OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Yeah if I lose 110 I think it was game over. Like I said, I was almost guaranteed to sink the 5 transports, but game over losing all my air.

    It’s very interesting to me how we seem to have looked at our chances in this game differently over the course, but I think this was yet another battle where if it went poorly I can’t win. Now we are still at hotly contested status

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    i might not move before tomorrow. It is difficult to fully understand everything in 2 or 3 rounds from now, but surely it does not look desirable to give up turkey, so I dont think I can let that happen, But the price might be too high, i dont know


  • We offer each other so many wonderful puzzles to solve

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  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 bomber moved from Volgograd to Ukraine
            3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
            2 artilleries moved from Bryansk to Ukraine
            6 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Buryatia from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
            3 armour and 13 mech_infantrys moved from Caucasus to Turkey
            1 armour and 2 mech_infantrys moved from Volgograd to Turkey
            3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 fighter moved from Yenisey to Anhwe
            1 mech_infantry moved from Russia to Archangel
            3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
            4 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Russians collect 4 PUs from War Bonds; end with 41 PUs
            Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 63 to 62
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    you know, it is not an option to surrender turkey to germany without a fight, what that means to the pacific map I dont fully understand. Nevertheless, having germans going north/south/east from Turkey creates a completely different ballgame that I am not entering into. If that means I run out of time in the pacific map it is what it is, but surely it is not a walk in the park there for you anayways…

    I think I edited the income correctly. BM-2 and war bonds +1 eaquals -1 in total

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 bomber moved from Volgograd to Ukraine
            3 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
            2 artilleries moved from Bryansk to Ukraine
            6 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Buryatia from Japanese
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/14 hits, 5.00 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Turkey
            3 armour and 13 mech_infantrys moved from Caucasus to Turkey
            1 armour and 2 mech_infantrys moved from Volgograd to Turkey
            3 armour and 8 mech_infantrys moved from Kazakhstan to Turkey
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 fighter moved from Yenisey to Anhwe
            1 mech_infantry moved from Russia to Archangel
            3 aaGuns, 29 artilleries and 39 infantry moved from Bryansk to Belarus
            4 infantry moved from Russia to Bryansk
            3 mech_infantrys moved from Russia to Novosibirsk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Iraq
            2 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
            7 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Russians collect 4 PUs from War Bonds; end with 41 PUs
            Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Changing PUs for Russians from 63 to 62
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 aaGun
            EDIT: Adding units owned by Russians to Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 armour and 1 mech_infantry moved from Siberia to Buryatia
            1 armour moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Manchuria
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Fiji
            2 fighters moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Malaya to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in New Zealand
            Battle in Fiji
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Buryatia
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Amur to Buryatia
            1 mech_infantry moved from Shantung to Manchuria
            1 infantry moved from Manchuria to Jehol
            2 armour and 2 artilleries moved from Kiangsi to Kiangsu
            2 fighters moved from Hunan to Kiangsu
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone
            1 bomber moved from 42 Sea Zone to Caroline Islands
            2 fighters moved from Japan to Hawaiian Islands
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Kwangsi to 20 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            2 fighters and 7 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.00
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • #1 That was a super great catch on the sea zone error off South America. That saved us both grief, since you caught it before I moved.
    #2 In case you are not the type to carefully review every move in the history, I point out I have a transport in the South Indian Ocean. I don’t try to gain advantages with sneaky stuff on the corner of the map in Triple A. Wouldn’t be an issue face to face.
    #3 I was right to wait until I had an evening with plenty of time and energy. That was one whale of a Rubik’s cube, and it was satisfying to put out a quality move. I have to, or I’ll lose fast.

    Have fun buying something with Britain again. Remember, you have a minor complex on London, because if you forget it could mess you up pretty good. Easy to forget.


  • TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 armour and 1 mech_infantry moved from Siberia to Buryatia
            1 armour moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
            1 armour moved from Jehol to Manchuria
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 transport moved from 26 Sea Zone to 50 Sea Zone
            1 artillery moved from 50 Sea Zone to Fiji
            2 fighters moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            1 bomber moved from Malaya to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            1 fighter moved from Kwangtung to Kwangsi
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in New Zealand
            Battle in Fiji
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking New Zealand from ANZAC, taking Fiji from UK_Pacific, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Hunan
                Japanese attack with 2 fighters and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Buryatia
                Japanese attack with 2 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 2 armour and 1 mech_infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 battleship, 2 destroyers and 1 submarine moved from 26 Sea Zone to 50 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 aaGun moved from Amur to Buryatia
            1 mech_infantry moved from Shantung to Manchuria
            1 infantry moved from Manchuria to Jehol
            2 armour and 2 artilleries moved from Kiangsi to Kiangsu
            2 fighters moved from Hunan to Kiangsu
            2 transports moved from 36 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 fighters moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 74 Sea Zone
            1 bomber moved from 42 Sea Zone to Caroline Islands
            2 fighters moved from Japan to Hawaiian Islands
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 carrier moved from 37 Sea Zone to 20 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            2 tactical_bombers moved from Kwangsi to 20 Sea Zone
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kiangsu
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            3 infantry placed in Kwangtung
            2 fighters and 7 infantry placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Kwangtung: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : 1.00
    ANZAC regular : -0.17
    Russians regular : -0.33
    

    Savegame


  • If you haven’t started yet…
    I’d like to edit a tac to Hong Kong from Z20

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