OK I managed to recover the majority but sadly there were also a bunch of important files lost, so I am a bit pissed…
I am going to send you the EXP update I made via email. I am going to figure out GitHub some other time.
Hi @barnee
Just a note:
Red Army Conscription Infantry can be placed at any original Soviet factory with a few exceptions:
Exception 1:
The Moscow factory can spawn a maximum of 20 Red Army Conscription Infantry units
Exception 2:
The Volgograd factory can spawn a maximum of 6 Red Army Conscription Infantry units
All other Soviet factories can spawn a maximum of 3 Red Army Conscription Infantry - unless that factory is upgraded to Heavy Industry 1 Unit.
@The-Captain Thanks for the clarification.
They still don’t count against the production total though. Could do 3 regular builds and 3 Conscripts ? The Non stalingrad Fctrys
And Conscripts can max place regardless of any Fctry Damage ?
The Red Army Conscription Infantry units are treated as all other regular Infantry units.
So they also count towards the production capacity of a factory.
The only exception is the Special Placement Option that concerns the Moscow and Stalingrad factories.
See more details at pg. 40 & 41.
Right on Unless it’s stalingrad and moscow, the rest of the Fctrys treat them the same as any other placement.
Howdy,
it seems Wolfpack defends only at “1” instead of “3” the first round of battle.
Your wolfpack in SZ109 hit a 2, so I adjusted the casualities. You may re-check.
BR
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body>
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 3 ArmoredInfantrys, 1 Escort, 1 USA_TankGeneral, 1 carrier, 2 destroyers, 1 submarine, 2 transports and 2 usa_armours; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from 91 Sea Zone to 109 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from United Kingdom to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
4 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber
Germans defend with 3 GermanUBoats and 1 Wolfpack
Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Germans roll dice for 3 GermanUBoats and 1 Wolfpack in 109 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits
2 GermanUBoats owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits
Germans roll dice for 1 GermanUBoat and 1 Wolfpack in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 GermanUBoat owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber in 109 Sea Zone, round 4 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits
1 Wolfpack owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
Battle in 110 Sea Zone
Americans attack with 1 usa_fighter and 1 usa_tactical_bomber
Germans defend with 1 GermanUBoat and 1 destroyer
1 GermanUBoat owned by the Germans submerged
Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine, 4 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 1
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 Japan_destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 GermanUBoat
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 bomber, 1 usa_fighter and 1 usa_tactical_bomber moved from 109 Sea Zone to United Kingdom
1 usa_fighter and 1 usa_tactical_bomber moved from 110 Sea Zone to Norway
1 carrier, 1 cruiser and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 elite, 2 usa_armours and 1 usa_para moved from Eastern United States to 101 Sea Zone
1 Escort_Convoy, 1 elite, 3 transports, 2 usa_armours and 1 usa_para moved from 101 Sea Zone to 91 Sea Zone
2 usa_tactical_bombers moved from Eastern United States to Gibraltar
1 usa_para moved from 91 Sea Zone to Gibraltar
1 elite moved from 91 Sea Zone to Gibraltar
2 usa_armours moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
1 Escort_Convoy, 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
4 usa_fighters and 1 usa_tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Americans collect 50 PUs; end with 51 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
Trigger Americans Loses Philippines Turn5: Americans met a national objective for an additional -3 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Sikang to Kweichow
5 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 armour
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 3 armour in Kweichow, round 2 : 1/3 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armour
Battle in Szechwan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Szechwan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 3 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 5 infantry in Szechwan, round 4 : 1/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 2 Escorts, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Persia to 39 Sea Zone
Combat - British
Battle in 39 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 39 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
1 bomber moved from 39 Sea Zone to India
2 mech_infantrys moved from Yunnan to Sikang
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma
2 aaGuns moved from Yunnan to Burma
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
3 artilleries and 4 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from Persia to Northwest Persia
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
5 uk_fighters moved from Malta to Anglo Egyptian Sudan
1 uk_fighter and 1 uk_tactical_bomber moved from Persia to Northwest Persia
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan
1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
EDIT: 3 uk_paras moved from United Kingdom to Norway
2 uk_fighters moved from Finland to Norway
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
Place Units - British
1 Escort placed in 110 Sea Zone
1 Escort placed in 109 Sea Zone
2 artilleries and 4 infantry placed in India
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : 0,00
Japanese regular : -0,67
Germans regular : -1,00
British regular : 0,00
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 air_transport, 4 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Eastern Persia from Neutral_Allies
EDIT: Italians takes Belgian Congo from British
EDIT: Italians takes Ethiopia from British
EDIT: Turning off Edit Mode
EDIT: 1 italian_para moved from Iraq to Eastern Persia
EDIT: 1 italian_para moved from Egypt to Belgian Congo
EDIT: 1 italian_para moved from Egypt to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 armour and 1 infantry moved from Syria to Iraq
1 infantry moved from Trans-Jordan to Egypt
EDIT: 1 Italian_LCV moved from Syria to Greece
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
Place Units - Italians
2 armour and 1 infantry placed in Egypt
1 air_transport, 1 armour and 1 italian_para placed in Southern Italy
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -0.33
I switched the Commandos in Burma to default since they’re paired up with Arty now.
