@Dawgoneit Your go
Total World War 3.0 7 players
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Game History
Round: 2 Research Technology - Russia Trigger russianaTISW: Russia gains access to ImprovedSpecialWarfare Russia spend 0 on tech rolls Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia Trigger russianSW6: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Mountain Trigger russianSW5: Setting combatOffenseEffect to 2:russianCombatEngineer for territoryEffectAttachment attached to Urban Trigger russianSW4: Setting combatOffenseEffect to 2:russianAlpineInfantry for territoryEffectAttachment attached to Hills Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to russianAirTransport Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia1: Russia takes ownership of territory Altay Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry 1 russianInfantry moved from Tula to Smolensk Russia take Smolensk from Germany 1 russianInfantry moved from Novgorod to Pskov Russia take Pskov from Germany 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank moved from Yakut to Northern Manchuria Combat - Russia Battle in Northern Manchuria Russia attack with 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 2 russianMech.Infantrys and 1 russianTank Manchuria defend with 1 Flagpole, 1 Rail, 1 japaneseAirfield and 1 japaneseFortification; Japan defend with 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys and 2 japaneseInfantrys Japan roll AntiAircraftGun dice in Northern Manchuria : 0/1 hits, 0.08 expected hits Japan roll AntiTankGun dice in Northern Manchuria : 1/1 hits, 0.17 expected hits 1 russianMech.Infantry owned by the Russia lost in Northern Manchuria Russia roll dice for 1 russianAntiTankGun, 1 russianArtillery, 1 russianCombatEngineer, 1 russianFighter, 3 russianInfantrys, 1 russianMech.Infantry and 1 russianTank in Northern Manchuria, round 2 : 2/1 hits, 1.92 expected hits Manchuria roll dice for 1 japaneseAntiAirGun, 1 japaneseAntiTankGun, 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys in Northern Manchuria, round 2 : 3/1 hits, 2.75 expected hits 2 russianInfantrys owned by the Russia and 1 russianAntiTankGun owned by the Russia lost in Northern Manchuria 1 japaneseAntiAirGun owned by the Japan and 1 japaneseAntiTankGun owned by the Japan lost in Northern Manchuria 1 russianFighter owned by the Russia retreated 1 russianInfantry owned by the Russia, 1 russianCombatEngineer owned by the Russia, 1 russianArtillery owned by the Russia, 1 russianTank owned by the Russia and 1 russianMech.Infantry owned by the Russia retreated to Yakut Manchuria win with 2 japaneseArtillerys, 1 japaneseFortification and 2 japaneseInfantrys remaining. Battle score for attacker is -7 Casualties for Russia: 1 russianAntiTankGun, 2 russianInfantrys and 1 russianMech.Infantry Casualties for Japan: 1 japaneseAntiAirGun and 1 japaneseAntiTankGun Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger IncomeRegulationVichy2: Setting switch to false for conditionAttachmentYesVichy attached to VichyFrance Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry Trigger AltayLLRussia2: China takes ownership of territory Altay 1 russianFighter moved from Northern Manchuria to Yakut 1 Truck moved from Yakut to Irkutsk 1 Truck and 1 russianAntiAirGun moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 russianInfantry moved from Irkutsk to Yakut 1 russianAlpineInfantry moved from Soviet Far East to Eastern Evenki 1 russianArtillery moved from Soviet Far East to Eastern Evenki 1 russianInfantry moved from Eastern Siberia to Irkutsk 1 russianArtillery moved from Kansk to Irkutsk 1 russianAntiTankGun moved from Kansk to Irkutsk 2 russianInfantrys moved from Novosibirsk to Kansk 1 Train moved from Yakut to Novosibirsk 1 Train and 1 russianAntiAirGun moved from Novosibirsk to Irkutsk 1 russianStrategicBomber moved from Caucasus to Eastern Karelia 1 russianAntiTankGun moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Stalingrad to Voronezh 1 russianMech.Infantry moved from Eastern Ukraine to Caucasus 1 russianTank moved from Eastern Ukraine to Caucasus 1 russianInfantry moved from Caucasus to Eastern Ukraine 1 russianInfantry moved from Novgorod to Leningrad 1 russianArtillery moved from Novgorod to Leningrad 1 russianArtillery moved from Archangel to Eastern Karelia 1 russianMarine moved from Archangel to Eastern Karelia 1 russianAntiTankGun moved from Archangel to Eastern Karelia 1 Train moved from Moscow to