PTV ArtofWar (Ax+12) v mikawagunichi (Al)


  • @ArtofWar1947 no scramble


  • @mikawagunichi

    40420-mika-It8.tsvg

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 30 PUs; 
            Italians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys moved from Egypt to Anglo-Egyptian Sudan
            1 bomber moved from Egypt to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
            Battle in Anglo-Egyptian Sudan
                Italians attack with 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys
                British defend with 6 armour and 3 mech_infantrys
                    Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 6 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/18 hits, 6.50 expected hits
                    British roll dice for 6 armour and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 4/9 hits, 4.50 expected hits
                    4 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    3 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo-Egyptian Sudan
                    Italians roll dice for 3 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 3 : 6/14 hits, 5.83 expected hits
                    British roll dice for 5 armour in Anglo-Egyptian Sudan, round 3 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Italians lost in Anglo-Egyptian Sudan
                    5 armour owned by the British lost in Anglo-Egyptian Sudan
                Italians win, taking Anglo-Egyptian Sudan from British with 3 armour, 2 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 33
                Casualties for Italians: 6 infantry
                Casualties for British: 6 armour and 3 mech_infantrys
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Southern Italy
            4 fighters moved from Anglo-Egyptian Sudan to Egypt
            1 armour, 1 artillery and 2 infantry moved from Algeria to 94 Sea Zone
            1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 94 Sea Zone to 100 Sea Zone
            2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
            2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 100 Sea Zone
            1 armour, 3 artilleries and 6 infantry moved from 100 Sea Zone to Egypt
            1 armour moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 fighters placed in Egypt
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.33
    British AA : -0.17
    British regular : -1.00
    
  • 2025 2024

    TripleA Manual Gamesave Post: French round 8

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            2 infantry moved from Queensland to 55 Sea Zone
            2 infantry and 1 transport moved from 55 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
    
        Combat - ANZAC
            Battle in Gilbert Islands
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 36 Sea Zone to 20 Sea Zone
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 cruiser and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 Made one small edit, meant to have the US sub from 43 with the rest of the fleet in 37.


  • @mikawagunichi

    40420-mika-G9-scramble.tsvg

    Scramble to defend H-B and/or N-B?


  • @ArtofWar1947 No scrambles


  • @mikawagunichi

    40420-mika-G9.tsvg

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries and 19 infantry; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            1 fighter and 1 submarine moved from 94 Sea Zone to 93 Sea Zone
            1 fighter and 2 tactical_bombers moved from Gibraltar to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Gibraltar to Holland Belgium
            4 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            2 artilleries and 7 infantry moved from France to Holland Belgium
            2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            3 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Northern Belarus
            1 fighter and 1 infantry moved from Leningrad to Northern Belarus
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 7/12 hits, 5.17 expected hits
                    Americans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                    3 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 infantry and 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers
                Americans defend with 4 artilleries and 4 infantry
                    Germans roll dice for 2 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 6/19 hits, 8.00 expected hits
                    Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                    4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Holland Belgium
                    Germans roll dice for 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers in Holland Belgium, round 3 : 6/17 hits, 7.67 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 2 infantry
                Casualties for Americans: 4 artilleries and 4 infantry
            Battle in 93 Sea Zone
                Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 93 Sea Zone
                Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Northern Belarus
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Northern Belarus, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Northern Belarus
                1 fighter owned by the Germans and 1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Leningrad to 118 Sea Zone
            3 infantry moved from 118 Sea Zone to Finland
            3 armour and 3 mech_infantrys moved from Vyborg to Archangel
            1 fighter moved from Northern Belarus to Leningrad
            1 bomber moved from Northern Belarus to Germany
            1 aaGun, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            4 armour and 4 mech_infantrys moved from Ukraine to Eastern Poland
            1 artillery and 4 infantry moved from Leningrad to Archangel
            1 aaGun moved from Leningrad to Archangel
            1 aaGun moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Gibraltar
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
            2 armour and 2 mech_infantrys moved from Leningrad to Eastern Poland
            2 infantry moved from Gibraltar to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
            2 fighters and 2 tactical_bombers moved from Holland Belgium to France
            3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
            1 submarine moved from 115 Sea Zone to 116 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Leningrad to Baltic States
            3 submarines moved from 95 Sea Zone to 94 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Leningrad
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in France
            1 armour and 6 infantry placed in Germany
            1 armour and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Russians regular : 0.33
    Germans regular : -3.50
    British regular : -0.33
    