Yea you did the 109 battle correctly.
Good morning.
No Game History this time…I was a little bit to fast clicking.
BR
Hallo
Game History
Round: 6
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.<br><br>Do Not Place more than there are Infantry Present. Player Enforced.<b></body>
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may only....
Note to players Germans: <body><b>It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.<br><br>Luftwaffe and Fighter Aces are Now Available.<b></body>
Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
Germans buy 5 Atlantic_Walls, 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 artillery, 1 elite, 1 fighter, 2 german_paras, 6 infantry, 2 waffen_infantrys and 2 waffen_panzers; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 armour and 2 infantry
2 waffen_infantrys and 2 waffen_panzers placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Caucasus from Russians
EDIT: Turning off Edit Mode
1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
1 GermanUBoat and 1 Wolfpack moved from 112 Sea Zone to 119 Sea Zone
1 GermanUBoat and 1 Wolfpack moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
2 armour and 1 elite moved from Baltic States to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Novgorod
2 German_Engineers, 1 artillery and 1 infantry moved from Eastern Poland to Novgorod
EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov
EDIT: 1 german_para moved from Greece to Caucasus
EDIT: 1 ArmyGroupSouth moved from Ukraine to Army Group South
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General, 3 armour and 2 infantry moved from Army Group South to Ukraine
EDIT: 2 armour moved from Ukraine to Bryansk
EDIT: 1 armour moved from Ukraine to Rostov
5 infantry moved from Ukraine to Bryansk
1 bomber moved from Romania to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Western Ukraine to Bryansk
Combat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Finland
Turning on Edit Mode
EDIT: Battle in 109 Sea Zone
EDIT: Germans attack with 3 GermanUBoats and 1 Wolfpack
EDIT: British defend with 1 Escort; Americans defend with 1 usa_fighter and 1 usa_tactical_bomber
EDIT: 1 GermanUBoat owned by the Germans lost in 109 Sea Zone
EDIT: 1 Escort owned by the British lost in 109 Sea Zone
EDIT: British and Germans reach a stalemate
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 2
EDIT: Turning off Edit Mode
Battle in Rostov
Germans attack with 1 German_LCV, 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians, taking Rostov from Russians with 1 German_LCV, 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 armour and 6 infantry
Russians defend with 4 infantry
Germans win, taking Bryansk from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Battle in Novgorod
Germans attack with 2 German_Engineers, 2 armour, 1 artillery, 2 bombers, 1 elite and 2 infantry
Russians defend with 1 aaGun, 1 armour and 6 infantry
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 bombers and 1 elite remaining. Battle score for attacker is 12
Casualties for Germans: 2 German_Engineers and 2 infantry
Casualties for Russians: 1 aaGun, 1 armour and 6 infantry
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
Trigger Germans RemoveWolfpackSZ109: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Ukraine
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Rail owned by Germans in Southern Italy
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Novgorod to Eastern Poland
1 aaGun moved from Romania to Bessarabia
1 german_para moved from Romania to Ukraine
1 G_air_transport and 1 elite moved from Western Germany to Egypt
1 G_air_transport moved from Egypt to Western Germany
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Southern Italy
1 GermanUBoat moved from 119 Sea Zone to 109 Sea Zone
1 German_LCV moved from Germany to Western Germany
1 artillery moved from Holland Belgium to Western Germany
1 3rdWaffenArmy moved from Holland Belgium to Western Germany
1 Rail and 1 waffen_panzer moved from Germany to Ukraine
1 Rail and 1 elite moved from Germany to Southern Italy
1 Panzer_Grndrs moved from Western Germany to Southern Italy
Place Units - Germans
3 Atlantic_Walls and 1 infantry placed in Normandy Bordeaux
2 Atlantic_Walls placed in Denmark
1 Escort placed in 110 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 Wolfpack
EDIT: Turning off Edit Mode
1 elite, 2 german_paras and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: 1 LuftwaffeAce placed in Russia
EDIT: Removing units owned by Germans from Russia: 1 LuftwaffeAce
EDIT: Adding units owned by Germans to Germany: 1 LuftwaffeAce
EDIT: Changing ownership of Russia from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Eastern Poland
1 Panzer_Grndrs placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
I put the 2 Conscripts in stalingrad
Tambox Fctry already placed 3 but you could put 1 of the Conscripts in Vologda since it only moved one spot.
Also, I had to place the Luftwaffe Ace in moscow. I thought I had fixed it and it shows fixed in the xml. Guess it must have been after we started.
Anyway, just a heads up for what’s going on there.
@Panzerstahl-Helm just noticed you have two Elites in Tambov. You didn’t use any rail, so you can put him almost anywhere.
howdy,
thanks for correcting the placement of the 2 conscript puppets.
I moved 1 Elite from Tambov to Volgograd.
Rostov was a shit show. Execution orders for the responsible Commisars were just sent by mail.
br
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1942 and Our Factories have Begun Mass Tank Production !<br><br>You may now purchase 3 tanks for 12 PUs. They can only be placed in Moscow.<b></body>
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Russians buy 1 FighterAce, 1 elite, 3 guard_infantrys and 4 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar
EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_2
EDIT: Russians takes Poland from Germans
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Russians takes Poland from Germans
EDIT: Chinese takes Kansu from Japanese
EDIT: Chinese takes Suiyuyan from Japanese
EDIT: Chinese takes Chahar from Japanese
EDIT: Chinese takes Jehol from Japanese
EDIT: Russians takes Poland from Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Poland from Russians to Germans
EDIT: Turning off Edit Mode
1 elite and 1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 elite and 3 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Caucasus
1 guard_infantry moved from Russia to Rostov
2 armour, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
EDIT: 1 Tank_General3 and 5 armour moved from 1st Tank to Bryansk
15 infantry moved from Russia to Bryansk
1 elite moved from Russia to Bryansk
EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from 3rd Corps to Bryansk
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Manchuria
EDIT: Russians undo move 11.