Archangel 1 Material and 1 Train moved from Archangel to Eastern Karelia 1 russianMech.Infantry moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianTank moved from Moscow to Leningrad 1 russianArtillery moved from Western Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Leningrad 1 russianInfantry moved from Western Karelia to Leningrad 1 Material and 1 Truck moved from Murmansk to Eastern Karelia 1 russianInfantry moved from Vologda to Novgorod 1 russianMarine moved from Vologda to Eastern Karelia 1 russianAlpineInfantry, 2 russianAntiTankGuns, 2 russianArtillerys, 2 russianCombatEngineers and 5 russianInfantrys moved from Moscow to Novgorod 1 russianFighter moved from Moscow to Leningrad 1 Truck and 1 russianAntiAirGun moved from Moscow to Leningrad 1 Truck moved from Moscow to Volgarod 1 Truck and 1 russianAntiAirGun moved from Volgarod to Moscow 2 russianInfantrys and 1 russianParatrooper moved from Volgarod to Moscow 1 russianAirTransport moved from Caucasus to Moscow 1 Truck and 1 russianAntiAirGun moved from Stalingrad to Caucasus 1 russianTank moved from Stalingrad to Caucasus 1 russianCombatEngineer moved from Stalingrad to Caucasus 1 russianArtillery moved from Stalingrad to Caucasus 1 russianInfantry moved from Stalingrad to Caucasus 1 russianMech.Infantry moved from Stalingrad to Moscow 1 Truck moved from Astrakhan to Caucasus 1 russianInfantry moved from Astrakhan to Caucasus 1 russianAlpineInfantry moved from Northern Iran to Caspian Sea 1 russianAlpineInfantry moved from Caspian Sea to Astrakhan 1 russianAlpineInfantry moved from Omsk to Sverdlovsk 1 russianCruiser and 1 russianSubmarine moved from 28 Sea Zone to 29 Sea Zone 1 russianSubmarine moved from 101 Sea Zone to 100 Sea Zone Purchase Units - Russia Russia buy 1 Train, 1 russianAntiTankGun, 2 russianArtillerys, 1 russianCombatEngineer, 2 russianInfantrys and 6 russianTanks; Remaining resources: 0 PUs; 6 techTokens; Place Units - Russia 1 Train placed in Stalingrad 2 russianInfantrys placed in Leningrad Russia undo move 2. 1 russianInfantry placed in Irkutsk 1 russianInfantry placed in Irkutsk 4 russianTanks placed in Moscow 2 russianTanks placed in Stalingrad 1 russianCombatEngineer placed in Vologda Russia undo move 6. Russia undo move 5. Russia undo move 4. Russia undo move 3. Russia undo move 2. Russia undo move 1. 2 russianInfantrys placed in Leningrad 1 russianAntiTankGun, 2 russianArtillerys and 1 russianTank placed in Moscow 3 russianTanks placed in Stalingrad 1 russianCombatEngineer placed in Volgarod 1 Train and 2 russianTanks placed in Novosibirsk Turn Complete - Russia Russia collect 68 PUs; end with 68 PUs Units generate 6 techTokens; Russia end with 12 techTokens
Combat Hit Differential Summary :
Manchuria regular : 0.25 Russia rolls : 0.00 Russia regular : 0.08 Japan AntiTankGun : 0.83 Japan AntiAircraftGun : -0.08
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 93 Sea Zone to Borneo 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone 3 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines 1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow 1 japaneseParatrooper moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseCombatEngineer moved from Burma to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseArtillery moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseArtillery moved from Kwangtung to Hong Kong 1 japaneseArtillery moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Anhwei to Hong Kong 1 japaneseArtillery moved from Inner Mongolia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery moved from Inner Mongolia to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow Combat - Japan Battle in Phillippines Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Borneo Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Kweichow Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kweichow Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hupeh Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hong Kong Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits 1 japaneseArtillery owned by the Japan lost in Hong Kong 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Non Combat Move - Japan Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Thailand to Burma 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan 1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone 2 Materials moved from Manchuria to 97 Sea Zone 2 Materials moved from 97 Sea Zone to Shanghai 2 japaneseFighters