected hits
                    1 Japanese_LCV owned by the Japanese lost in Celebes
                Americans win with 1 USA_Hvy_Bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 marine
                Casualties for Japanese: 1 Japanese_LCV, 1 elite and 1 infantry
            Battle in Yunnan
                Americans attack with 1 artillery, 1 marine, 3 usa_fighters and 2 usa_tactical_bombers
                Japanese defend with 1 armour and 1 infantry
                    Americans roll dice for 1 artillery, 1 marine, 3 usa_fighters and 2 usa_tactical_bombers in Yunnan, round 2 : 6/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Americans win, taking Yunnan from Japanese with 1 artillery, 1 marine, 3 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Kwangsi
                Americans attack with 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers
                Japanese defend with 1 armour
                    Americans roll dice for 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers in Kwangsi, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                Americans win with 1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                Americans attack with 1 ArmoredInfantry, 2 usa_armours and 4 usa_fighters
                Germans defend with 1 Panzer_Grndrs, 1 armour and 1 factory_minor
                    Americans roll dice for 1 ArmoredInfantry, 2 usa_armours and 4 usa_fighters in Caucasus, round 2 : 3/7 hits, 3,33 expected hits
                    Germans roll dice for 1 Panzer_Grndrs and 1 armour in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    1 ArmoredInfantry owned by the Americans lost in Caucasus
                    1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 2 usa_armours and 4 usa_fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 ArmoredInfantry
                Casualties for Germans: 1 Panzer_Grndrs and 1 armour
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 usa_fighters moved from Caucasus to Russia
            3 USA_Hvy_Bombers moved from Timguska to Russia
            1 usa_tactical_bomber moved from Timguska to Kazakhstan
            2 usa_fighters moved from Caucasus to Northwest Persia
            1 USA_TankGeneral and 1 usa_armour moved from Iraq to Northwest Persia
            3 usa_armours moved from Persia to Northwest Persia
            1 usa_para moved from Syria to Trans-Jordan
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers moved from Kwangsi to 36 Sea Zone
            3 usa_fighters moved from Yunnan to 36 Sea Zone
            2 usa_tactical_bombers moved from Yunnan to 36 Sea Zone
            1 NavyFighter, 1 usa_fighter and 2 usa_tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 pacific_destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 Escort moved from 54 Sea Zone to 43 Sea Zone
            1 Escort_Convoy moved from 54 Sea Zone to 42 Sea Zone
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            2 usa_fighters moved from Queensland to 36 Sea Zone
            1 Escort and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 Escort and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            3 usa_fighters moved from Eastern United States to Gibraltar
            1 FighterAceUSA moved from Gibraltar to Trans-Jordan
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 usa_fighter moved from Eastern United States to 26 Sea Zone
            1 USA_Hvy_Bomber moved from Celebes to French Indo China
            1 Escort moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            4 TotalWarTacBmbrs, 2 air_transports and 1 elite placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            3 usa_armours placed in Iraq
            3 usa_armours placed in Persia
            1 artillery and 2 infantry placed in French Indo China
            Trigger AmericansTotalWarTacBmbrPlaceEUS: has removed 4 TotalWarTacBmbrs owned by Americans in Eastern United States
            Trigger AmericansTotalWarTacBmbrPlaceEUS: Americans has 4 usa_tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Trigger Americans RemoveUSAConvoySZ42: has removed 1 Escort_Convoy owned by Americans in 42 Sea Zone
            Trigger Americans RemoveUSAConvoySZ42: Americans has 1 Escort placed in 42 Sea Zone
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs
            Trigger Americans Loses Philippines Turn13: Americans met a national objective for an additional -3 PUs; end with 68 PUs
            Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 71 PUs
            Trigger Americans Loses Guam Turn13: Americans met a national objective for an additional -1 PUs; end with 70 PUs
            Trigger Americans Loses Celebes Turn13: Americans met a national objective for an additional -1 PUs; end with 69 PUs
            Trigger USA Controls Hainan Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Szechwan to Sikang
            2 infantry moved from Shensi to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery in Sikang, round 7 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Szechwan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Szechwan
            1 infantry placed in Shensi
            Chinese undo move 2.
            1 infantry placed in Sikang
            Chinese undo move 1.
            1 artillery placed in Szechwan
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 UK_Hvy_Bomber, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            2 mech_infantrys moved from Shan State to Kweichow
            2 uk_fighters moved from Szechwan to Kweichow
            1 uk_armour moved from Szechwan to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 uk_armour moved from French Indo China to Kwangtung
                  Chinese take Kwangsi from Japanese
                  British take Kwangtung from Japanese
    