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Buryatia
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Buryatia to Manchuria
1 2ndCorps and 16 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry in Manchuria, round 2 : 5/22 hits, 5,33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 2ndCorps, 1 Soviet_Commisar_3, 3 armour and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry
Germans defend with 2 armour and 5 infantry
Russians roll dice for 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 15 infantry in Bryansk, round 2 : 8/33 hits, 10,50 expected hits
Germans roll dice for 2 armour and 5 infantry in Bryansk, round 2 : 2/7 hits, 2,67 expected hits
2 infantry owned by the Russians lost in Bryansk
5 infantry owned by the Germans and 2 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 Soviet_Commisar_2, 1 Tank_General3, 5 armour, 3 artilleries, 1 elite and 13 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour and 5 infantry
Battle in Persia
Russians attack with 2 armour, 3 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 2/6 hits, 1,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits, 1,50 expected hits
2 infantry owned by the Russians lost in Persia
2 infantry owned by the Italians lost in Persia
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Persia, round 3 : 2/4 hits, 1,33 expected hits
Italians roll dice for 1 armour and 1 artillery in Persia, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Persia
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 elite, 1 guard_infantry and 4 infantry
Germans defend with 1 German_LCV, 1 armour, 1 artillery and 1 infantry
Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 2 : 0/7 hits, 1,33 expected hits
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 elite, 1 guard_infantry and 4 infantry in Rostov, round 3 : 0/7 hits, 1,33 expected hits
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 3 : 2/3 hits, 1,17 expected hits
2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 4 : 0/5 hits, 1,00 expected hits
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 4 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 5 : 0/5 hits, 1,00 expected hits
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 5 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 elite, 1 guard_infantry and 2 infantry in Rostov, round 6 : 1/5 hits, 1,00 expected hits
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 1 infantry in Rostov, round 6 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians lost in Rostov
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 elite, 1 guard_infantry and 1 infantry in Rostov, round 7 : 0/4 hits, 0,83 expected hits
Germans roll dice for 1 German_LCV, 1 armour and 1 artillery in Rostov, round 7 : 2/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 elite owned by the Russians lost in Rostov
1 guard_infantry owned by the Russians retreated to Tambov
Germans win with 1 German_LCV, 1 armour and 1 artillery remaining. Battle score for attacker is -12
Casualties for Russians: 1 elite and 4 infantry
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 elite, 1 fighter and 1 infantry
Germans defend with 1 german_para
Russians roll dice for 1 elite, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 german_para in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Caucasus
1 german_para owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 elite and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 german_para
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
1 fighter moved from Caucasus to Kazakhstan
1 fighter moved from Kazakhstan to Samara
1 russian_minor moved from Vologda to Urals
1 armour and 1 guard_infantry moved from Urals to Vologda
1 russian_minor moved from Volgograd to Vologda
1 russian_minor moved from Tambov to Samara
1 aaGun moved from Tambov to Bryansk
EDIT: 5 armour moved from Bryansk to Tambov
EDIT: Russians undo move 8.
EDIT: 1 Tank_General3 and 5 armour moved from Bryansk to 1st Tank
EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to Russia
EDIT: Russians undo move 9.
EDIT: 1 Soviet_Commisar_2 and 3 artilleries moved from Bryansk to 3rd Corps