moved from Shanghai to French Indochina 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 99 Sea Zone to Japan 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Borneo to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone 4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone 1 japaneseNavalFighter moved from French Indochina to Japan 1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Train moved from Tokyo to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseMarine placed in Tokyo 2 japaneseSubmarines placed in 99 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Units in Shanghai being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Shanghai Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.17 Japan regular : -1.50 China regular : -0.67 ExiledAllies regular : -0.17 Japan rolls : 1.00 Britain AntiTankGun : -0.17 Usa regular : 0.08 Britain regular : 0.75
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TripleA Turn Summary: Thailand round 2
TripleA Turn Summary for game: Total World War: December 1941 3.0
Game History
Round: 2 Training Troops - Manchuria Manchuria collect 0 PUs; end with 11 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Japan rolls : 1/1 hits, 0.00 expected hits Japan removing all Technology Tokens after successful research. Japan discover SpecialWarfare Combat Move - Japan Trigger japaneseAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting attack to 1 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra1: Setting destroyedWhenCapturedBy cleared for unitAttachment attached to japaneseAirTransport Trigger japaneseTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseTank Trigger japaneseMecht3: Setting isLandTransportable to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseHvyTank1: Setting isLandTransportable to false for unitAttachment attached to japaneseHeavyTank Some non-combat units are destroyed: Some non-combat units are destroyed: Some non-combat units are destroyed: Trigger japaneseTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseTank Trigger japaneseHvyTank2: Setting isLandTransportable to true for unitAttachment attached to japaneseHeavyTank Trigger japaneseMecht4: Setting isLandTransportable to true for unitAttachment attached to japaneseMech.Infantry 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic Japan take Far Eastern Republic from Russia 1 japaneseArtillery moved from Khabarovskiy Kray to Far Eastern Republic 1 japaneseMech.Infantry moved from Khabarovskiy Kray to Far Eastern Republic 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines moved from Brunei to 94 Sea Zone 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 93 Sea Zone 2 japaneseMarines moved from 93 Sea Zone to Borneo 1 japaneseBattleship-damaged, 1 japaneseCarrier, 2 japaneseDestroyers and 2 japaneseNavalFighters moved from 148 Sea Zone to 93 Sea Zone 2 japaneseNavalFighters moved from 93 Sea Zone to Borneo 1 japaneseMarine moved from Tokyo to 99 Sea Zone 1 japaneseMarine and 1 japaneseTransport moved from 99 Sea Zone to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseMarine moved from Luzon to 127 Sea Zone 1 japaneseCruiser moved from 127 Sea Zone to 96 Sea Zone 3 japaneseMarines moved from 127 Sea Zone to Phillippines 2 japaneseNavalFighters moved from 129 Sea Zone to Phillippines 2 japaneseMarines and 1 japaneseTransport moved from 94 Sea Zone to 96 Sea Zone 2 japaneseMarines moved from 96 Sea Zone to Hong Kong 2 japaneseNavalFighters moved from 120 Sea Zone to Phillippines 1 japaneseBattleship moved from 127 Sea Zone to 96 Sea Zone 1 japaneseMech.Infantry and 1 japaneseTank moved from Kwangtung to Kweichow 1 japaneseParatrooper moved from Burma to Rangoon Japan take Rangoon from Britain 1 japaneseCombatEngineer moved from Burma to Rangoon 1 japaneseArtillery moved from Burma to Rangoon 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from Kwangsi to Kweichow 1 japaneseInfantry moved from French Indochina to Yunnan Japan take Yunnan from China 1 japaneseArtillery moved from Fo Kien to Hong Kong 1 japaneseInfantry moved from Fo Kien to Hong Kong 1 japaneseTank moved from Fo Kien to Hong Kong 1 japaneseArtillery moved from Kwangtung to Hong Kong 1 japaneseArtillery moved from Anhwei to Hunan Japan take Hunan from China 1 japaneseMech.Infantry moved from Anhwei to Hong Kong 1 japaneseArtillery moved from Inner Mongolia to Kansu Japan take Kansu from China 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery and 3 