        Combat - British
            Battle in Kweichow
                British attack with 2 mech_infantrys and 2 uk_fighters
                Japanese defend with 1 infantry
                    British roll dice for 2 mech_infantrys and 2 uk_fighters in Kweichow, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 mech_infantrys and 2 uk_fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
            2 uk_fighters moved from Kweichow to Szechwan
            1 bomber moved from India to Russia
            1 aaGun, 2 artilleries, 2 commandos and 3 infantry moved from Shan State to French Indo China
            4 infantry moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 artillery and 4 infantry moved from India to Burma
            1 infantry moved from Syria to Trans-Jordan
            2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
            2 artilleries, 1 commando and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 artilleries, 1 commando and 1 infantry moved from 81 Sea Zone to Trans-Jordan
    
        Place Units - British
            4 infantry and 2 mech_infantrys placed in India
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 UK_Hvy_Bomber and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
            British collect 40 PUs (6 lost to blockades); end with 40 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs
            Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3,83
    Americans regular : 2,83
    Japanese regular : -2,00
    Germans regular : 0,00
    British regular : 0,67
    

    exp-game-4-stahl-US UK-13.tsvg


  • @Panzerstahl-Helm

    Guten Morgen

  • 2024 '23 '22 '21

    Gentlemen, do you play with the Flak Tower rule ?


  • @The-Captain

    yes our first game with it

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    GD those Fckn Hvy Bmbrs lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 2 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Bryansk to Caucasus
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
                Americans defend with 2 usa_armours; Russians defend with 1 factory_minor
                    Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 2 usa_armours in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    1 Italian_LCV owned by the Italians lost in Caucasus
                    2 usa_armours owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Italian_LCV
                Casualties for Americans: 2 usa_armours
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
            1 bomber moved from Caucasus to Southern Italy
            1 infantry moved from Bessarabia to Ukraine
            1 Rail moved from Southern Italy to Southern France
            1 Rail and 1 infantry moved from Southern France to Bessarabia
            EDIT: 1 Italian_LCV and 1 armour moved from Southern Italy to Greece
    
        Place Units - Italians
            1 armour and 2 infantry placed in Egypt
            1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    Russians regular : 0.00
    

    EXP Game 4 Stahl I 13.tsvg


  • @barnee

    yes, this Heavy Bombers are brutal! Always looking for pray…


  • Anzac wikl follow soon


  • @Panzerstahl-Helm

    ha ha ha :)


  • @barnee

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 air_transport, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 19 Sea Zone
                ANZAC attack with 4 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 19 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - ANZAC
            4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 Escort moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Queensland to 36 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 air_transport moved from Malaya to Queensland
            1 air_transport and 1 infantry moved from Queensland to Malaya
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 air_transport, 1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Trigger ANZAC Liberates Celebes Turn13: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs
            Trigger ANZAC Liberates DNG Turn13: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,33
    

    exp-game-4-stahl-i-13.tsvg


  • @Panzerstahl-Helm

    uggh watched the sun come up again lol

    be a bit before I can function properly lol


  • just noticed I sent you your IT13 again.
    Here ANZ13

    exp-game-4-stahl-ANZ-13.tsvg

  • 2024 '23 '22 '21

    Gentlemen - what is the economic IPC level at the Expanded National Production Chart for each Nation at this point ?


