TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 42 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines
Japanese defend with 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 2 : 5/1 hits, 4.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/1 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the Americans
2 carriers owned by the Americans lost in 42 Sea Zone
1 carrier owned by the Japanese and 2 destroyers owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 3 destroyers and 4 fighters in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/1 hits, 4.67 expected hits
2 submarines owned by the Americans, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 42 Sea Zone
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 42 Sea Zone, round 4 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
3 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Gibraltar from Italians, taking 42 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 37
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 4 fighters, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
4 fighters moved from 42 Sea Zone to Northern Territory
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to United Kingdom
2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
2 fighters and 1 mech_infantry placed in Eastern United States
2 carriers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.83
Japanese regular : -0.33
Savegame