japaneseInfantrys moved from Shensi to Hupeh 1 japaneseMech.Infantry and 1 japaneseTank moved from Shensi to Hupeh 1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Hupeh 1 japaneseAlpineInfantry moved from Inner Mongolia to Kansu 1 japaneseInfantry moved from Inner Mongolia to Kansu 1 japaneseArtillery moved from Inner Mongolia to Kansu 1 japaneseStrategicBomber moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow 1 japaneseFighter moved from French Indochina to Kweichow Combat - Japan Battle in Phillippines Japan attack with 3 japaneseMarines and 4 japaneseNavalFighters Usa defend with 1 Flagpole, 1 americanAirfield, 1 americanArtillery and 1 americanInfantry Japan roll dice for 1 japaneseCruiser in Phillippines, round 2 : 0/1 hits, 0.25 expected hits Japan roll dice for 3 japaneseMarines and 4 japaneseNavalFighters in Phillippines, round 2 : 2/1 hits, 2.08 expected hits Usa roll dice for 1 americanArtillery and 1 americanInfantry in Phillippines, round 2 : 1/1 hits, 0.92 expected hits 1 japaneseMarine owned by the Japan lost in Phillippines 1 americanInfantry owned by the Usa and 1 americanArtillery owned by the Usa lost in Phillippines Some non-combat units are destroyed: Japan win, taking Phillippines from Usa with 2 japaneseMarines and 4 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Usa: 1 americanArtillery and 1 americanInfantry Battle in Borneo Japan attack with 2 japaneseMarines and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole, 1 Protectorate and 1 britishAirfield; Britain defend with 1 britishAntiAirGun and 1 britishInfantry Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseBattleship-damaged in Borneo, round 2 : 0/1 hits, 0.42 expected hits Japan roll dice for 2 japaneseMarines and 2 japaneseNavalFighters in Borneo, round 2 : 0/1 hits, 0.83 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 2 : 1/1 hits, 0.42 expected hits 1 japaneseMarine owned by the Japan lost in Borneo Britain roll AntiAircraftGun dice in Borneo : 0/1 hits, 0.08 expected hits Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 3 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishAntiAirGun and 1 britishInfantry in Borneo, round 3 : 0/1 hits, 0.42 expected hits 1 britishAntiAirGun owned by the Britain lost in Borneo Japan roll dice for 1 japaneseMarine and 2 japaneseNavalFighters in Borneo, round 4 : 1/1 hits, 0.67 expected hits ExiledAllies roll dice for 1 britishInfantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 britishInfantry owned by the Britain lost in Borneo Some non-combat units are destroyed: Japan win, taking Borneo from ExiledAllies with 1 japaneseMarine and 2 japaneseNavalFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseMarine Casualties for Britain: 1 britishAntiAirGun and 1 britishInfantry Battle in Kweichow Japan attack with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank China defend with 1 Flagpole, 1 Rail and 1 chineseInfantry Japan roll dice for 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank in Kweichow, round 2 : 2/1 hits, 1.83 expected hits China roll dice for 1 chineseInfantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Kweichow Japan win, taking Kweichow from China with 2 japaneseFighters, 2 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseStrategicBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hupeh Japan attack with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank China defend with 1 Flagpole and 1 chineseInfantry Japan roll dice for 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank in Hupeh, round 2 : 1/1 hits, 1.42 expected hits China roll dice for 1 chineseInfantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 chineseInfantry owned by the China lost in Hupeh Japan win, taking Hupeh from China with 1 japaneseArtillery, 1 japaneseFighter, 3 japaneseInfantrys, 1 japaneseMech.Infantry, 1 japaneseTacticalBomber and 1 japaneseTank remaining. Battle score for attacker is 3 Casualties for China: 1 chineseInfantry Battle in Hong Kong Japan attack with 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank Britain defend with 1 Flagpole, 1 Rail, 1 britishAirfield, 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishDocks, 1 britishEntrenchment and 1 britishInfantry Britain roll AntiTankGun dice in Hong Kong : 0/1 hits, 0.17 expected hits Japan roll dice for 1 japaneseBattleship and 1 japaneseCruiser in Hong Kong, round 2 : 1/1 hits, 1.08 expected hits Japan roll dice for 2 japaneseArtillerys, 1 