  • @The-Captain

    Hi Captain

    Start of “Late 1946”

    Axis 177
    Allies 207

    This includes all objectives and the Pacific Bonuses.
    Economic Victory, I think triplea does it right but would double check to be certain

    Axis 115
    Allies 150

    Units
    Axis 371
    Allies 428

    TUV
    Axis 1944
    Allies 2608

    Units and TUV are a little skewed because of the Changer units but are consistent so you can still get an idea of where you’re at. Usually it seems if you’re within 50 units and 500 TUV with the Axis, you should be doing pretty good.

    Screenshot from 2024-04-08 18-16-08.png

    Oh yea, heard back from @crockett36 said the 29th maybe. Just a heads up schedule wise. I don’t know for certain but he implied it :) Obviously that’d be between you guys to figure out :)

    Just mentioning it now before I forget lol Aging is fun lol

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Almost forgot the LMs lol

    1 Elite
    2 Inf
    2 Mech

    Cross Bryansk to Tambov Minefield

    3 LMs defend

    [dice 3d6<=2]


  • 3d6<=2: 6, 6, 6; Hits: 0

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I fckd up and didn’t get the turn report. I guess it goes away if you click to far sorry :(

    EXP Game 4 Stahl G 14.tsvg

  • 2024 '23 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    JFC did the whole turn in local mode. Save won’t work. I’ll redo turn wtf


  • @barnee

    Don’t worry. Just send me your local turn and I will proceed in email-modus. No need to re-do your G14 in edit.


  • @Panzerstahl-Helm

    heh heh too late :)