EDIT: 1 1stTankArmy, 1 3rdCorps and 10 infantry moved from Bryansk to 1st Army Group
EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
1 infantry placed in Samara
1 infantry placed in Urals
1 FighterAce, 1 elite, 3 guard_infantrys and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Russians collect 22 PUs (2 lost to blockades); end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Japanese regular : -0,33
Germans regular : -1,67
Russians regular : -6,33
@Panzerstahl-Helm said in barnee vs Panzerstahl-Helm Game 4:
Rostov was a shit show. Execution orders for the responsible Commisars were just sent
ha ha ha ! Too much vodka can do that lol
Hallo
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: <body><b>It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !<br><br>Banzai Attacks are Now Possible.<b></body>
Japanese buy 1 Escort, 2 Fortifications, 1 Japan_destroyer, 3 armour, 1 carrier, 1 demo_harbour, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 Japan_destroyer and 1 infantry moved from 36 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 43 Sea Zone
3 fighters moved from Philippines to 43 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
3 armour moved from Hunan to Yunnan
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from Philippines to Kweichow
1 armour moved from Anhwe to Yunnan
2 infantry moved from Anhwe to Kweichow
3 armour moved from Shantung to Kweichow
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangtung to Kweichow
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Battle in Yunnan
Japanese attack with 7 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 7 armour and 1 infantry in Yunnan, round 2 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Changer loiter and taunt; Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
Changer defend; ANZAC defend with 1 Fortification and 1 infantry
Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 7/10 hits, 5.00 expected hits
ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Celebes
1 Fortification owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 Fortification and 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/10 hits, 4.83 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 Japan_destroyer, 1 bomber, 3 fighters, 1 infantry and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 Japan_destroyer, 1 bomber and 3 fighters in 43 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 Japan_destroyer, 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Jehol
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Timguska
3 fighters moved from 43 Sea Zone to Philippines
4 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
1 Escort_Convoy moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 43 Sea Zone to Anhwe
1 fighter moved from Kweichow to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 Japan_destroyer, 1 carrier, 1 fighter, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 Escort_Convoy, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 air_transport and 1 elite moved from Japan to Philippines
1 air_transport moved from Philippines to Japan
1 bomber moved from Kweichow to Anhwe
1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
1 Rail and 1 infantry moved from Kiangsu to Timguska
1 Rail and 1 infantry moved from Kiangsu to Jehol
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Jehol
1 infantry moved from 43 Sea Zone to Borneo
Place Units - Japanese
1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
3 armour placed in Kiangsu
3 infantry placed in Shantung
1 elite and 3 infantry placed in Japan
Units in Caroline Islands being upgraded or consumed: 1 harbour
1 demo_harbour placed in Caroline Islands
1 Fortification placed in Borneo
1 Fortification placed in Philippines
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ42: has removed 1 Escort_Convoy owned by Japanese in 42 Sea Zone
Trigger Japanese RemoveConvoySZ42: Japanese has 1 Escort placed in 42 Sea Zone
Japanese collect 58 PUs; end with 58 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Japanese regular : 2.67
ANZAC regular : 0.33
Deactivated 3rd Corps as he’s part of AG 1 now and removed the Fctry in London.