japaneseInfantry, 2 japaneseMarines, 1 japaneseMech.Infantry and 1 japaneseTank in Hong Kong, round 2 : 2/1 hits, 1.83 expected hits Britain roll dice for 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry in Hong Kong, round 2 : 2/1 hits, 1.58 expected hits 1 japaneseTank owned by the Japan and 1 japaneseInfantry owned by the Japan lost in Hong Kong 1 britishInfantry owned by the Britain, 1 britishAntiAirGun owned by the Britain and 1 britishAntiTankGun owned by the Britain lost in Hong Kong Japan roll dice for 2 japaneseArtillerys, 2 japaneseMarines and 1 japaneseMech.Infantry in Hong Kong, round 3 : 1/1 hits, 1.42 expected hits Britain roll dice for 1 britishEntrenchment in Hong Kong, round 3 : 1/1 hits, 0.67 expected hits 1 japaneseArtillery owned by the Japan lost in Hong Kong 1 britishEntrenchment owned by the Britain lost in Hong Kong Some non-combat units are destroyed: Japan converts britishDocks into different units Japan win, taking Hong Kong from Britain with 1 japaneseArtillery, 2 japaneseMarines and 1 japaneseMech.Infantry remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseArtillery, 1 japaneseInfantry and 1 japaneseTank Casualties for Britain: 1 britishAntiAirGun, 1 britishAntiTankGun, 1 britishEntrenchment and 1 britishInfantry Non Combat Move - Japan Note to players Japan: <body><img src="hongkong.png"/></body> Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting attack to 0 for unitAttachment attached to japaneseAirTransport Trigger japaneseAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Japan for unitAttachment attached to japaneseAirTransport Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry 3 japaneseInfantrys moved from Thailand to Burma 1 japaneseCombatEngineer moved from Thailand to Burma 2 japaneseFighters and 1 japaneseStrategicBomber moved from Kweichow to French Indochina 1 japaneseFighter and 1 japaneseTacticalBomber moved from Hupeh to Suiyuan 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Suiyuan to Inner Mongolia 1 japaneseArtillery and 1 japaneseInfantry moved from Shansi to Inner Mongolia 1 Truck and 1 japaneseAlpineInfantry moved from Shanghai to Hunan 1 japaneseTransport moved from 127 Sea Zone to 97 Sea Zone 2 Materials moved from Manchuria to 97 Sea Zone 2 Materials moved from 97 Sea Zone to Shanghai 2 japaneseFighters moved from Shanghai to French Indochina 1 japaneseAlpineInfantry, 1 japaneseArtillery and 2 japaneseTanks moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 Truck moved from Manchuria to Eastern Manchuria 1 Truck and 1 japaneseAntiAirGun moved from Eastern Manchuria to Northern Manchuria 1 japaneseTransport moved from 96 Sea Zone to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from Hainan to 95 Sea Zone 1 japaneseArtillery and 1 japaneseInfantry moved from 95 Sea Zone to French Indochina 1 japaneseCarrier moved from 120 Sea Zone to 99 Sea Zone 2 japaneseNavalFighters moved from 120 Sea Zone to 99 Sea Zone 1 japaneseNavalFighter moved from 99 Sea Zone to Japan 1 japaneseCarrier moved from 120 Sea Zone to 127 Sea Zone 2 japaneseNavalFighters moved from Borneo to 93 Sea Zone 1 japaneseCarrier moved from 129 Sea Zone to 127 Sea Zone 4 japaneseNavalFighters moved from Phillippines to 127 Sea Zone 1 japaneseNavalFighter moved from French Indochina to Japan 1 japaneseDestroyer moved from 127 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone 1 Train moved from Tokyo to 99 Sea Zone 1 Train and 1 japaneseTransport moved from 99 Sea Zone to 98 Sea Zone 1 Train moved from 98 Sea Zone to Korea 2 japaneseTransports moved from 120 Sea Zone to 99 Sea Zone 1 japaneseTransport moved from 97 Sea Zone to 98 Sea Zone 2 japaneseAlpineInfantrys moved from Kyushu Shikoku to 98 Sea Zone 2 japaneseAlpineInfantrys and 1 japaneseTransport moved from 98 Sea Zone to 97 Sea Zone 2 japaneseAlpineInfantrys moved from 97 Sea Zone to Shantung 1 japaneseArtillery and 1 japaneseInfantry moved from Tokyo to Japan Purchase Units - Japan Japan repair damage of 1x Rail, 1x Rail, 1x Rail, 2x Rail, 1x Rail; Remaining resources: 52 PUs; 0 techTokens; Japan buy 1 Rail, 1 ResearchCenter, 2 japaneseAlpineInfantrys, 1 japaneseDestroyer, 2 japaneseMarines and 3 japaneseSubmarines; Remaining resources: 0 PUs; 0 techTokens; Place Units - Japan 2 japaneseAlpineInfantrys and 1 japaneseMarine placed in Kyushu Shikoku 1 japaneseMarine placed in Tokyo 2 japaneseSubmarines placed in 99 Sea Zone 1 japaneseDestroyer and 1 japaneseSubmarine placed in 98 Sea Zone