  • 2025 2024

    TripleA Manual Gamesave Post: Russians round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 armour, 1 artillery, 16 infantry and 8 mech_infantrys moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            3 armour and 3 mech_infantrys moved from Stalingrad to Ukraine
            1 infantry moved from Kursk to Ukraine
            1 infantry moved from Northern Belarus to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Vologda to Novgorod
            7 artilleries and 48 infantry moved from Smolensk to Novgorod
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 aaGuns moved from Smolensk to Novgorod
            1 infantry moved from Nenetsia to Vologda
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Stalingrad
            1 armour and 1 mech_infantry placed in Urals
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,5,3,3
            Russians collect 32 PUs (1 lost to blockades); end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @mikawagunichi

    40420-mika-J9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Johnston Island to 27 Sea Zone
            1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
            1 infantry moved from Line Islands to 30 Sea Zone
            1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Gilbert Islands
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands
            1 fighter moved from 27 Sea Zone to 49 Sea Zone
            1 submarine moved from 66 Sea Zone to 11 Sea Zone
            1 submarine moved from 7 Sea Zone to 20 Sea Zone
            1 submarine moved from 7 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Guam
            1 bomber moved from Northern Manchuria to Guam
            1 fighter and 1 tactical_bomber moved from Northern Manchuria to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Northern Manchuria to Anhwe
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangtung
            4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
            1 fighter moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in 49 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 transport
            Battle in Kwangtung
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 22 Sea Zone
                Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Guam
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Guam
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Guam, round 4 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Guam, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Kiangsi
                Japanese attack with 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/10 hits, 4.17 expected hits
                    Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                    Japanese roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Kiangsi, round 3 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 3 infantry in Kiangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                    3 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 4 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 4 infantry
            Battle in Gilbert Islands
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Gilbert Islands, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Gilbert Islands, round 2 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Gilbert Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Gilbert Islands
                    2 infantry owned by the ANZAC lost in Gilbert Islands
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 7 Sea Zone to 33 Sea Zone
            1 fighter moved from Gilbert Islands to 33 Sea Zone
            1 tactical_bomber moved from Gilbert Islands to 33 Sea Zone
            1 fighter moved from 49 Sea Zone to 27 Sea Zone
            1 submarine moved from 7 Sea Zone to 27 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 infantry, 4 submarines and 3 transports moved from 7 Sea Zone to 21 Sea Zone
            2 artilleries and 4 infantry moved from 21 Sea Zone to Fukien
            2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 21 Sea Zone
            1 fighter moved from Anhwe to 21 Sea Zone
            1 fighter moved from Kiangsi to Fukien
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Fukien
            1 fighter moved from Kwangtung to 21 Sea Zone
            1 tactical_bomber moved from Kwangtung to Fukien
            1 bomber moved from Anhwe to Fukien
            1 infantry moved from Sakha to Buryatia
            1 armour moved from Amur to Yakut S.S.R.
            1 aaGun moved from Northern Manchuria to Southern Manchuria
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to Japan
            1 bomber moved from Guam to Marianas
    
        Place Units - Japanese
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Japan
            1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,1
            Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -0.67
    Japanese regular : -2.00
    ANZAC regular : 0.67
    UK_Pacific regular : 0.00
    
  • 2025 2024

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 21 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 marine moved from French Indo China to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
            1 destroyer moved from 107 Sea Zone to 105 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            10 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            3 destroyers and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
                Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
            Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.33
    

    Savegame


  • @ArtofWar1947 Just posting to note that I meant to move the sub from 21 during combat, not attack youā€™re entire fleet with it lol.


  • @mikawagunichi

    Clearly, it would not make sense for the US sub to attack.