Think that’s it :)
just noticed you moved your soviet Fctrys a total of 4 spaces. You can only move 3 as they cost 1 Rail per space to move. They will auto die if captured.
I will see if I can make them require the Rail for movement.
Ah ok. In this case the factory in Vologda (coming from Tambov if I rememver correct) will only to Samara as well as the units in Vologda (they came from Ural and Russia I believe)
I will adjust in my US turn… if I remember it. 😉
@Panzerstahl-Helm right arm No worries :)
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 1 Escort, 1 Heavy_BB, 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands
Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
1 usa_fighter and 1 usa_tactical_bomber moved from Norway to 127 Sea Zone
1 usa_fighter and 1 usa_tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
1 Heavy_BB, 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 infantry, 3 transports, 4 usa_fighters and 1 usa_tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 5 infantry, 4 usa_fighters and 1 usa_tactical_bomber moved from 33 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 Escort_Convoy, 1 carrier, 3 infantry, 1 mech_infantry, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Changer loiter and taunt; Americans attack with 1 artillery, 8 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber
Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield and 6 infantry
Japanese roll AA dice in Caroline Islands : 0/5 hits, 0,83 expected hits
Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Caroline Islands, round 2 : 5/5 hits, 3,33 expected hits
Americans roll dice for 1 artillery, 8 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 2 : 4/15 hits, 4,67 expected hits
Japanese roll dice for 6 Fortifications, 2 aaGuns and 6 infantry in Caroline Islands, round 2 : 5/8 hits, 3,33 expected hits
5 infantry owned by the Americans lost in Caroline Islands
6 infantry owned by the Japanese, 2 aaGuns owned by the Japanese and 1 Fortification owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 3 : 4/10 hits, 3,83 expected hits
Japanese roll dice for 5 Fortifications in Caroline Islands, round 3 : 0/0 hits, 0,00 expected hits
4 Fortifications owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 4 : 6/10 hits, 3,83 expected hits
Japanese roll dice for 1 Fortification in Caroline Islands, round 4 : 0/0 hits, 0,00 expected hits
1 Fortification owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry, 1 mech_infantry, 4 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 5 infantry
Casualties for Japanese: 6 Fortifications, 2 aaGuns and 6 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber
Germans defend with 1 Escort
Americans roll dice for 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Escort
Battle in 127 Sea Zone
Americans attack with 1 usa_fighter and 1 usa_tactical_bomber
Germans defend with 1 transport
Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 127 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 transport in 127 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Non Combat Move - Americans
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
1 usa_fighter and 1 usa_tactical_bomber moved from 127 Sea Zone to Norway
1 bomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom
1 usa_tactical_bomber moved from 110 Sea Zone to United Kingdom
3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours moved from Eastern United States to 101 Sea Zone
3 ArmoredInfantrys, 1 USA_TankGeneral, 2 destroyers, 3 transports and 2 usa_armours moved from 101 Sea Zone to 102 Sea Zone
3 ArmoredInfantrys, 1 USA_TankGeneral, 2 destroyers, 3 transports and 2 usa_armours moved from 102 Sea Zone to 91 Sea Zone
3 ArmoredInfantrys, 1 USA_TankGeneral and 2 usa_armours moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 Escort, 1 carrier, 1 pacific_cruiser, 1 pacific_submarine and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 usa_fighters and 1 usa_tactical_bomber moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 Escort, 1 Heavy_BB, 1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters is placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 50 PUs; end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Trigger Americans Loses Philippines Turn6: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Trigger USA Controls CarolineIslands Pacific Expanded: Americans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 2 armour in Kweichow, round 2 : 2/2 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Kweichow