Units in Shanghai being upgraded or consumed: 2 Materials 1 ResearchCenter placed in Shanghai Activate Technology - Japan Japan activating SpecialWarfare Trigger japaneseSW1: Setting isMarine to true for unitAttachment attached to japaneseMarine Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseAlpineInfantry Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseParatrooper Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to japaneseCombatEngineer Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to: UnitType{name=japaneseAirTransport} with name: supportAttachmentAirtranjapanese Turn Complete - Japan Japan collect 73 PUs; end with 73 PUs Units generate 9 techTokens; Japan end with 9 techTokens Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 2 japaneseInfantrys and 1 japaneseMech.Infantry; Remaining resources: 0 PUs; Place Units - Manchuria 2 japaneseInfantrys and 1 japaneseMech.Infantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 2 japaneseInfantrys and 1 japaneseMech.Infantry Purchase Units - Thailand Thailand repair damage of 1x Rail; Remaining resources: 6 PUs; Thailand buy 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Thailand 2 japaneseInfantrys placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material and 2 japaneseInfantrys Turning on Edit Mode EDIT: Removing units owned by Japan from Rangoon: 1 Train EDIT: Adding units owned by India to Calcutta: 1 Train EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Britain AntiAircraftGun : -0.17 Japan regular : -1.50 China regular : -0.67 ExiledAllies regular : -0.17 Japan rolls : 1.00 Britain AntiTankGun : -0.17 Usa regular : 0.08 Britain regular : 0.75
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@surfer I think you need a destroyer to be able to hit submarines (and spot them for airplanes) , but they can submerge after one turn. When you develop improved destroyers they are more powerful. No submerge, no first strike!
@dawgoneit I moved (Edit) your train from Calcutta to Rangoon. I assume you didnt realize you had a train there. Trains are not military units, but they are powerful in transporting other units up to five moves a turn.
@Caesar1 every building needs an engineer in the territory you want to place it. to build a barracks you need an engineer and 2 material in the same territory. research center needs the same. a railroad only needs an engineer
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@Guderian1 Yes I realized only after shopping
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@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn? -
@dawgoneit said in Total World War 3.0 7 players:
@Caesar1 I’m trying to find more info on the railroad rules. I can;t seem to find them in the rule book. does anyone no what page thats on?
and does anyone want to play a game so i can learn?It is described in the Appendices of the rules, at the bottom.
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@Avner I can’t seem yo find it
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@Avner thank you. I didn’t go down far enough.
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who’s turn is it?
Worried that y’all r waitin 4 me
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@Grinchveld I sent you a message when I took my turn. You are after me. Yes, its your turn
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@Guderian1 I can’t find it.
did you email me? not in my spam either
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britains turn. pbem did not work for me and idk why
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@Grinchveld I can’t get the game to load
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@dawgoneit It works fine with me
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maybe because i didn’t load it properly through games by email.
I will try again.
What email provider was i supposed to use?
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@Guderian1 said in Total World War 3.0 7 players:
@dawgoneit It works fine with me
Yes me too…
I don’t understand what the problem is for @dawgoneit
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@Avner opening it with PBEM worked for you? The Britian2 that I posted?
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@Grinchveld said in Total World War 3.0 7 players:
@Avner opening it with PBEM worked for you? The Britian2 that I posted?
Ah no… with BPEM no actually…
Did you take the turn in local mode?