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 GermanUBoat, 1 German_Hvy_Bmbr, 1 Panzer_Grndrs, 4 TotalWarAirTrprts, 6 TotalWar_Tanks, 1 Waffen_Arty, 2 Waffen_Hvy_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 7 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 2 King_Tigers, 1 armour and 1 german_para
            2 Waffen_Hvy_Tanks, 1 Waffen_Para and 1 waffen_panzer placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 ArmyGroupCentre moved from Bryansk to Army Group Centre
            EDIT: 1 Panzer_Grndrs, 2 armour, 1 elite, 1 infantry and 1 mech_infantry moved from Army Group Centre to Bryansk
            EDIT: 1 3rdWaffenArmy and 1 4thWaffenArmy moved from Army Group Centre to Bryansk
            EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Bryansk
            EDIT: 1 2ndPanzerArmy moved from Army Group Centre to 2nd Panzer
            EDIT: 1 elite and 2 infantry moved from Bryansk to Tambov
            EDIT: 1 armour moved from Bryansk to Tambov
            1 Waffen_Para moved from Novgorod to Tambov
            2 mech_infantrys moved from Belarus to Tambov
            1 mech_infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            EDIT: 1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            2 mech_infantrys moved from Norway to Vyborg
            1 Panzer_Grndrs and 1 elite moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 Me_262 moved from Western Germany to Vyborg
            1 armour moved from Archangel to Vologda
            1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
            1 GermanUBoat moved from 113 Sea Zone to 109 Sea Zone
            1 German_Hvy_Bmbr moved from Germany to Tambov
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 Panzer_Grndrs, 1 armour, 1 elite and 1 mech_infantry
                Russians defend with 1 elite
                    Germans roll dice for 1 Panzer_Grndrs, 1 armour, 1 elite and 1 mech_infantry in Vologda, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 1 elite in Vologda, round 2 : 2/2 hits, 0.67 expected hits
                    1 Panzer_Grndrs owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    1 elite owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour and 1 elite remaining. Battle score for attacker is -5
                Casualties for Germans: 1 Panzer_Grndrs and 1 mech_infantry
                Casualties for Russians: 1 elite
            Battle in Vyborg
                Germans attack with 1 Me_262 and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 Me_262 and 2 mech_infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 Me_262 and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 Panzer_Grndrs, 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 armour
                    Germans roll dice for 1 Panzer_Grndrs, 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Russians lost in Volgograd
                    Germans roll dice for 1 Panzer_Grndrs, 1 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 Panzer_Grndrs, 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Russians: 2 armour
            Battle in Tambov
                Germans attack with 1 German_Hvy_Bmbr, 1 Waffen_Para, 1 armour, 1 elite, 2 infantry and 2 mech_infantrys; Changer loiter and taunt
                Changer defend; Russians defend with 2 guard_infantrys and 1 infantry
                    Germans roll dice for 1 German_Hvy_Bmbr, 1 Waffen_Para, 1 armour, 1 elite, 2 infantry and 2 mech_infantrys in Tambov, round 2 : 5/10 hits, 3.33 expected hits
                    Russians roll dice for 2 guard_infantrys and 1 infantry in Tambov, round 2 : 3/3 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                    1 infantry owned by the Russians and 2 guard_infantrys owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 German_Hvy_Bmbr, 1 Waffen_Para, 1 armour, 1 elite and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 2 guard_infantrys and 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bryansk
            1 German_Hvy_Bmbr moved from Tambov to Bryansk
            1 tactical_bomber moved from Volgograd to Bryansk
            1 mech_infantry moved from Western Ukraine to Rostov
            1 infantry moved from Eastern Poland to Western Ukraine
            1 Panzer_General and 1 Panzer_Grndrs moved from Eastern Poland to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 armour moved from Eastern Poland to Bryansk
            1 infantry moved from Eastern Poland to Belarus
            1 elite moved from Poland to Eastern Poland
            3 armour moved from Poland to Belarus
            1 Me_262 moved from Vyborg to Novgorod
            1 infantry moved from Novgorod to Archangel
            2 Rails and 2 Waffen_Hvy_Tanks moved from Germany to Bryansk
            1 waffen_panzer moved from Germany to Western Germany
            1 WaffenPnzrGrndr and 1 waffen_infantry moved from Normandy Bordeaux to Western Germany
            EDIT: 1 German_LCV, 1 infantry and 1 mech_infantry moved from Western Germany to Norway
            EDIT: 2 German_LCVs moved from Norway to Western Germany
            1 Waffen_Para moved from Germany to Romania
            3 tactical_bombers moved from Southern Italy to Bryansk
            4 G_air_transports, 2 armour, 1 artillery and 1 elite moved from Western Germany to Bryansk
            2 infantry moved from Germany to Poland
            1 elite moved from Germany to Western Germany
            EDIT: 1 Panzer_General3 and 5 armour moved from Bryansk to 2nd Panzer
            EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Bryansk
            EDIT: 1 2ndPanzerArmy, 1 3rdWaffenArmy, 1 4thWaffenArmy, 1 Panzer_General, 1 Panzer_Grndrs, 3 armour and 1 elite moved from Bryansk to Army Group Centre
            EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Bryansk
            5 mech_infantrys moved from Western Germany to Poland
            EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Western Germany to 1st Waffen
            EDIT: 1 1stWaffenArmy moved from 1st Waffen to Western Germany
    
        Place Units - Germans
            4 TotalWarAirTrprts and 6 TotalWar_Tanks placed in Western Germany
            1 Panzer_Grndrs and 2 infantry placed in Eastern Poland
            Units in Germany being upgraded or consumed: 1 artillery
            1 German_Hvy_Bmbr, 1 Waffen_Arty, 1 elite, 1 german_para and 2 infantry placed in Germany
            1 GermanUBoat placed in 113 Sea Zone
            Germans undo move 4.
            1 GermanUBoat placed in 113 Sea Zone
            3 infantry placed in Germany
            Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
            Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
            Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
            Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 75 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.17
    Germans regular : -0.67
    

    EXP Game 4 Stahl G 14.tsvg

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