2 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 commando and 5 infantry; Remaining resources: 12 PUs;
Place Units - British
Units in Union of South Africa being upgraded or consumed: 1 infantry
1 commando placed in Union of South Africa
Politics - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
3 artilleries, 3 commandos, 4 infantry and 1 mech_infantry moved from Burma to Yunnan
1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan
2 infantry moved from French Equatorial Africa to Belgian Congo
2 uk_fighters moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from India to Yunnan
Combat - British
Battle in Belgian Congo
British attack with 2 infantry and 2 uk_fighters
Italians defend with 1 italian_para
British roll dice for 2 infantry and 2 uk_fighters in Belgian Congo, round 2 : 3/4 hits, 1,33 expected hits
Italians roll dice for 1 italian_para in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 italian_para owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para
Battle in Yunnan
British attack with 3 artilleries, 1 bomber, 3 commandos, 4 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 7 armour
British roll dice for 3 artilleries, 1 bomber, 3 commandos, 4 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 5/14 hits, 5,17 expected hits
Japanese roll dice for 7 armour in Yunnan, round 2 : 4/7 hits, 3,50 expected hits
4 infantry owned by the British lost in Yunnan
5 armour owned by the Japanese lost in Yunnan
British roll dice for 3 artilleries, 1 bomber, 3 commandos, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 3 : 2/10 hits, 4,50 expected hits
Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 commando owned by the British lost in Yunnan
2 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries, 1 bomber, 2 commandos, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 commando, 4 infantry and 1 mech_infantry
Casualties for Japanese: 7 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 2 AirLLs
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Kenya
1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
2 aaGuns moved from Burma to Yunnan
2 artilleries and 4 infantry moved from India to Burma
1 uk_fighter and 1 uk_tactical_bomber moved from Northwest Persia to Bryansk
1 infantry moved from Northwest Persia to Persia
3 uk_fighters moved from Anglo Egyptian Sudan to Persia
2 uk_fighters moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 Rails, 1 artillery and 1 commando moved from Union of South Africa to Kenya
1 transport moved from 87 Sea Zone to 91 Sea Zone
Place Units - British
2 artilleries and 4 infantry placed in India
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,2,4,4,1
British collect 29 PUs (4 lost to blockades); end with 41 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0,83
Americans regular : 3,33
Italians regular : -0,33
Japanese regular : 4,17
Japanese AA : -0,83
Germans regular : -0,50
British regular : -1,00
Guten Morgen
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 1 italian_para; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Tanganyika Territory from British
EDIT: Turning off Edit Mode
1 italian_para moved from Eastern Persia to West India
Italians take West India from British
EDIT: 1 italian_para moved from Ethiopia to Tanganyika Territory
2 armour and 2 infantry moved from Iraq to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
1 armour and 1 infantry moved from Syria to Iraq
1 mech_infantry moved from Egypt to Iraq
EDIT: 1 artillery and 1 infantry moved from Greece to Syria
EDIT: 1 italian_para moved from Southern Italy to Syria
1 Rail moved from Southern Italy to Northern Italy
1 Rail and 1 infantry moved from Northern Italy to Greece
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
1 air_transport and 1 infantry moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 armour placed in Egypt
2 armour and 1 italian_para placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5,3,5,2
Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : -0.33
hi,
I adjusted the Russian factories and left the factory in Tambov (and I produced the 2 inf there instead of in Moscow)
I also turned on Technology development.