  • 2025 2024

    TripleA Manual Gamesave Post: UK_Pacific round 9

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
            Americans creates battle in territory 21 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 3 transports
                4 submarines owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 21 Sea Zone, round 2 : 7/15 hits, 6.67 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 marine moved from French Indo China to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 113 Sea Zone
            1 submarine moved from 113 Sea Zone to 128 Sea Zone
            1 armour, 3 battleships, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 2 infantry, 1 marine, 1 mech_infantry, 3 tactical_bombers and 8 transports moved from 113 Sea Zone to 126 Sea Zone
            1 destroyer moved from 107 Sea Zone to 105 Sea Zone
            1 fighter moved from Western United States to 104 Sea Zone
            10 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in French Indo China
            3 destroyers and 2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 5,4,5,4,1,4,5,5,3,4,6,6,1,6,1,5,3,5,5,2,1,5,4,5,4,1
                Rolling for Convoy Blockade Damage in 11 Sea Zone. Rolls: 2,6
            Americans collect 50 PUs (4 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 45 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Inner Mongolia to Chahar
            2 infantry moved from Honan to Anhwe
            1 fighter moved from Tsinghai to Anhwe
            1 artillery and 6 infantry moved from Honan to Shansi
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 artillery and 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 6 infantry in Shansi, round 3 : 2/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shansi
                Chinese win, taking Shansi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 2 infantry moved from Szechwan to Kweichow
            1 fighter moved from Anhwe to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 artilleries and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor; Remaining resources: 32 PUs; 
            British buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 28 PUs; 
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 artillery and 1 infantry moved from Hunan to Kwangtung
            2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
            1 destroyer moved from 113 Sea Zone to 127 Sea Zone
            2 fighters and 1 tactical_bomber moved from 126 Sea Zone to 127 Sea Zone
    
        Combat - British
            Battle in Kwangtung
                British attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 harbour and 1 mech_infantry
                    British roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    1 mech_infantry owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 127 Sea Zone
                British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 127 Sea Zone
                British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            3 aaGuns, 1 artillery and 12 infantry moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 marines moved from French Indo China to 37 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 37 Sea Zone to 45 Sea Zone
            2 marines moved from 45 Sea Zone to Celebes
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 43 Sea Zone
            1 infantry moved from Java to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
            3 fighters moved from 83 Sea Zone to Iraq
            1 armour and 2 mech_infantrys moved from Iraq to Trans-Jordan
            1 tactical_bomber moved from 83 Sea Zone to Trans-Jordan
            2 carriers, 1 cruiser, 3 destroyers and 2 transports moved from 83 Sea Zone to 82 Sea Zone
            2 tactical_bombers moved from Eastern India to Trans-Jordan
            3 fighters moved from Trans-Jordan to Iraq
            1 submarine moved from 113 Sea Zone to 108 Sea Zone
            1 transport moved from 113 Sea Zone to 126 Sea Zone
            2 fighters and 1 tactical_bomber moved from 127 Sea Zone to 126 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Iraq
            1 artillery and 2 infantry placed in Southern Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,5,5
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 21 Sea Zone. Rolls: 4,3,3,3,2,2,2,3,1,3,4,2,6,4,4,5,4,3,4,6,6,5,6,6,5,2
            UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
            Some Units in Eastern India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Americans regular : -0.33
    Japanese regular : -0.33
    Germans regular : -0.17
    British regular : 1.83
    

    Savegame


  • @ArtofWar1947 Assumed no scramble to Kwangtung.


  • @mikawagunichi

    40420-mika-It9-intercept.tsvg

    Correct assumption regarding Kwangtung.

    Intercept SBR on Iraq mIC?


  • @ArtofWar1947 no intercept


  • @mikawagunichi

    40420-mika-It9.tsvg

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Anglo-Egyptian Sudan to French Central Africa
                  Italians take French Equatorial Africa from French
                  Italians take French Central Africa from British
            1 armour moved from Anglo-Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 armour moved from Ethiopia to Anglo-Egyptian Sudan
            1 armour and 1 mech_infantry moved from Anglo-Egyptian Sudan to Rhodesia
                  Italians take Belgian Congo from British
                  Italians take Rhodesia from British
            1 bomber moved from Southern Italy to Iraq
            7 fighters moved from Egypt to Iraq
    
        Combat - Italians
            Air Battle in Iraq
                Italians attacks with 8 units heading to Iraq
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Iraq
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            2 artilleries and 2 mech_infantrys moved from Anglo-Egyptian Sudan to Egypt
            1 transport moved from 100 Sea Zone to 95 Sea Zone
            3 transports moved from 100 Sea Zone to 97 Sea Zone
            1 armour moved from Germany to Eastern Poland
            1 bomber moved from Iraq to Egypt
            7 fighters moved from Iraq to Egypt
    
        Place Units - Italians
            1 armour and 2 artilleries placed in Egypt
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

  • @ArtofWar1947 Looks like that gamesave file is still for the combat move


  • @mikawagunichi

    Also Post After Combat Move was not turned on, but autosave ā€˜before the battleā€™ should capture a combat move.


  • @ArtofWar1947 I am saying that game save is the same as the one you previously posted for the intercept decision. Itā€™s not at the end of Italyā€™s turn. Do you have it saved locally that you are able to post or else weā€™ll need to edit the rest of Italyā€™s turn.

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