BR
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Changer loiter and taunt; ANZAC attack with 1 artillery and 1 infantry
Changer defend; Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 artillery, 1 infantry and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 19 PUs (2 lost to blockades); end with 27 PUs
Trigger ANZAC Liberates DNG Turn6: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs
Trigger ANZAC Liberates Celebes Turn6: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Politics - French
Combat Move - French
Turn Complete - French
Hallo
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War. Total War Rules are Now in Effect.<b></body>
Note to players Germans: <body><b>It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase.<b></body>
Note to players Germans: <body><b>It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets.<b></body>
Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
Trigger Rockets: buyGerman_Rockets added to productionGermans
Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
Trigger WaffenPara: buyWaffen_Para added to productionGermans
triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
Germans buy 2 Atlantic_Walls, 1 GermanUBoat, 10 German_Rocketss, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 UndergroundMinr, 1 Waffen_Oberst, 2 Waffen_Paras, 1 Wolfpack, 1 elite, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
Units in Germany being upgraded or consumed: 2 german_paras, 1 infantry and 1 waffen_infantry
1 Waffen_Oberst, 2 Waffen_Paras and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 german_para moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 German_LCV, 1 armour and 1 artillery moved from Rostov to Caucasus
2 bombers moved from Eastern Poland to Caucasus
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Caucasus
Germans attack with 1 German_LCV, 1 armour, 1 artillery and 2 bombers
Russians defend with 1 elite
Germans roll dice for 1 German_LCV, 1 armour, 1 artillery and 2 bombers in Caucasus, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 elite in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 German_LCV owned by the Germans lost in Caucasus
1 elite owned by the Russians lost in Caucasus
Germans win, taking 109 Sea Zone from Americans, taking Caucasus from Russians with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 German_LCV
Casualties for Russians: 1 elite
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Western Ukraine
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
2 bombers moved from Caucasus to Romania
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Bessarabia to Western Ukraine
1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 Panzer_General and 1 waffen_panzer moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Germany to Eastern Poland
1 LuftwaffeAce moved from Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Romania
1 tactical_bomber moved from Southern Italy to Romania
2 Waffen_Paras moved from Germany to Western Ukraine
1 Panzer_Grndrs moved from Germany to Eastern Poland
1 Rail moved from Germany to Western Germany
1 Rail and 1 artillery moved from Western Germany to Western Ukraine
1 Rail moved from Germany to Western Germany
1 Rail and 1 infantry moved from Western Germany to Western Ukraine
1 G_air_transport and 1 infantry moved from Western Germany to Egypt
1 G_air_transport moved from Egypt to Western Germany
1 infantry moved from Western Germany to Denmark
1 elite moved from Germany to Western Germany
EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy and 1 2ndWaffenArmy moved from Western Ukraine to Army Group South
EDIT: 1 Panzer_General, 2 Waffen_Paras, 2 artilleries and 1 waffen_panzer moved from Western Ukraine to Army Group South
EDIT: 1 ArmyGroupSouth moved from Army Group South to Western Ukraine
EDIT: 1 infantry moved from Western Ukraine to Bessarabia
EDIT: 1 Waffen_Oberst, 2 waffen_infantrys and 1 waffen_panzer moved from Eastern Poland to 4th Waffen
EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 4th Waffen: 1 Waffen_Oberst
EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4
EDIT: Turning off Edit Mode
2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux
1 Panzer_Grndrs and 2 infantry placed in Eastern Poland
6 TotalWar_Tanks and 1 infantry placed in Western Germany
10 German_Rocketss, 1 elite and 1 infantry placed in Germany
1 infantry placed in Normandy Bordeaux
1 Wolfpack placed in 112 Sea Zone
1 GermanUBoat placed in 112 Sea Zone
Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 1.83
Since it’s new :) make sure to buy two LL Air tokens and place first place. Then you will need to edit in the planes in either Politics or before CM. The Tokens will auto remove, including the ones already there.
This will charge you a buck a piece per token and you can only buy 3 total, so gives a record of how many have been lended.
Although I don’t think they actually lended or leased them to the commie bastards. They just gave them to them lol